[Freeciv-Dev] [bug #20447] 'trade_routes_color' may be used uninitialized
Update of bug #20447 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20447 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3607] Suggested soundset dialog for gtk2-client
Update of patch #3607 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20446] fixes for debian build system [PATCH]
Update of bug #20446 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20446 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20383] No city_style for Novgorodian
Update of bug #20383 (project freeciv): Status:None = Duplicate Assigned to:mixcoatl = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: This was fixed in patch #2014 ___ Reply to this item at: http://gna.org/bugs/?20383 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated
Update of bug #20428 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #4: Does attached patch help? I assume so and close this ticket now that patch has been committed. Reopen if needed. ___ Reply to this item at: http://gna.org/bugs/?20428 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20451] civ2civ3 and Horse Pikemen flags
URL: http://gna.org/bugs/?20451 Summary: civ2civ3 and Horse Pikemen flags Project: Freeciv Submitted by: cazfi Submitted on: Wed 23 Jan 2013 04:01:30 PM EET Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Current TRUNK civ2civ3 gives warning about Pikemen flag of Destroyer. This is simply because when combat bonuses framework was introduced, I didn't notice that civ2civ3 used Horse/Pikemen flags for Submarine/Destroyer, and didn't reimplement it as combat bonus. But I think this was not quite right to begin with (affecting S2_3 S2_4 rulesets). Horse flag is given, in addition to Submarine, to actual horse units. This means that Destroyer with Pikemen flag will get double bonus against horses (battle between them can take place if destoryer is in a city). ___ Reply to this item at: http://gna.org/bugs/?20451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3613] Killcitizen not move_type dependant
URL: http://gna.org/patch/?3613 Summary: Killcitizen not move_type dependant Project: Freeciv Submitted by: cazfi Submitted on: Wed 23 Jan 2013 04:11:49 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Killcitizen is one of the remaining places for which unit move_type is needed outside ai code. Attached patch makes killcitizen setting boolean instead of list of move_types. New unit class flag KillCitizen in ruleset determines which units do kill citizens if setting is enabled. For all of the supplied rulesets this flag is given to unit classes so that there's no gameplay change if default rules are being used (land moving units have the flag) It would make sense to make some adjustments to alien ruleset in future tickets taking advantage of the new ruleset power of determining killcitizen units (Amphibious units at least could kill, Burrowing on the other hand might not) ___ File Attachments: --- Date: Wed 23 Jan 2013 04:11:49 PM EET Name: KillCitizeinNotMoveType.patch Size: 17kB By: cazfi http://gna.org/patch/download.php?file_id=17002 ___ Reply to this item at: http://gna.org/patch/?3613 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20451] civ2civ3 and Horse Pikemen flags
Update of bug #20451 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #1: Patch for TRUNK. (file #17003) ___ Additional Item Attachment: File name: DestroyerCombatBonus.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20451] civ2civ3 and Horse Pikemen flags
Follow-up Comment #2, bug #20451 (project freeciv): I've now made versions with Horse flag removed from all units but Destroyer for 2.3 and 2.4 available with freeciv-modpack. For my own versions, I've added letter to the end of version number reserving bumps to numerical part to upstream (bardo) ___ Reply to this item at: http://gna.org/bugs/?20451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19922] Too easy to lose boats when city lost to migration?
Follow-up Comment #2, bug #19922 (project freeciv): previously, I think the only time a city could disappear with units still in it would be build-settler-at-size-1 I've seen AI city to starve to death, but that's rather special case of AI-class-stupidity city placement (middle of arctic mountain range) ___ Reply to this item at: http://gna.org/bugs/?19922 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1449] Don't exit the server on ruleset loading failure
Update of patch #1449 (project freeciv): Category:rulesets = general Priority: 1 - Later = 5 - Normal ___ Follow-up Comment #1: Making this metaticket of recovering from ruleset loading failures. Some arrangement work for this has already gone in. Notably main ruleset loading functions return boolean telling if loading succeeded and always return with sane ruleset data (they revert to loading default ruleset) ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1449] Don't exit the server on ruleset loading failure
Update of patch #1449 (project freeciv): Depends on: = patch #3612 ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1449] Don't exit the server on ruleset loading failure
Update of patch #1449 (project freeciv): Depends on: = patch #3363 ___ Reply to this item at: http://gna.org/patch/?1449 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [patch #3596] Network packet type field to 16 bit value in HACKING
On 20 January 2013 09:43, Marko Lindqvist cazf...@gmail.com wrote: You still have not told me which kind of supercomputers / crap network connection combo you are using so that network is the bottleneck and not all the processing. See pepeto's comment to patch #1446 about how small amount of actually transmitted data can lead to huge processing on client end: http://gna.org/patch/?1446#comment2 - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2265] [metaticket] citizen nationality
Follow-up Comment #11, patch #2265 (project freeciv): If so, would need some way of asking permission from the receiver, which would be tricky UI-wise as pop-ups are already problematic, and we don't want donors abusing such pop-ups maliciously during a time-critical situation. What about just sending an event (chatline/messagebox) to receiver at the time when donor tries to add settler. Then the receiver can go to city dialog when ever it suits him/her for accepting new citizens with a button added there. Problem is what happens to settler meanwhile. Should donor lose it immediately? Permanently (even if receiver declines)? ___ Reply to this item at: http://gna.org/patch/?2265 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2829] Text data files with native line endings
Update of patch #2829 (project freeciv): Status: Ready For Test = None Planned Release: 2.5.0 = ___ Reply to this item at: http://gna.org/patch/?2829 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2844] Two boolean player_is_at_war functions for 2.4 r 20006.
Follow-up Comment #4, patch #2844 (project freeciv): What kind of helper functions not used by freeciv itself at all, but benefiting some custom ai module, we add? Any opinions? Ok, I've now thought this a bit, and if such ai module utility functions are to be added, they should not be part of common source files. Instead we could add directory ai/support/ to which to collect such stuff. Then we could compile those parts only when configured for custom ai module support. ___ Reply to this item at: http://gna.org/patch/?2844 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3614] Minimum native start area
URL: http://gna.org/patch/?3614 Summary: Minimum native start area Project: Freeciv Submitted by: cazfi Submitted on: Wed 23 Jan 2013 11:46:47 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add terrain.ruleset setting for minimum native area reachable by initial startunit. Setting is 0 (not used) for all the rulesets except for alien where it is 15. For other rulesets always present checks for island size work better, but in alien ruleset initial units are limited to certain land terrains only. Until this patch player has occasionally started alien ruleset with unplayable small reachable area, including extreme cases of just the one tile where initial units stand. ___ File Attachments: --- Date: Wed 23 Jan 2013 11:46:47 PM EET Name: MinNativeArea.patch Size: 8kB By: cazfi http://gna.org/patch/download.php?file_id=17004 ___ Reply to this item at: http://gna.org/patch/?3614 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3606] Configure check for intptr_t
Update of patch #3606 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3606 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3615] Autoconf requirement to 2.61
URL: http://gna.org/patch/?3615 Summary: Autoconf requirement to 2.61 Project: Freeciv Submitted by: cazfi Submitted on: Thu 24 Jan 2013 12:13:34 AM EET Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Bump minimum autoconf version requirement to 2.61 and remove support code for older versions from configure.ac. ___ File Attachments: --- Date: Thu 24 Jan 2013 12:13:34 AM EET Name: MinAC2_61.patch Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=17005 ___ Reply to this item at: http://gna.org/patch/?3615 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3616] Give ransom from multiple barbarian leaders
URL: http://gna.org/patch/?3616 Summary: Give ransom from multiple barbarian leaders Project: Freeciv Submitted by: cazfi Submitted on: Thu 24 Jan 2013 12:43:10 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Quite a corner case, but I had leaders from two barbarian groups stacked. There was no other units in the tile, but neither of them was alone in the tile, so killing them gave no ransom. I've not listed this as bug as this is exactly how it's defined. Only leader alone in the tile will give the ransom. Attached patch is a rule change that as long as tile has no other units than barbarian leaders, even if there is several of them, ransom is paid, and for each leader. ___ File Attachments: --- Date: Thu 24 Jan 2013 12:43:10 AM EET Name: MultiLeaderRansom.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=17006 ___ Reply to this item at: http://gna.org/patch/?3616 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20452] Unit can convert in bad circumstances
URL: http://gna.org/bugs/?20452 Summary: Unit can convert in bad circumstances Project: Freeciv Submitted by: cazfi Submitted on: Thu 24 Jan 2013 01:39:46 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.4, 2.4.0, 2.5.0 ___ Details: Unit can be converted to another type even when 1) target unit cannot exist in the tile 2) target unit has not enough space for the cargo Fix for these attached. This makes cargo space check equivalent to what's being done in case of unit upgrade. But this is still buggy for both upgrade and convert case; there's no check for cargo type. If there's space for 2 infantry units, that pass as transport capacity for 2 aircraft. ___ File Attachments: --- Date: Thu 24 Jan 2013 01:39:46 AM EET Name: ConvertTerrainCheck.patch Size: 776B By: cazfi http://gna.org/bugs/download.php?file_id=17007 ___ Reply to this item at: http://gna.org/bugs/?20452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3617] Rename fc_svnrev_gen.h.in as fc_svnrev_gen.h.tmpl
URL: http://gna.org/patch/?3617 Summary: Rename fc_svnrev_gen.h.in as fc_svnrev_gen.h.tmpl Project: Freeciv Submitted by: cazfi Submitted on: Thu 24 Jan 2013 02:02:11 AM EET Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Suffix .in usually means input file for configure substitutions. fc_svnrev_gen.h.in is not such a file. Rename it as fc_svnrev_gen.h.tmpl to avoid confusion. Actual rename of the file should be made prior to applying attached patch. ___ File Attachments: --- Date: Thu 24 Jan 2013 02:02:11 AM EET Name: SvnrevTmpl.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=17008 ___ Reply to this item at: http://gna.org/patch/?3617 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20392] cast from pointer to integer of different size
Update of bug #20392 (project freeciv): Planned Release: = 2.4.0-beta2, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20392 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev