[Freeciv-Dev] [patch #2774] Phrygian nation

2011-07-09 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #2774 (project freeciv): Flag maybe based on a phrygian cap image. http://www.scottish-wedding-dreams.com/images/heraldry-phyrgian-capB-meuble-wiki.png ___ Reply to this item at: http://gna.org/patch/?2774

[Freeciv-Dev] [patch #2766] Canaanite nation

2011-07-09 Thread Andrzej M. Gorzym
Follow-up Comment #4, patch #2766 (project freeciv): Yes, probably Canaanites were a one from ancestors of later Phoenicians. But they were inhabit areas modern Israel and Palestine. ___ Reply to this item at:

[Freeciv-Dev] [patch #2772] A few typos in comments

2011-07-09 Thread Jacob Nevins
Update of patch #2772 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7418] Windows packages for 2.2.6

2011-07-09 Thread Christian Prochaska
Update of task #7418 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-09 Thread Hubert Kowalewski
Follow-up Comment #15, patch #2609 (project freeciv): :D file #13487 didn't include the update from today, so that's why the fuzzy string popped up. the latest file fixes this. (file #13491) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2770] Remove set but unused move_type from adjust_ai_unit_choice()

2011-07-09 Thread Marko Lindqvist
Update of patch #2770 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-09 Thread Jacob Nevins
Follow-up Comment #17, patch #2609 (project freeciv): Committed. 100%! However, I just spotted what look like a couple of errors when skimming the previous commit: * The long string containing Unit Orders: doesn't seem to have a translation for O: c(O)nvert to another kind of unit. * The

[Freeciv-Dev] [patch #2609] Polish localization for S2_3

2011-07-09 Thread Hubert Kowalewski
Follow-up Comment #18, patch #2609 (project freeciv): yes, my mistake. i should've edited it more carefully :/ thanks for the tip! in the attached file i went through the shortcut sections and it should be OK now. (file #13492) ___

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Dawn L
URL: http://gna.org/bugs/?18323 Summary: Cannot have any government but despots Project: Freeciv Submitted by: dawnl Submitted on: Sat 09 Jul 2011 02:48:54 PM GMT Category: None Severity: 4 - Important

[Freeciv-Dev] [patch #2737] Do not require unit icon sprite if orientation sprites available

2011-07-09 Thread Marko Lindqvist
Update of patch #2737 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Jacob Nevins
Follow-up Comment #1, bug #18323 (project freeciv): Yes, the savegame would be useful. ___ Reply to this item at: http://gna.org/bugs/?18323 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Dawn L
Additional Item Attachment, bug #18323 (project freeciv): File name: naught-but-despots.sav.gz Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?18323 ___ Message sent

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread David Lowe
Follow-up Comment #2, bug #18323 (project freeciv): Wow, what a coincidence! I just experienced this myself. In addition to the fact that all the government types but Despotism being ghosted out, there is something distinctly wrong in that the list of government types is duplicated apparently

[Freeciv-Dev] [patch #2769] gtk_toolbar_set_orientation() - gtk_orientable_set_orientation()

2011-07-09 Thread Marko Lindqvist
Update of patch #2769 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Jacob Nevins
Follow-up Comment #3, bug #18323 (project freeciv): Rats. I probably broke this when fixing bug #18296. Shouldn't have rushed it into 2.2.6. ___ Reply to this item at: http://gna.org/bugs/?18323

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Jacob Nevins
Follow-up Comment #4, bug #18323 (project freeciv): Had either of you had several game sessions since starting the client? (E.g., start game, Game Leave, start another, etc) Dawn: do you see the spurious extra entries on the Government menu, like David?

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Dawn L
Follow-up Comment #5, bug #18323 (project freeciv): Had either of you had several game sessions since starting the client? (E.g., start game, Game Leave, start another, etc) Yes. Problem is still present. I've tried leaving a game and starting a new one. I also tried quitting freeciv and

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Jacob Nevins
Update of bug #18323 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #6: I've reproduced the endless-govs-on-menu problem in 2.2.6. I had about 10 repetitions. I was

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Jacob Nevins
Update of bug #18323 (project freeciv): Category:None = client-gtk-2.0 Status: Confirmed = Ready For Test Assigned to:None = jtn

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Jacob Nevins
Follow-up Comment #8, bug #18323 (project freeciv): While I haven't yet actually been unable to change governments, presumably in a real game (rather than my toy examples) the Government menu becomes so long that at best it's impractical to scroll to the bottom of it, or at worst something

[Freeciv-Dev] [patch #2771] Always check address family

2011-07-09 Thread Marko Lindqvist
Update of patch #2771 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Dawn L
Follow-up Comment #9, bug #18323 (project freeciv): Patched and it seems to work. The long menu is not generated. Give me a few minutes to try to break things again. :) ___ Reply to this item at: http://gna.org/bugs/?18323

[Freeciv-Dev] [patch #2775] Rapa Nui nation

2011-07-09 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?2775 Summary: Rapa Nui nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 09 Jul 2011 07:55:54 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #18323] Cannot have any government but despots

2011-07-09 Thread Dawn L
Follow-up Comment #10, bug #18323 (project freeciv): Back to the old-style government menu. Here's a screenshot. (file #13499) ___ Additional Item Attachment: File name: AfterPatch.png Size:819 KB

[Freeciv-Dev] [patch #2776] Hunnic nation

2011-07-09 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?2776 Summary: Hunnic nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 09 Jul 2011 09:13:29 PM GMT Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2777] Use getaddrinfo() in IPv4-only freeciv

2011-07-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?2777 Summary: Use getaddrinfo() in IPv4-only freeciv Project: Freeciv Submitted by: cazfi Submitted on: Sun 10 Jul 2011 01:08:42 AM EEST Category: general Priority: 5 - Normal