Follow-up Comment #5, bug #20567 (project freeciv):
My patch has reproducibility problem in my own regression testing use-case. I
use random seeds to get different games, but log those seeds carefully for
using in reproduction of the problems encountered. But with my patch main
random state goes
Update of bug #20567 (project freeciv):
Category:None = general
___
Follow-up Comment #6:
- Game random state proceeds the same way for same map seed regradless if it
the map seed was
Follow-up Comment #7, bug #20567 (project freeciv):
But why do you think games where first map generation success
with random seed are reproducible?
I think I must have been thinking of games with explicitly set mapseed,
although I didn't make that clear.
For some reason in my autogame script
Update of bug #20627 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3790 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3792 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3796
Summary: Make ruleset loading failure more visible
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 24 Mar 2013 10:13:34 PM EET
Category: general
Priority: 5 - Normal
Update of patch #1449 (project freeciv):
Depends on: = patch #3796
___
Reply to this item at:
http://gna.org/patch/?1449
___
Message sent
Update of patch #3791 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
It's a bit over month until planned S2_5 branching date of 02-May.
This time we are not going to cut down all feature development in
stable branch as soon as it's created. New 2.5 features will still be
added in S2_5. Reason for braching is just to cut down more random
features from getting in,
URL:
http://gna.org/patch/?3797
Summary: Add classic.serv
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 24 Mar 2013 11:16:19 PM EET
Category: rulesets
Priority: 5 - Normal
Update of bug #20577 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Release: 22446 =
Planned Release:
Follow-up Comment #3, bug #20538 (project freeciv):
If it really is about ruleset having nationality enabled savegame loading
time, but not when it was saved, classic ruleset will be affected only
beginning in 2.5, but it might affect other rulesets in 2.4 already (if they
enable nationality) -
Update of patch #3782 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3798
Summary: Remove alsa.m4
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Mar 2013 12:55:31 AM EET
Category: bootstrap
Priority: 5 - Normal
Status:
15 matches
Mail list logo