[Freeciv-Dev] [bug #22781] Windows start script issues

2014-10-11 Thread Frank
URL: http://gna.org/bugs/?22781 Summary: Windows start script issues Project: Freeciv Submitted by: dunnoob Submitted on: Sat 11 Oct 2014 08:41:11 UTC Category: None Severity: 2 - Minor

[Freeciv-Dev] [patch #5034] User ranking rules

2014-10-11 Thread Jacob Nevins
Follow-up Comment #1, patch #5034 (project freeciv): Unless rank a user that has played the most with a player means consecutive play, we'd have to store an unbounded list of usernames and turns played in the savefile. I assume pepeto intended consecutive control of a player. To implement

[Freeciv-Dev] [patch #5034] User ranking rules

2014-10-11 Thread Jacob Nevins
Follow-up Comment #2, patch #5034 (project freeciv): (I should say, I don't play multiplayer, so I defer to others on subjective criteria for ranking.) ___ Reply to this item at: http://gna.org/patch/?5034

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-10-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?22782 Summary: multiplayer ruleset: Philosophy gives number of techs equal to team size Project: Freeciv Submitted by: jtn Submitted on: Sat 11 Oct 2014 15:42:19 BST Category: rulesets

[Freeciv-Dev] [bug #22783] multiplayer ruleset: Free tech from Philosophy is not announced

2014-10-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?22783 Summary: multiplayer ruleset: Free tech from Philosophy is not announced Project: Freeciv Submitted by: jtn Submitted on: Sat 11 Oct 2014 15:45:24 BST Category: rulesets

[Freeciv-Dev] [bug #22783] multiplayer ruleset: Free tech from Philosophy is not announced

2014-10-11 Thread Jacob Nevins
Follow-up Comment #1, bug #22783 (project freeciv): See file #22602 for an example. ___ Reply to this item at: http://gna.org/bugs/?22783 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22782] multiplayer ruleset: Philosophy gives number of techs equal to team size

2014-10-11 Thread Jacob Nevins
Follow-up Comment #1, bug #22782 (project freeciv): Attached savefile (for S2_5) demonstrates this. Hit Turn Done a couple of times. (It's not entirely obvious due to bug #22783, so check the science report before and after.) (file #22602)

[Freeciv-Dev] [bug #22158] tech_upkeep_style 'Cities' vs team_pooled_research

2014-10-11 Thread Jacob Nevins
Update of bug #22158 (project freeciv): Planned Release: 2.6.0 = ___ Reply to this item at: http://gna.org/bugs/?22158 ___ Message sent

[Freeciv-Dev] [bug #21038] Many GUI problems with CJK input method = replace gtk2 DLLs with version =2.24.14

2014-10-11 Thread Christian Prochaska
Follow-up Comment #59, bug #21038 (project freeciv): Here's an installer package with the --with-included-immodules option added: http://download.gna.org/freeciv/packages/windows/testing/Freeciv-2.4.3-win32-gtk2(2.24.20-with-included-immodules)-setup.exe

[Freeciv-Dev] [bug #22651] The freeciv-gtk2 client crashed when trying to connect to freeciv-gtk3 server

2014-10-11 Thread Jacob Nevins
Update of bug #22651 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #6: Closing as duplicate

[Freeciv-Dev] [bug #22784] Problem configuring the Qt client

2014-10-11 Thread Christian Prochaska
Follow-up Comment #1, bug #22784 (project freeciv): Ok, the problem was that g++ was not installed, but a symlink /usr/local/bin/g++ - /usr/bin/ccache existed. The configure script even detected that the C++ compiler did not work, but it didnt abort.

[Freeciv-Dev] [bug #22786] Manual Turn Done in AI mode not useful?

2014-10-11 Thread Jacob Nevins
URL: http://gna.org/bugs/?22786 Summary: Manual Turn Done in AI mode not useful? Project: Freeciv Submitted by: jtn Submitted on: Sun 12 Oct 2014 00:18:01 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22785] Turn Done button doesn't blink

2014-10-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #22785 (project freeciv): I'm not sure it ever worked in gtk2-client (that is: the code was probably copied almost verbatim from gtk1.2-client). Or is it broken in client common code? I've not seen it in xaw-client either on those rare cases where I've launched that

[Freeciv-Dev] [bug #22785] Turn Done button doesn't blink

2014-10-11 Thread Jacob Nevins
Follow-up Comment #2, bug #22785 (project freeciv): the code was probably copied almost verbatim from gtk1.2-client Ah, that could explain why it looks so hacky. Or is it broken in client common code? No, I think that's working (I added some debug logging). I've not seen it in xaw-client

[Freeciv-Dev] [bug #22786] Manual Turn Done in AI mode not useful?

2014-10-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #22786 (project freeciv): Note 1: I didn't think about this when changed code so that now also AI players need to acknowledge their turn done (so threaded AI is not supposed to have finished as soon as main thread has passed control to it and returned itself). So in

[Freeciv-Dev] [bug #22716] Science rate exceeds the maximum rate

2014-10-11 Thread Jacob Nevins
Follow-up Comment #14, bug #22716 (project freeciv): Actually, the /aitoggle does the trick, but not /away. ...and (the bit I was missing) if you take a player from the client UI, the client will issue an '/away' (not '/aitoggle') to get it under human control, if it finds it to still be AI.

[Freeciv-Dev] [patch #5355] multiplayer ruleset: Notify the player about techs gained by script.lua

2014-10-11 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5355 Summary: multiplayer ruleset: Notify the player about techs gained by script.lua Project: Freeciv Submitted by: sveinung Submitted on: Sun 12 Oct 2014 12:07:03 AM UTC Category: rulesets