[Freeciv-Dev] [patch #5865] Context for LAN announcement failures
Update of patch #5865 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5865 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23382] langstat.txt not removed by distclean
Update of bug #23382 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #5: Now distcheck is apparently complaining about the fact that 'make dist' tries to regenerate the file even when it already exist. More precisely: It tries to regenerate one to replace the one found from tarball supposedly identical to what we are creating (the machinery to check that is that we have given no write permissions to the directory we would illegally write to, so this ends up being more than just a warning) That's because it's .PHONY target. Automake is wrong here in the sense that the regenerated file would be identical to the original in the specific case that matters. Attached patch works around distcheck problems by (always) generating the file as temporary file to builddir, then comparing it to the one in srcdir, and copying it over (only) if they differ. So it won't try to attempt the copy (i.e. write) to srcdir in the case where the file is not allowed to change, or if it ever does, that indicates a real problem somewhere else. The patch also modifies stats.sh so that it does not try to create temporary file inside the src tree while working. I hope to commit this to TRUNK/S2_6 before next fullmoon run. (file #24081) ___ Additional Item Attachment: File name: LangstatBuildToSrc.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?23382 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23391] duplicate e_disaster are listed in stdsounds.soundspec
URL: http://gna.org/bugs/?23391 Summary: duplicate e_disaster are listed in stdsounds.soundspec Project: Freeciv Submitted by: None Submitted on: 2015年03月15日 09時08分23秒 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.0 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: stdsounds.soundspec 233 ;e_disaster = ... 304 ;e_disaster = ___ Reply to this item at: http://gna.org/bugs/?23391 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23392] We cannot start server from here
Follow-up Comment #2, bug #23392 (project freeciv): More problems with --bind, related or not. freeciv-server --bind 127.0.0.1 restricts the server on lo freeciv-gtk3 can see the server but won't connect: connection refused Without the --bind it can see the server AND connect. --quitidle 1 won't quit the server in 1 second Christian ___ Reply to this item at: http://gna.org/bugs/?23392 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5936] Play By Email for Freeciv-web
URL: http://gna.org/patch/?5936 Summary: Play By Email for Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Sun 15 Mar 2015 05:08:23 PM UTC Category: freeciv-web Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: andreasr Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: I would like to implement Play By Email support in Freeciv-web. Basically each player plays alternating turns (phasemode=player), and each player would get an email with a link to play each time it is their turn. Feedback or suggestions? Andreas ___ Reply to this item at: http://gna.org/patch/?5936 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23392] We cannot start server from here
URL: http://gna.org/bugs/?23392 Summary: We cannot start server from here Project: Freeciv Submitted by: None Submitted on: So 15 Mär 2015 18:47:12 UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: chr...@cknoke.de Open/Closed: Open Release: 2.5.0 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Server won't start from freeciv-gtk3 client version 2.5.0 Says, you have to do it manually, sorry. I checked before and after, that ports 555* are free. freeciv-server starts ok and I can connect to my game There is an 2.3.2 Freeciv installed form Wheezy on the system. Christian 3: in client_start_server() [connectdlg_common.c::278]: Arguments to spawned server: -p 5557 --bind localhost -q 1 -e --saves ~/.freeciv/saves --sc Encodings: Data=UTF-8, Local=ISO-8859-1, Internal=UTF-8 This is the server for Freeciv version 2.5.0 You can learn a lot about Freeciv at http://www.freeciv.org/ 3: [T000 - 2015/03/15 19:26:40] in log_init() [log.c::231]: log started 3: [T000 - 2015/03/15 19:26:40] in server_open_socket() [sernet.c::1082]: Server attempting to listen on localhost:5557 0: [T000 - 2015/03/15 19:26:40] in server_open_socket() [sernet.c::1175]: bind failed: Address already in use 0: bind failed: Address already in use 2: [T000 - 2015/03/15 19:26:40] (null)Backtrace: 2: Backtrace: 2: [T000 - 2015/03/15 19:26:40] (null)0: freeciv-server() [0x8296c32] 2: 0: freeciv-server() [0x8296c32] 2: [T000 - 2015/03/15 19:26:40] (null)1: freeciv-server(vdo_log+0xa8) [0x829a66b] 2: 1: freeciv-server(vdo_log+0xa8) [0x829a66b] 2: [T000 - 2015/03/15 19:26:40] (null)2: freeciv-server(do_log+0x40) [0x829a6b3] 2: 2: freeciv-server(do_log+0x40) [0x829a6b3] 2: [T000 - 2015/03/15 19:26:40] (null)3: freeciv-server(server_open_socket+0x374) [0x813b1c3] 2: 3: freeciv-server(server_open_socket+0x374) [0x813b1c3] 2: [T000 - 2015/03/15 19:26:40] (null)4: freeciv-server(srv_main+0x66) [0x808019d] 2: 4: freeciv-server(srv_main+0x66) [0x808019d] 2: [T000 - 2015/03/15 19:26:40] (null)5: freeciv-server(main+0xec1) [0x8078945] 2: 5: freeciv-server(main+0xec1) [0x8078945] 2: [T000 - 2015/03/15 19:26:40] (null)6: /lib/i386-linux-gnu/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0xb74a5e46] 2: 6: /lib/i386-linux-gnu/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0xb74a5e46] 2: [T000 - 2015/03/15 19:26:40] (null)7: freeciv-server() [0x801] 2: 7: freeciv-server() [0x801] 4: in tileset_free_tiles() [tilespec.c::5270]: tileset_free_tiles() 4: in unload_sprite() [tilespec.c::2151]: freeing sprite 'unit.select0'. 4: in unload_sprite() [tilespec.c::2151]: freeing sprite 'unit.select1'. 3: Arguments to spawned server: -p 5557 --bind localhost -q 1 -e --saves ~/.freeciv/saves --scenarios ~/.freeciv/scenarios -A none socket(PF_INET, SOCK_STREAM, IPPROTO_IP) = 3 setsockopt(3, SOL_SOCKET, SO_REUSEADDR, [1], 4) = 0 bind(3, {sa_family=AF_INET, sin_port=htons(5557), sin_addr=inet_addr(127.0.0.1)}, 16) = 0 listen(3, 256) = 0 socket(PF_INET, SOCK_STREAM, IPPROTO_IP) = 4 setsockopt(4, SOL_SOCKET, SO_REUSEADDR, [1], 4) = 0 bind(4, {sa_family=AF_INET, sin_port=htons(5557), sin_addr=inet_addr(127.0.0.1)}, 16) = -1 EADDRINUSE (Address already in use) close(4)= 0 close(3)= 0 open(log, O_WRONLY|O_CREAT|O_APPEND, 0666) = 3 fstat64(3, {st_mode=S_IFREG|0644, st_size=942787, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb7735000 fstat64(3, {st_mode=S_IFREG|0644, st_size=942787, ...}) = 0 _llseek(3, 942787, [942787], SEEK_SET) = 0 time(NULL) = 1426444000 stat64(/etc/localtime, {st_mode=S_IFREG|0644, st_size=2309, ...}) = 0 write(3, 0: [T000 - 2015/03/15 19:26:40] ..., 110) = 110 write(1, 0: bind failed: Address already ..., 39) = 39 close(3)= 0 ___ Reply to this item at: http://gna.org/bugs/?23392 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23392] We cannot start server from here
Follow-up Comment #1, bug #23392 (project freeciv): Problem is the --bind localhost freeciv-server won't start --bind 127.0.0.1 does start I have compiled with ipv6=no ~$ grep localhost /etc/hosts 127.0.0.1 localhost ::1 localhost ip6-localhost ip6-loopback Christian ___ Reply to this item at: http://gna.org/bugs/?23392 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23393] Game crashes when city window is dragged out of screen
Follow-up Comment #1, bug #23393 (project freeciv): This was using the GTK2 client. ___ Reply to this item at: http://gna.org/bugs/?23393 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23393] Game crashes when city window is dragged out of screen
Additional Item Attachment, bug #23393 (project freeciv): File name: FreecivBug.jpg Size:384 KB ___ Reply to this item at: http://gna.org/bugs/?23393 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23392] We cannot start server from here
Follow-up Comment #3, bug #23392 (project freeciv): bind(3, {sa_family=AF_INET, sin_port=htons(5557), sin_addr=inet_addr(127.0.0.1)}, 16) = 0 ... bind(4, {sa_family=AF_INET, sin_port=htons(5557), sin_addr=inet_addr(127.0.0.1)}, 16) = -1 EADDRINUSE (Address already in use) So it's trying to bind to the same address twice. Problem is the --bind localhost --bind 127.0.0.1 does start I have compiled with ipv6=no ~$ grep localhost /etc/hosts 127.0.0.1 localhost ::1 localhost ip6-localhost ip6-loopback I can reproduce on Ubuntu 14.04 with Freeciv 2.5.0 compiled with --enable-ipv6=no (but HAVE_GETADDRINFO defined) with /etc/hosts having entries for localhost mapping to both 127.0.0.1 and ::1, but not with my standard /etc/hosts (where localhost only names 127.0.0.1). What system/distribution are you running on? ___ Reply to this item at: http://gna.org/bugs/?23392 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23393] Game crashes when city window is dragged out of screen
URL: http://gna.org/bugs/?23393 Summary: Game crashes when city window is dragged out of screen Project: Freeciv Submitted by: None Submitted on: Sun 15 Mar 2015 08:58:05 PM UTC Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: li.jiajun1...@gmail.com Open/Closed: Open Release: 2.5.0 Beta2 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: This happens when the part of the city window is dragged out of the screen. It has no problem when it's going out of the screen, but when you drag it back in the game gives me this error: Runtime Error! (More in image). This has happened multiple times. ___ Reply to this item at: http://gna.org/bugs/?23393 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23393] Game crashes when city window is dragged out of screen
Update of bug #23393 (project freeciv): Category:None = client-gtk-2.0 Release: 2.5.0 Beta2 = 2.5.0-beta2 ___ Follow-up Comment #2: This sounds like bug #23022, which has since been fixed. 2.5.0-beta2 is well out of date; the final 2.5.0 was released this weekend. You should find it fixes the issue. ___ Reply to this item at: http://gna.org/bugs/?23393 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Fullmoon build results
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other command(0): Succeeded Component server, Host build.cazfi.net, Phase Build(2): Succeeded Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded Component sdl, Host build.cazfi.net, Phase Build(2): Succeeded Component sdl2, Host build.cazfi.net, Phase Build(2): Succeeded Component xaw, Host build.cazfi.net, Phase Build(2): Succeeded Component stub, Host build.cazfi.net, Phase Build(2): Succeeded Component QualityCheck, Host build.cazfi.net, Phase Check(4): FAILED ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23346] Empty startunits cause mapgeneration to crash
Update of bug #23346 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23346 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19087] Slicker language selection in Windows installer
Update of bug #19087 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #10: S2_5 build with bug #23382 fixes included. (file #24083) ___ Additional Item Attachment: File name: Langstat-S2_5-2.patch Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?19087 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5934] Memory block sending support to json protocol
Update of patch #5934 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5934 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23382] langstat.txt not removed by distclean
Update of bug #23382 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23382 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23393] Game crashes when city window is dragged out of screen
Follow-up Comment #3, bug #23393 (project freeciv): Thanks for the solution. :) ___ Reply to this item at: http://gna.org/bugs/?23393 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev