[Freeciv-Dev] [patch #2377] Mitanni nation

2011-03-20 Thread Andrzej M. Gorzym

Follow-up Comment #4, patch #2377 (project freeciv):

I propose to change the name leader Artashumara to form with diacritic
analogical to others.

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[Freeciv-Dev] [bug #17096] Freeland: assertion 'v1 count v2 count v3 count' failed.

2011-03-20 Thread Jacob Nevins

Follow-up Comment #2, bug #17096 (project freeciv):

I'm not entirely sure I believe this assertion is valid. 

I think v1/v2/v3 index (tileset_layer)-match_types[], which is a dynamically
allocated array with no hard limit. In particular, I don't think that it's
limited by (drawing_layer)-match_indices, which is what I think this
assertion is asserting.

In this case I'm guessing it's firing as a knock-on effect of
(drawing_layer)-match_indices having been truncated by the code that's fixed
by bug #17095, presumably to less than (tileset_layer)-match_count.

Perhaps it's the case that there can't _usefully_ be more match_types than
match_indices; I don't understand this matching stuff well enough to comment
on that. If so, the condition should be enforced by an assertion in
tileset_read_toplevel(), rather than leaving it to fall through to
tileset_setup_tile_type().

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[Freeciv-Dev] [bug #17095] Freeland: match_with has too many types (5, max 3)

2011-03-20 Thread Jacob Nevins

Update of bug #17095 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = jtn

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Follow-up Comment #4:

Our patches seem broadly equivalent, so I plan to commit mine.
(Mine sets a higher limit of 9 as opposed to 6. In tileset_setup_tile_type(),
there is a loop that can increase with the cube of this limit, but only if the
tileset actually reaches that limit, so it shouldn't make any difference for
Freeland.)

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[Freeciv-Dev] [bug #17918] Bombarder flag not respected in some cases

2011-03-20 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17918

 Summary: Bombarder flag not respected in some cases
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 20 mar 2011 14:57:14 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Units with Bombarder flag are able to kill sea units and are damaged by
return fire of such units.




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[Freeciv-Dev] [bug #17919] Help text for migration in Government help

2011-03-20 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17919

 Summary: Help text for migration in Government help
 Project: Freeciv
Submitted by: alocritani
Submitted on: dom 20 mar 2011 14:57:51 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Using experimental ruleset, in government section string Increases the
chance of migration into your cities is present more than one time.
It happens for Anarchy, Monarchy, Despotism (also decrease the change of
migration... is there for these 3 govs) and Republic 




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[Freeciv-Dev] [bug #17918] Bombarder flag not respected in some cases

2011-03-20 Thread Angelo Locritani

Follow-up Comment #1, bug #17918 (project freeciv):

also, units with Bombarder flag damage all unit in the stack.
Is it intended?

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[Freeciv-Dev] IRC server in Freeciv

2011-03-20 Thread Michal Mazurek
I'm writing an IRC server for Freeciv, which I think will be useful in
Longturn. What it does is start with three channels, #cmd, #all and #team.
#cmd is the servers console, all output goes there, and input from #cmd is
treated as input from a player. #all is the chat, and #team is the allies only
chat. Messages sent to #all and #team are also sent to regular clients.
Authentication is implemented with nickserv-like functionality.

Does this have a chance of being integrated into Freeciv?

-- 
Michal akfaew Mazurek
http://akfaew.jasminek.net

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[Freeciv-Dev] [patch #2597] Delete unmaintained native win32 client from svn

2011-03-20 Thread Jacob Nevins

URL:
  http://gna.org/patch/?2597

 Summary: Delete unmaintained native win32 client from svn
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Mar 20 19:49:31 2011
Category: client-win32
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0,2.4.0

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Details:

The old native gui-win32 hasn't been released since 2.1.x, and even then it
was marked as feature-incomplete and unstable. I'm pretty sure it wouldn't
even build in 2.2.x or 2.3.x.

As well as cluttering up source code searches, I recently realised that it's
creating unnecessary work for new translators, as there are strings from this
client that appear in no other client.

As I understand it, the one advantage this client had over Windows builds of
the Gtk2 client was that it worked on non-NT OSs (Win95/98/Me). In 2011, I
think it's reasonable to drop support for these; certainly I've not noticed an
outcry at our lack of win32 releases for 2.2.x. (Also, the wiki
http://freeciv.wikia.com/wiki/Download seems to indicate that the SDL client
is an alternative for diehard Win9x users; it's certainly better-maintained
than gui-win32.)

The patch will mostly consist of svn deletions, although there will be some
changes to infrastructure. If there are no objections within a week or so,
I'll probably start working out the details (as I can't find a previous
proposal). I'll target both trunk and S2_3 in order to benefit translators.




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Re: [Freeciv-Dev] IRC server in Freeciv

2011-03-20 Thread Kinetic
I'm wondering what advantage this would have over the current integrated
chat feature. It allows you to use commands, and send messages only to
your team, one person, or everybody. Freeciv also has two IRC channels
on freenode, #freeciv and #freeciv-dev.

I believe, but I'm not sure, that chat messages are saved if you're not
connected the same way that other messages are saved. Can someone
confirm this? If not, I think that that is a very useful feature to add,
IMHO.

Excuse me if I don't understand the purpose of your proposal, but it
seems like the main benefit of it is so that one can be connected to IRC
and chat with players in your game while not having freeciv open. If it
does require freeciv to be open and the specific game to be running, I
don't see the advantage it has over the already integrated chat. 

I'm sorry if I don't understand the purpose, or if I offend you. I don't
know very much about IRC, nor am I developer for freeciv (or anything
else for that matter). Just a player who subscribed to the -dev mailing
list, so my opinion doesn't really have any affect on the project or
your feature being integrated into it.

--kinetic

On Sun, 2011-03-20 at 14:37 +0100, Michal Mazurek wrote:
 I'm writing an IRC server for Freeciv, which I think will be useful in
 Longturn. What it does is start with three channels, #cmd, #all and #team.
 #cmd is the servers console, all output goes there, and input from #cmd is
 treated as input from a player. #all is the chat, and #team is the allies only
 chat. Messages sent to #all and #team are also sent to regular clients.
 Authentication is implemented with nickserv-like functionality.
 
 Does this have a chance of being integrated into Freeciv?
 



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