[Freeciv-Dev] [patch #7282] Remove create_centered_string()

2016-06-18 Thread Marko Lindqvist
URL: Summary: Remove create_centered_string() Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 06:25:01 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #24754] Last character stripped in chat and messages

2016-06-18 Thread Marko Lindqvist
Update of bug #24754 (project freeciv): Status:None => Ready For Test Planned Release: 2.5.5 => 2.5.5, 2.6.0, 3.0.0 ___ Follow-up Comment #2: Fix (file #27586,

[Freeciv-Dev] [bug #24754] Last character stripped in chat and messages

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24754 (project freeciv): The reason it affects only Finnish translation is that fi is the only translation using capitalized_string() capitalization support. ___ Reply to this item at:

[Freeciv-Dev] [patch #7281] Unify Land Ahoy message

2016-06-18 Thread Marko Lindqvist
URL: Summary: Unify Land Ahoy message Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 04:35:44 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #7280] Rename diplomatic relation "Is foreign" simple "Foreign"

2016-06-18 Thread Marko Lindqvist
URL: Summary: Rename diplomatic relation "Is foreign" simple "Foreign" Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 02:56:12 AM EEST Category: general

[Freeciv-Dev] [bug #24770] Ruleset autoadjust code silently changing rules back

2016-06-18 Thread Marko Lindqvist
URL: Summary: Ruleset autoadjust code silently changing rules back Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 02:40:12 AM EEST Category: general

[Freeciv-Dev] [patch #7272] game.ruleset 'froḿ' -> 'from'

2016-06-18 Thread Marko Lindqvist
Update of patch #7272 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Jacob Nevins
Update of patch #7278 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-specific-init-gov.patch Size:17 KB File name:

[Freeciv-Dev] [patch #7277] Government_type_id

2016-06-18 Thread Jacob Nevins
Update of patch #7277 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-government-type-id.patch Size:8 KB File name:

[Freeciv-Dev] [patch #7279] packet_web_city_info_addition

2016-06-18 Thread Marko Lindqvist
URL: Summary: packet_web_city_info_addition Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 08:17:44 PM EEST Category: freeciv-web Priority: 5 - Normal

[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #5, bug #24654 (project freeciv): New version for TRUNK (old version still used for S2_6), updated against svn (file #27578) ___ Additional Item Attachment: File name: RoadSint16Move-2.patch Size:1 KB

[Freeciv-Dev] [patch #7273] Move packets.def to common/networking/

2016-06-18 Thread Marko Lindqvist
Update of patch #7273 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Jacob Nevins
Follow-up Comment #2, patch #7278 (project freeciv): > Does client show the default government anywhere The client doesn't currently get the ruleset-wide default government. (In my WIP patch I send it, but the client doesn't use it for anything.)

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #7278 (project freeciv): Doesn't client know what the default government is, so it could compare against it? I'm not against network protocol change, but I've been hoping to fix the issue that way even in stable branches (but never actually looked into it). Does client

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2016-06-18 Thread Jacob Nevins
Update of task #7924 (project freeciv): Depends on: => patch #7278 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Jacob Nevins
URL: Summary: Send whether initial government is nation-specific to client Project: Freeciv Submitted by: jtn Submitted on: Sat 18 Jun 2016 03:28:24 PM BST Category: None

[Freeciv-Dev] [bug #24662] get_discounted_reward(): ACTION_HELP_WONDER when only ACTION_TRADE_ROUTE available

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24662 (project freeciv): Affects also civ2civ3 since it too has limits on what cities trade routes can be created to - and that's very much seen in autogames (logs filled with failures to establish trade routes; telling that AI believed that it could do it and thus

[Freeciv-Dev] [patch #7277] Government_type_id

2016-06-18 Thread Jacob Nevins
URL: Summary: Government_type_id Project: Freeciv Submitted by: jtn Submitted on: Sat 18 Jun 2016 12:07:06 PM BST Category: None Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #7243] Add default orientation to tilesets for unit orientation in help, etc

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #7243 (project freeciv): As we have already needed facing to be consistent in some dialogs (so that refresh of the dialog does not randomly rotate units shown there), I think you would need to touch also some callers of the get_unittype_sprite() to not use hardcoded

[Freeciv-Dev] [bug #24463] 'enter maketplace' without marketplace

2016-06-18 Thread Marko Lindqvist
Update of bug #24463 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7270] Log cleartext field range assert failure reason also when asserts enabled

2016-06-18 Thread Marko Lindqvist
Update of patch #7270 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24757] Gtk3-client menu shows "Establish Trade Route" even when unit would "Enter Marketplace"

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24757 (project freeciv): > "Sell Goods" From bug #24463 fix. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included one in later branches

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #10, bug #24053 (project freeciv): seed values to be cleaned up in patch #7276 ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #7276] Sort out europe_1901 seeds

2016-06-18 Thread Marko Lindqvist
URL: Summary: Sort out europe_1901 seeds Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 12:39:30 PM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #7268] Allocate slot for 2.7 client option file

2016-06-18 Thread Marko Lindqvist
Update of patch #7268 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included one in later branches

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #9, bug #24053 (project freeciv): I made no changes to the results I got with automatic update. random_seed information is documentary value only (gameseed is in 'settings'), so it's quite harmless. There was some known issues (or at least problematic behavior) with random_seed

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included one in later branches

2016-06-18 Thread Jacob Nevins
Follow-up Comment #8, bug #24053 (project freeciv): Was it intentional to set 'random_seed=1466041759' in this change? (The scenario also has 'save_random=FALSE'; I don't recall offhand what happens in that case.) ___ Reply to this item

[Freeciv-Dev] [task #7963] Tracking release 2.6.0-beta1

2016-06-18 Thread Marko Lindqvist
Update of task #7963 (project freeciv): Dependency Removed: => patch #6938 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24766] Result of rule saving is unloadable

2016-06-18 Thread Marko Lindqvist
Update of bug #24766 (project freeciv): Category:None => general Planned Release: => 2.6.0-beta1, 3.0.0 ___ Follow-up Comment #4: Would not change

[Freeciv-Dev] [bug #24616] civ2civ3 - Give KillCitizen flag only to Big land units, but not Sea units

2016-06-18 Thread Marko Lindqvist
Update of bug #24616 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24449] Windows Installer snapshot build versions always considered "modified"

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #5, bug #24449 (project freeciv): Patch committed, but I'll close the ticket only when there's confirmation that the fix works in practice. ___ Reply to this item at:

[Freeciv-Dev] [bug #24768] Games saved under "$HOME/.freeciv /"

2016-06-18 Thread Marko Lindqvist
Update of bug #24768 (project freeciv): Category:None => client Status:None => Ready For Test Planned Release: => 2.6.0

[Freeciv-Dev] [bug #24769] Scenario saving does nothing

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24769 (project freeciv): I had not set 'scenario' property of the scenario. Sort of NOTABUG but this is something we should improve. ___ Reply to this item at:

[Freeciv-Dev] [bug #24769] Scenario saving does nothing

2016-06-18 Thread Marko Lindqvist
URL: Summary: Scenario saving does nothing Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 09:49:56 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24768] Games saved under "$HOME/.freeciv /"

2016-06-18 Thread Marko Lindqvist
URL: Summary: Games saved under "$HOME/.freeciv /" Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 09:43:31 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21347] Ability to not save resources not exposed to scenario editor

2016-06-18 Thread Marko Lindqvist
Update of bug #21347 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21347] Ability to not save resources not exposed to scenario editor

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #4, bug #21347 (project freeciv): > There's problems with the initial state of the setting in client side -> bug #24767 That part should not require network protocol changes. ___ Reply to this item at:

[Freeciv-Dev] [bug #24767] have_resources value problems

2016-06-18 Thread Marko Lindqvist
URL: Summary: have_resources value problems Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 09:06:12 AM EEST Category: general Severity: 3 - Normal