[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2013-02-08 Thread Jacob Nevins
Follow-up Comment #87, patch #3469 (project freeciv): Months ago, I remember looking at some of the earlier commits to trunk in this ticket and thinking that they were visible improvements we might well want for S2_4. On a brief look now I can't remember what exactly I was thinking of,

[Freeciv-Dev] [bug #20486] 16 bits packet types

2013-02-08 Thread pepeto
URL: http://gna.org/bugs/?20486 Summary: 16 bits packet types Project: Freeciv Submitted by: pepeto Submitted on: ven. 08 févr. 2013 12:45:49 CET Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #20486] 16 bits packet types

2013-02-08 Thread pepeto
Follow-up Comment #1, bug #20486 (project freeciv): Trunk client connections are not correctly handled by older server neither. See also bug #16003 for former similar problems. ___ Reply to this item at: http://gna.org/bugs/?20486

[Freeciv-Dev] [bug #20486] 16 bits packet types

2013-02-08 Thread Marko Lindqvist
Follow-up Comment #2, bug #20486 (project freeciv): See bug #19943. The change was intentionally made that way, but if someone is willing to implement backward compatibility measures like ones mentioned in that ticket, we can have them. ___

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-08 Thread Marko Lindqvist
Follow-up Comment #5, bug #19943 (project freeciv): See also bug #20486 ___ Reply to this item at: http://gna.org/bugs/?19943 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #20486] 16 bits packet types

2013-02-08 Thread Marko Lindqvist
Update of bug #20486 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-08 Thread pepeto
Follow-up Comment #6, bug #19943 (project freeciv): I will work on it, when I will finish with the get_dio_xxx() stuff. My idea is simple : packets can be sent and received with 8 bits for the type before the connection is totally completed (pconn-established == TRUE), and 16 bits after that...

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-08 Thread Marko Lindqvist
Follow-up Comment #7, bug #19943 (project freeciv): Just make sure that either the support can be later dropped without compatibility break at that point, or that code is not too complicated. I don't want to maintain infinitely complicated code for minimal gain - giving user better error message

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-08 Thread pepeto
Follow-up Comment #8, bug #19943 (project freeciv): Also note that it's much more likely that user of recent, but not latest, trunk checkout try to connect to latest server. So you shouldn't be breaking compatibility with current 16bit versions to get compatibility with 1.5 years old 8bit

[Freeciv-Dev] gameloss_style

2013-02-08 Thread Imhotep
Hi there, after trying the wiki and the forum, I'm finally trolling here. (Not that I intend to troll but, the reactions (or the lack of) make me feel like that). I have recently managed to make a first version of the gameloss_style parameter. (See my posts on the forum and the wiki.)

Re: [Freeciv-Dev] gameloss_style

2013-02-08 Thread Marko Lindqvist
On 8 February 2013 22:44, Imhotep jmho...@slehr.de wrote: Hi there, after trying the wiki and the forum, I'm finally trolling here. (Not that I intend to troll but, the reactions (or the lack of) make me feel like that). I have recently managed to make a first version of the gameloss_style

[Freeciv-Dev] [patch #3665] civ2civ3 settings in game.ruleset

2013-02-08 Thread Marko Lindqvist
Update of patch #3665 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20483] get_virtual_defense_power() misdetecting which units can defend

2013-02-08 Thread Marko Lindqvist
Update of bug #20483 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3670] Apply road defense_bonus in cities too

2013-02-08 Thread Marko Lindqvist
Update of patch #3670 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

Re: [Freeciv-Dev] gameloss_style

2013-02-08 Thread Imhotep
Marko Lindqvist wrote: On 8 February 2013 22:44, Imhotep jmho...@slehr.de wrote: Hi there, after trying the wiki and the forum, I'm finally trolling here. (Not that I intend to troll but, the reactions (or the lack of) make me feel like that). I have recently managed to make a

[Freeciv-Dev] [patch #3523] Start page updated

2013-02-08 Thread Marko Lindqvist
Follow-up Comment #4, patch #3523 (project freeciv): The only problem with this is include of gui-sdl/mmx.h. Gui sources really shouldn't depend on each other. I'm not going to hold this patch for that detail, though. It just needs to be fixed soon afterwards. I'll submit patch to move mmx.h to

[Freeciv-Dev] [patch #3523] Start page updated

2013-02-08 Thread Marko Lindqvist
Update of patch #3523 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3523] Start page updated

2013-02-08 Thread mir3x
Follow-up Comment #6, patch #3523 (project freeciv): OOps, sorry, my client puts it sometimes automatically, I always try to remove it. I have no idea why its there , pls remove it ___ Reply to this item at: http://gna.org/patch/?3523

[Freeciv-Dev] [patch #3679] Move mmx.h to utility/

2013-02-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?3679 Summary: Move mmx.h to utility/ Project: Freeciv Submitted by: cazfi Submitted on: Sat 09 Feb 2013 01:10:55 AM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #3679] Do not include mmx.h to pages.cpp

2013-02-08 Thread Marko Lindqvist
Update of patch #3679 (project freeciv): Category: bootstrap = client-qt Summary: Move mmx.h to utility/ = Do not include mmx.h to pages.cpp ___ Follow-up Comment #1: Simpler

[Freeciv-Dev] [patch #3469] Get rid of most deprecated warning

2013-02-08 Thread Marko Lindqvist
Follow-up Comment #88, patch #3469 (project freeciv): But anyway, in principle, is there a reason not to port the changes to the Gtk3 client code wholesale to S2_4? It's not like S2_4 gtk3 has a long history of testing behind it Note that S2_4 gtk3-client is as much copy of gtk2-client as

[Freeciv-Dev] [patch #3667] road compat_special River

2013-02-08 Thread Marko Lindqvist
Update of patch #3667 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed