Follow-up Comment #5, bug #20032 (project freeciv):
- S2_5 version that enables the new fortifying icon too
(file #23743)
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Additional Item Attachment:
File name: ActivitiesAmplio2-S2_5-2.patch Size:1 KB
Follow-up Comment #8, patch #2829 (project freeciv):
That does mean that the typical developer experience (running
from source directory) diverges further from the mission mode
(install and run), perhaps increasing the possibility of
install-only bugs not spotted until too late.
If the
Follow-up Comment #1, patch #5799 (project freeciv):
Unix line endings
Wait, no, that's not a problem. File in our svn has DOS line endings =
Windows installer version has them too (I've just checked my beta2
installation).
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Follow-up Comment #5, bug #23069 (project freeciv):
My S2_6 build is failing:
make[2]: Entering directory `/home/jtn/src/freeciv/git/bS2_6/utility'
CC log.lo
../../utility/log.c:300:7: error: no previous prototype for
'log_do_output_for_level_at_location' [-Werror=missing-prototypes]
Update of patch #5798 (project freeciv):
Planned Release:2.6.0, 3.0.0 =
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Follow-up Comment #2:
Both good points...
It does feel like an ugly special case that we should generalise though.
Update of patch #5764 (project freeciv):
Status:Done = Ready For Test
Assigned to:sveinung = jtn
Open/Closed: Closed = Open
Planned Release:
URL:
http://gna.org/bugs/?23248
Summary: Settlers potential city outline left on map view
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Feb 2015 12:10:58 UTC
Category: client-gtk-2.0
Severity: 3
Follow-up Comment #9, patch #2829 (project freeciv):
One tangential to the ruleset comments adding functionality is that also
freeciv-ruledit needs such a thing but it is no way related to freeciv's 'make
install'. Don't know if that could be used to solve the issue with supplied
rulesets too.
URL:
http://gna.org/patch/?5798
Summary: Retire Fanatics effect, Fanatic unit flag
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Feb 2015 10:14:10 UTC
Category: None
Priority: 5 - Normal
Follow-up Comment #1, patch #5798 (project freeciv):
Should now possible to implement with a user unit flag +
Upkeep_Factor effect?
Umh, do we do upkeep_factor on individual unittype level now (instead of a
city)? And does also the Upkeep_Factor effect support that resolution? I
don't think
Follow-up Comment #3, patch #5798 (project freeciv):
It does feel like an ugly special case that we should generalise
though.
Indeed.
It's a tiny bit better nowadays, but in the past I wanted to simply kill it
off even with the cost of loss of functionality it provides. Getting clean
Follow-up Comment #4, patch #5691 (project freeciv):
I intend to commit this at the same time as patch #4936 (which builds on it).
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http://gna.org/patch/?5691
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URL:
http://gna.org/patch/?5800
Summary: civ2civ3: Increase Fire disaster threshold to city
size = 9
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Feb 2015 11:20:46 UTC
Category: rulesets
Update of patch #5800 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_6-S2_5-civ2civ3-fire-pop9.patch Size:0 KB
URL:
http://gna.org/patch/?5799
Summary: Rewrap README.ruleset_civ2civ3
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Feb 2015 10:46:30 UTC
Category: docs
Priority: 5 - Normal
Follow-up Comment #7, bug #23069 (project freeciv):
...and read comment #2?
No. Sigh. Sorry.
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Follow-up Comment #1, bug #23249 (project freeciv):
AFAIK it's sent ok, but then the 'turn start' messages clearance for the first
turn kicks in.
Some other tickets discuss about the opposite inconsistency - messages from
the past turns are displayed on messages tab when they come from the event
Update of bug #22807 (project freeciv):
Status: Confirmed = Duplicate
Open/Closed:Open = Closed
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Update of patch #4936 (project freeciv):
Depends on: = patch #5764
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http://gna.org/patch/?4936
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Update of patch #4936 (project freeciv):
Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3..0.0
Summary: Tart up civ2civ3 help = More thorough civ2civ3
help
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Follow-up Comment #4:
Still working
Follow-up Comment #6, bug #23069 (project freeciv):
have rerun autogen.sh
...and read comment #2?
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Follow-up Comment #2, patch #5799 (project freeciv):
File in our svn has DOS line endings
If that's just lucky coincidense with undefined eol-style (can't check svn at
the moment) it should be made explicit, so that edits to the file do not
accidentally change the fact, by setting eol-style
Update of patch #5801 (project freeciv):
Status: In Progress = Ready For Test
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File name: trunk-S2_6-civ2civ3-internet-graphic.patch Size:0 KB
File name:
Follow-up Comment #5, patch #4936 (project freeciv):
Here's my work in progress. I've dealt with every ruleset element except
governments.
Please review. I'd especially appreciate bardo's scrutiny, in case I've
misinterpreted some ruleset effects or slavishly documented an unintended
behaviour.
Update of bug #23022 (project freeciv):
Planned Release: = 2.5.0-RC1, 2.6.0, 3.0.0
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URL:
http://gna.org/bugs/?23249
Summary: Messages at game start not sent to Messages window
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Feb 2015 13:31:59 UTC
Category: client-gtk-2.0
Severity:
URL:
http://gna.org/patch/?5801
Summary: civ2civ3: allow Internet to have distinct graphic
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 07 Feb 2015 14:36:11 UTC
Category: rulesets
Priority: 3 - Low
Follow-up Comment #2, bug #23246 (project freeciv):
The patch was needed to use the GTK+ 3.10.4 bundle, but this bundle caused
problems with the GTK+ 2 client (bug #23022). So we probably don't want to use
this version of the gnuwin environment for future releases.
Follow-up Comment #1, patch #5800 (project freeciv):
Good catch, I forgot this one.
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http://gna.org/
Follow-up Comment #6, patch #5764 (project freeciv):
This will make the SINCE PREVIOUS VERSION section of
README.ruleset_civ2civ3 on S2_6/trunk wrong. But now civ2civ3 is in svn, I'm
inclined to delete that section and handle it via the usual release notes
process (NEWS-2.6 file).
I agree.
Follow-up Comment #12, bug #23022 (project freeciv):
I've created Freeciv 2.5.0-beta2 installers built with GTK+ 3.8.2 bundle for
comparison:
GTK2 client:
http://download.gna.org/freeciv/packages/windows/testing/Freeciv-2.5.0-beta2-win32-gtk2(GTK+-3.8.2-bundle)-setup.exe
GTK3 client:
Follow-up Comment #3, bug #23246 (project freeciv):
The latest gnuwin32 test environment with the GTK+ 3.8.2 bundle
(http://download.gna.org/freeciv/packages/windows/gnuwin32/testing/gnuwin32-2015-02-07.7z)
requires the attached Freeciv patch, if we want to use it for a future
release.
(file
URL:
http://gna.org/bugs/?23250
Summary: improvement_effect_value() has illegal array
accesses using continent number 0
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Feb 2015 12:38:53 AM EET
Category: ai
Update of patch #5784 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5791 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #7, patch #4936 (project freeciv):
2) Units
I like all your changes.
I think the FIXME in the transport is no longer needed. We fixed it so sea
units can not perform other transformations in land.
Maybe it is good to keep it as a warning in case there are other
transformations
URL:
http://gna.org/patch/?5802
Summary: Option to force SW rendering to use
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 08 Feb 2015 09:15:03 AM EET
Category: client-sdl2
Priority: 5 - Normal
Update of bug #23230 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5787 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5785 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, patch #4936 (project freeciv):
I appreciate that you have revised these files.
I) README
I was expecting more changes to the Readme, because I know mine was a bit
rough or homemade. Anyway, let me some comments.
- In patch #5764 I introduced some changes to the city
Update of patch #5778 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21942 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
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