[Freeciv-Dev] [patch #2512] Autoexplorer that doesn't use AI code

2011-02-21 Thread Marko Lindqvist
Update of patch #2512 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?2512 ___ Message sent

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-21 Thread Roman Petrinec
Follow-up Comment #18, bug #17740 (project freeciv): i just add one thing to this: migration should test current food before testing food after migrate this should player allow partialy control migration to bigger cities and allowing them build new around them basicaly if i have +4 food and put

[Freeciv-Dev] [bug #17734] small window when typing in nation window

2011-02-21 Thread Daniel Markstedt
Follow-up Comment #2, bug #17734 (project freeciv): This is deliberate - a way to make nation selection more accessible to newcomers. See bug #15513 ___ Reply to this item at: http://gna.org/bugs/?17734

[Freeciv-Dev] [bug #17776] Bad grammar in Chola legend

2011-02-21 Thread Daniel Markstedt
URL: http://gna.org/bugs/?17776 Summary: Bad grammar in Chola legend Project: Freeciv Submitted by: dmarks Submitted on: Mon 21 Feb 2011 10:18:09 AM PST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17776] Bad grammar in Chola legend

2011-02-21 Thread Daniel Markstedt
Update of bug #17776 (project freeciv): Category:None = rulesets Status:None = Ready For Test Planned Release: = 2.2.6, 2.3.0, 2.4.0

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-21 Thread Matthias Pfafferodt
Follow-up Comment #19, bug #17740 (project freeciv): migration should test current food before testing food after migrate this is done in the code if mgr_foodneeded is enabled! The code allows migration only if the new city has enough food surplus or if the food output is = 0 if the new

[Freeciv-Dev] Ruleset/tileset migration guide process

2011-02-21 Thread Marko Lindqvist
It's unavoidable problem that ruleset and tileset formats and scripting interface change between freeciv versions. All the custom content needs upgrading between versions. We cannot expect that authors of those works figure out how to do that by reading svn commit logs and such. Proper migration

Re: [Freeciv-Dev] Ruleset/tileset migration guide process

2011-02-21 Thread Daniel Markstedt
For tilesets, we have the How to update a tileset from X to Y series of articles. See http://freeciv.wikia.com/wiki/Category:Editing_tilesets D On Mon, Feb 21, 2011 at 12:33 PM, Marko Lindqvist cazf...@gmail.com wrote:  It's unavoidable problem that ruleset and tileset formats and scripting

[Freeciv-Dev] [bug #17779] Still Counting Down Cease-fire With R.I.P. Opponent

2011-02-21 Thread David Lowe
URL: http://gna.org/bugs/?17779 Summary: Still Counting Down Cease-fire With R.I.P. Opponent Project: Freeciv Submitted by: doctorjlowe Submitted on: Mon 21 Feb 2011 08:59:18 PM GMT Category: None

[Freeciv-Dev] [bug #17779] Still Counting Down Cease-fire With R.I.P. Opponent

2011-02-21 Thread David Lowe
Follow-up Comment #1, bug #17779 (project freeciv): I think we need to bump up the severity level - it's worse than i thought. The following turn i received the message: The cease-fire with Hiawatha has run out. You are now at war with the Iroquois. So now i'm at war with a ghost, and no

[Freeciv-Dev] [bug #17765] /show size (S2_2) and /show mapsize (S2_3/trunk) cause assertion failure

2011-02-21 Thread Jacob Nevins
Update of bug #17765 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] [Freeciv-commits] r19384 - /branches/S2_2/server/stdinhand.c

2011-02-21 Thread Marko Lindqvist
On 21 February 2011 23:50, Jacob Nevins 0jacobnk@chiark.greenend.org.uk wrote: Over-enthusiastic assertion failed when doing /show size on the server. Regression since 2.2.4. Usually new assertions should not be added to stable branches for the very reason that they may fail on valid case.

[Freeciv-Dev] [bug #17726] Experimental ruleset: Musketeers have Shield2Gold flag, but Riflemen do not

2011-02-21 Thread Jacob Nevins
Follow-up Comment #3, bug #17726 (project freeciv): Well, I'm not sure what the historical basis for units taking production (and free upkeep) is -- sketchy research on Wikipedia suggests that even ancient armies consisted in large part of paid professionals -- so I don't think we can use that.

[Freeciv-Dev] [patch #2533] Do not use deprecated GtkTooltips

2011-02-21 Thread Marko Lindqvist
Update of patch #2533 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17726] Experimental ruleset: Musketeers have Shield2Gold flag, but Riflemen do not

2011-02-21 Thread Marko Lindqvist
Follow-up Comment #4, bug #17726 (project freeciv): I don't think that idea with shield upkeep of units is that they are paid, but rather that upkeep goes to repairs and new equipment. Against that background Shield2Gold flag for units does not make much sense at all. Are those certain units

[Freeciv-Dev] [bug #17719] Terrain sprites created by cropping not freed

2011-02-21 Thread Marko Lindqvist
Update of bug #17719 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2552] Unit teleporting method to scripting api

2011-02-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2552 Summary: Unit teleporting method to scripting api Project: Freeciv Submitted by: cazfi Submitted on: Tue 22 Feb 2011 04:21:58 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2553] Function headers to files in ai/

2011-02-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2553 Summary: Function headers to files in ai/ Project: Freeciv Submitted by: cazfi Submitted on: Tue 22 Feb 2011 05:15:05 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2512] Autoexplorer that doesn't use AI code

2011-02-21 Thread Marko Lindqvist
Follow-up Comment #1, patch #2512 (project freeciv): - Avoid risks like in old code (file #12516) ___ Additional Item Attachment: File name: AdvExplorerNoAi_2512-2.diffSize:20 KB

[Freeciv-Dev] [bug #17726] Experimental ruleset: Musketeers have Shield2Gold flag, but Riflemen do not

2011-02-21 Thread David Lowe
Follow-up Comment #5, bug #17726 (project freeciv): The last two comments are both persuasive. However, the fact that two smart people came up with two [quite different] solutions suggests that we need to revisit the reason Shield2Gold exists. I would suggest that the root motivation is that