Update of patch #2512 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #18, bug #17740 (project freeciv):
i just add one thing to this:
migration should test current food before testing food after migrate
this should player allow partialy control migration to bigger cities and
allowing them build new around them
basicaly if i have +4 food and put
Follow-up Comment #2, bug #17734 (project freeciv):
This is deliberate - a way to make nation selection more accessible to
newcomers. See bug #15513
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URL:
http://gna.org/bugs/?17776
Summary: Bad grammar in Chola legend
Project: Freeciv
Submitted by: dmarks
Submitted on: Mon 21 Feb 2011 10:18:09 AM PST
Category: None
Severity: 3 - Normal
Update of bug #17776 (project freeciv):
Category:None = rulesets
Status:None = Ready For Test
Planned Release: = 2.2.6, 2.3.0, 2.4.0
Follow-up Comment #19, bug #17740 (project freeciv):
migration should test current food before testing food after
migrate
this is done in the code if mgr_foodneeded is enabled! The code allows
migration only if the new city has enough food surplus or if the food output
is = 0 if the new
It's unavoidable problem that ruleset and tileset formats and
scripting interface change between freeciv versions. All the custom
content needs upgrading between versions. We cannot expect that
authors of those works figure out how to do that by reading svn commit
logs and such. Proper migration
For tilesets, we have the How to update a tileset from X to Y series
of articles. See
http://freeciv.wikia.com/wiki/Category:Editing_tilesets
D
On Mon, Feb 21, 2011 at 12:33 PM, Marko Lindqvist cazf...@gmail.com wrote:
It's unavoidable problem that ruleset and tileset formats and
scripting
URL:
http://gna.org/bugs/?17779
Summary: Still Counting Down Cease-fire With R.I.P. Opponent
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Mon 21 Feb 2011 08:59:18 PM GMT
Category: None
Follow-up Comment #1, bug #17779 (project freeciv):
I think we need to bump up the severity level - it's worse than i thought.
The following turn i received the message: The cease-fire with Hiawatha has
run out. You are now at war with the Iroquois. So now i'm at war with a
ghost, and no
Update of bug #17765 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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On 21 February 2011 23:50, Jacob Nevins
0jacobnk@chiark.greenend.org.uk wrote:
Over-enthusiastic assertion failed when doing /show size on the server.
Regression since 2.2.4.
Usually new assertions should not be added to stable branches for the
very reason that they may fail on valid case.
Follow-up Comment #3, bug #17726 (project freeciv):
Well, I'm not sure what the historical basis for units taking production (and
free upkeep) is -- sketchy research on Wikipedia suggests that even ancient
armies consisted in large part of paid professionals -- so I don't think we
can use that.
Update of patch #2533 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #4, bug #17726 (project freeciv):
I don't think that idea with shield upkeep of units is that they are paid,
but rather that upkeep goes to repairs and new equipment. Against that
background Shield2Gold flag for units does not make much sense at all. Are
those certain units
Update of bug #17719 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2552
Summary: Unit teleporting method to scripting api
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 22 Feb 2011 04:21:58 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?2553
Summary: Function headers to files in ai/
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 22 Feb 2011 05:15:05 AM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #2512 (project freeciv):
- Avoid risks like in old code
(file #12516)
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File name: AdvExplorerNoAi_2512-2.diffSize:20 KB
Follow-up Comment #5, bug #17726 (project freeciv):
The last two comments are both persuasive. However, the fact that two smart
people came up with two [quite different] solutions suggests that we need to
revisit the reason Shield2Gold exists. I would suggest that the root
motivation is that
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