Update of bug #22392 (project freeciv):
Assigned to:None = cazfi
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Update of bug #22434 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22438 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #4:
(Committed to S2_5
Update of patch #5018 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2, bug #22392 (project freeciv):
Noticed that with many cycles of attaching/detaching, the cache
was allocated many times (but not free).
Do you mean there's that kind of separate bug? unit_classes_free() -
game_ruleset_free() not being called when client detaches?
Follow-up Comment #4, bug #22392 (project freeciv):
Do you mean there's that kind of separate bug?
unit_classes_free() - game_ruleset_free() not being called
when client detaches?
This is not a separate bug. game_ruleset_free() is called only when the client
disconnect, not when the client
Follow-up Comment #5, bug #22392 (project freeciv):
This is not a separate bug. game_ruleset_free() is called only
when the client disconnect, not when the client state changes
(see game_reset()).
That's how it should be, but why it was not called when your client detached,
and how the change
Update of bug #21932 (project freeciv):
Operating System:None = Any
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Follow-up Comment #9:
This bug is no longer present in version 2.5.
I don't think it's fixed.
The behaviour you
URL:
http://gna.org/patch/?5023
Summary: Extra build_time
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 03:13:52 AM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/bugs/?22444
Summary: clean_pollution|fallout_time not documented
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 03:41:31 AM EEST
Category: docs
Severity: 3 - Normal
URL:
http://gna.org/patch/?5024
Summary: Extra removal time
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 03:59:34 AM EEST
Category: general
Priority: 5 - Normal
As mentioned previously, I plan to make a 2.4.3 release soon; possibly
as soon as the evening of 12 August (UK time).
This is because (a) it's about time, (b) we're trying to get it into the
next Debian/Ubuntu releases.
Draft release notes are here: http://www.freeciv.org/wiki/NEWS-2.4.3
So,
URL:
http://gna.org/bugs/?22445
Summary: Pillaging fortress may avoid incident
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 04:10:08 AM EEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?5025
Summary: Extra/Terrain pillage_time
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 04:32:05 AM EEST
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?5026
Summary: Disallow activities based on terrain activity time
settings
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 04:40:44 AM EEST
Category: general
URL:
http://gna.org/bugs/?22446
Summary: civ2civ3 illegal happyborders value
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Aug 2014 04:49:12 AM EEST
Category: rulesets
Severity: 3 - Normal
Update of bug #22445 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.4.3, 2.5.0, 2.6.0
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Follow-up Comment #1:
Fix
(file #21674,
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