[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt

2009-09-27 Thread pepeto
Update of bug #14267 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14347] Chatline history broken

2009-09-27 Thread pepeto
Update of bug #14347 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1288] Featured text: client side colors

2009-09-27 Thread pepeto
Update of patch #1288 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14345] [gtk] Use an unique inputline

2009-09-27 Thread pepeto
Update of bug #14345 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1318] Don't set to 0 datas allocated with fc_malloc in pf code

2009-09-27 Thread pepeto
URL: <http://gna.org/patch/?1318> Summary: Don't set to 0 datas allocated with fc_malloc in pf code Project: Freeciv Submitted by: pepeto Submitted on: dimanche 27.09.2009 à 08:45 Catego

[Freeciv-Dev] [patch #1313] Client options clean up

2009-09-27 Thread pepeto
Follow-up Comment #1, patch #1313 (project freeciv): Updating the patch to current svn. (file #6809) ___ Additional Item Attachment: File name: trunk_S2_2_ft_client_colors2.diff Size:52 KB ___

[Freeciv-Dev] [patch #1318] Don't set to 0 datas allocated with fc_malloc in pf code

2009-09-27 Thread pepeto
Update of patch #1318 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?1318> ___

[Freeciv-Dev] [patch #1312] Featured text: Option to highlight client player/user names

2009-09-27 Thread pepeto
Update of patch #1312 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1317] genlist & speclist clean up

2009-09-27 Thread pepeto
Update of patch #1317 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?1317> ___

[Freeciv-Dev] [bug #14235] Remove "1: Got a packet_vote_new for already existing vote" messages

2009-09-27 Thread pepeto
Update of bug #14235 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14387] Array declaration is not compile-time constant

2009-09-28 Thread pepeto
Follow-up Comment #3, bug #14387 (project freeciv): What do you think of my patch, does it works for you? Then, I would commit one of those patch as soon as possible. Index: server/console.c === --- server/console.c(révision 16

[Freeciv-Dev] [bug #14371] Loading a scenario sets the is_new_game bool to FALSE

2009-09-28 Thread pepeto
Update of bug #14371 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14369] Tutorial scenario can't be started

2009-09-28 Thread pepeto
Update of bug #14369 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1292] /cancelvote command

2009-09-28 Thread pepeto
Follow-up Comment #5, patch #1292 (project freeciv): Of course, I didn't attach the right patch... (file #6822) ___ Additional Item Attachment: File name: trunk_S2_2_cancelvote_command3.diff Size:5 KB __

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-28 Thread pepeto
Follow-up Comment #5, patch #1296 (project freeciv): Using only 1 packet structure in notify_conn_packet(). (file #6823) ___ Additional Item Attachment: File name: trunk_S2_2_restructure_notify_conn.diff Size:7 KB _

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-09-28 Thread pepeto
Follow-up Comment #15, bug #13498 (project freeciv): See also bug #13780 ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #13780] Backtrace of failed assertion

2009-09-28 Thread pepeto
Update of bug #13780 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Closing this ticke

[Freeciv-Dev] [bug #14079] cleanup of reestablish_city_trade_routes()

2009-09-28 Thread pepeto
Update of bug #14079 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14079> ___

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-09-28 Thread pepeto
Update of bug #14036 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14036> ___

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-09-28 Thread pepeto
Update of bug #14221 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14221> ___

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-09-28 Thread pepeto
Update of bug #14311 (project freeciv): Assigned to:None => pepeto Summary: no way to reset the server if a savegmae was loaded => no way to reset the server if a savegame was

[Freeciv-Dev] [bug #14387] Array declaration is not compile-time constant

2009-09-29 Thread pepeto
Update of bug #14387 (project freeciv): Status:None => Fixed Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [patch #1315] Use GtkUIManager instead of depreciated GtkItemFactory

2009-09-29 Thread pepeto
Follow-up Comment #1, patch #1315 (project freeciv): The inclusion of the new file in the Makefile is needed. Unfortunately, I tried many times to add at different places, it seems it didn't work. I miss something. Could someone have a look on this? ___

[Freeciv-Dev] [bug #13799] split C_S_PREPARING

2009-09-29 Thread pepeto
Follow-up Comment #3, bug #13799 (project freeciv): Update patch against current svn. (file #6827) ___ Additional Item Attachment: File name: trunk_S2_2_C_S_DISCONNECTED2.diff Size:17 KB

[Freeciv-Dev] [bug #14376] [patch] Enable Electric Age city style

2009-09-29 Thread pepeto
Update of bug #14376 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release:None => 2.1.10

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-09-29 Thread pepeto
Follow-up Comment #1, patch #1254 (project freeciv): A such patch looks to me to be very messy. It just use magic numbers everywhere. Such changes would be good if it was a configurable server setting for every type of 'bounce'... Do others agree with me?

[Freeciv-Dev] [patch #1313] Client options clean up

2009-09-29 Thread pepeto
Follow-up Comment #2, patch #1313 (project freeciv): Attached the right patch. (file #6828) ___ Additional Item Attachment: File name: trunk_S2_2_struct_client_option2.diff.gz Size:11 KB _

[Freeciv-Dev] [patch #1318] Don't set to 0 datas allocated with fc_malloc in pf code

2009-09-29 Thread pepeto
Update of patch #1318 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1317] genlist & speclist clean up

2009-09-29 Thread pepeto
Update of patch #1317 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-29 Thread pepeto
Follow-up Comment #7, patch #1296 (project freeciv): >> if (ptile) { >> /* Is it useful? */ >> packet->x = ptile->x; >> packet->y = ptile->y; >> } > > > I think the reset of the coordinates (x,y) within the packet is > needed, as the same packet struct could also be used for offline > events. Ch

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-09-30 Thread pepeto
Update of patch #1254 (project freeciv): Priority: 5 - Normal => 3 - Low Status:None => Postponed Assigned to: pepeto =

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-30 Thread pepeto
Follow-up Comment #9, patch #1296 (project freeciv): > One remark: if the packet should be used for another function, > it should not be changed at all. Does this mean a 'const' > keyword would be needed? This would again require to make a copy > of the packet to change the coordinates. Ok, I to

[Freeciv-Dev] [patch #1292] /cancelvote command

2009-09-30 Thread pepeto
Follow-up Comment #6, patch #1292 (project freeciv): Update patch for S2_1 and remove one useless test before displaying the same message anyway. (file #6835, file #6836) ___ Additional Item Attachment: File name: trunk_S2_2_cancelvote_c

[Freeciv-Dev] [patch #1292] /cancelvote command

2009-09-30 Thread pepeto
Follow-up Comment #7, patch #1292 (project freeciv): Uploading the right patches. (file #6837, file #6838) ___ Additional Item Attachment: File name: trunk_S2_2_cancelvote_command4.diff Size:4 KB File name: S2_1_cancelvote_command2.diff

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-01 Thread pepeto
Follow-up Comment #4, bug #14221 (project freeciv): Moved event E_TUTORIAL to E_SCRIPT. (file #6848, file #6849) ___ Additional Item Attachment: File name: trunk_S2_2_script_event.diff Size:11 KB File name: S2_1_script_event.diff

[Freeciv-Dev] [bug #14413] Starting the turorial makes lua errors.

2009-10-01 Thread pepeto
URL: <http://gna.org/bugs/?14413> Summary: Starting the turorial makes lua errors. Project: Freeciv Submitted by: pepeto Submitted on: jeudi 01.10.2009 à 09:50 Category: general Severity: 3 -

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-01 Thread pepeto
Follow-up Comment #3, bug #14036 (project freeciv): This patch ends the game if all humans (but at least one, to keep the AI games working) are dead. (file #6850, file #6851) ___ Additional Item Attachment: File name: trunk_S2_2_human_de

[Freeciv-Dev] [bug #14414] Savegame in trunk doesn't load if the first line is empty

2009-10-01 Thread pepeto
URL: <http://gna.org/bugs/?14414> Summary: Savegame in trunk doesn't load if the first line is empty Project: Freeciv Submitted by: pepeto Submitted on: jeudi 01.10.2009 à 10:35 Category: general

[Freeciv-Dev] [bug #14415] Loading a savegame make memory corruption

2009-10-01 Thread pepeto
URL: <http://gna.org/bugs/?14415> Summary: Loading a savegame make memory corruption Project: Freeciv Submitted by: pepeto Submitted on: jeudi 01.10.2009 à 11:17 Category: general Severity: 5 - B

[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-10-01 Thread pepeto
Update of bug #14314 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14314> ___

[Freeciv-Dev] [bug #14343] Tile knowledge tool does not reveal cities

2009-10-01 Thread pepeto
Update of bug #14343 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14343> ___

[Freeciv-Dev] [bug #14415] Loading a savegame make memory corruption

2009-10-01 Thread pepeto
Follow-up Comment #1, bug #14415 (project freeciv): Valgrind trace: ==22729== Invalid write of size 1 ==22729==at 0x4C280AF: strcpy (mc_replace_strmem.c:268) ==22729==by 0x4691E2: load_rulesets (ruleset.c:914) ==22729==by 0x47ACAF: game_load_internal (savegame.c:4454) ==22729==by

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-01 Thread pepeto
Update of bug #13607 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?13607> ___

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-01 Thread pepeto
Follow-up Comment #5, bug #14036 (project freeciv): > What happeens if there is two human players, and one of them > dies while another one is temporarily /away? Of course, it would also end the game. From my experience, /away is not used to play for you, because it spoils your game too much.

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-01 Thread pepeto
Follow-up Comment #6, bug #14221 (project freeciv): I thought it was ok, there should be so many scripts, and I presume, not a lot of them really use the TUTORIAL event. But as you requested, I made new patch for S2_1. (file #6854) ___ A

[Freeciv-Dev] [bug #14414] Savegame in trunk doesn't load if the first line is empty

2009-10-01 Thread pepeto
Update of bug #14414 (project freeciv): Status:None => Invalid Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #14415] Loading a savegame make memory corruption

2009-10-01 Thread pepeto
Follow-up Comment #3, bug #14415 (project freeciv): This is the full part of the code: if (has_capability("bases", savefile_options)) { char **modname = NULL; int nmod; int j; nmod = secfile_lookup_int_default(file, 0, "savefile.num_bases"); if (nmod > 0) { modname

[Freeciv-Dev] [bug #14415] Loading a savegame make memory corruption

2009-10-01 Thread pepeto
Follow-up Comment #5, bug #14415 (project freeciv): Removed loop. (file #6855) ___ Additional Item Attachment: File name: trunk_S2_2_load_bases2.diffSize:0 KB ___ Reply to th

[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-01 Thread pepeto
URL: <http://gna.org/bugs/?14418> Summary: Load/Save bases types Project: Freeciv Submitted by: pepeto Submitted on: jeudi 01.10.2009 à 13:59 Category: general Severity: 3 -

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-10-01 Thread pepeto
Follow-up Comment #11, bug #13867 (project freeciv): Taking in account all comments posted there. (file #6857) ___ Additional Item Attachment: File name: trunk_S2_2_setting_wrappers.diff Size:49 KB _

[Freeciv-Dev] [bug #14415] Loading a savegame make memory corruption

2009-10-01 Thread pepeto
Update of bug #14415 (project freeciv): Status:None => Fixed Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #13799] split C_S_PREPARING

2009-10-01 Thread pepeto
Update of bug #13799 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1313] Client options clean up

2009-10-01 Thread pepeto
Update of patch #1313 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1320] Reduce the amount of sent packets

2009-10-01 Thread pepeto
URL: <http://gna.org/patch/?1320> Summary: Reduce the amount of sent packets Project: Freeciv Submitted by: pepeto Submitted on: jeudi 01.10.2009 à 17:58 Category: general Priority: 5 -

[Freeciv-Dev] [bug #14353] wish: be able to specify non-direct terrain change

2009-10-01 Thread pepeto
Update of bug #14353 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14352] wish: information about allies losing/gaining cities

2009-10-01 Thread pepeto
Update of bug #14352 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14353] wish: be able to specify non-direct terrain change

2009-10-01 Thread pepeto
Update of bug #14353 (project freeciv): Priority: 3 - Low => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14349] More control about when the client centers the map

2009-10-01 Thread pepeto
Update of bug #14349 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-10-01 Thread pepeto
Update of bug #14350 (project freeciv): Status:None => Invalid Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #14315] Unneccessary popups when civil disorder gets fixed by governer

2009-10-01 Thread pepeto
Update of bug #14315 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14313] Wish: continued exploration over known territory

2009-10-01 Thread pepeto
Update of bug #14313 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1280] add offline events

2009-10-01 Thread pepeto
Follow-up Comment #6, patch #1280 (project freeciv): See also bug #14285. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #14280] Wish : Simultaneous Combat

2009-10-01 Thread pepeto
Update of bug #14280 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection

2009-10-01 Thread pepeto
Update of bug #14277 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Follow-up Comment #1: You are able now to become global observer after the game is over, it should be enough? __

[Freeciv-Dev] [bug #14285] Wish : Store Current Turn's Messages in the Save Game

2009-10-01 Thread pepeto
Follow-up Comment #1, bug #14285 (project freeciv): See also patch #1280: add offline events ___ Reply to this item at: ___ Message posté via/par Gna! http://

[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories

2009-10-01 Thread pepeto
Update of bug #14276 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14264] wish: border walls

2009-10-01 Thread pepeto
Update of bug #14264 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14257] wish: arbitrary grouping of cities

2009-10-01 Thread pepeto
Update of bug #14257 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1321] Merge view_options and client_options

2009-10-01 Thread pepeto
URL: <http://gna.org/patch/?1321> Summary: Merge view_options and client_options Project: Freeciv Submitted by: pepeto Submitted on: jeudi 01.10.2009 à 18:59 Category: client Priority: 3

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-10-01 Thread pepeto
Follow-up Comment #13, bug #13867 (project freeciv): Of course, it interests me (because I'm doing similar changes in client options). But now, the most important question is, will Marko come back soon? May I steal him tickets? ___ Repl

[Freeciv-Dev] [bug #13871] [patch 05/07] add settting action callback function

2009-10-01 Thread pepeto
Follow-up Comment #3, bug #13871 (project freeciv): Book didn't remove action callback. Actually, it was validate function used (hacked) like an action callback. An action callback must be added to fix that aifill and autotoggle hacks. _

[Freeciv-Dev] [bug #14413] Starting the turorial makes lua errors.

2009-10-01 Thread pepeto
Update of bug #14413 (project freeciv): Assigned to:None => pepeto ___ Follow-up Comment #1: Attached the fix. (file #6

[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-02 Thread pepeto
Follow-up Comment #2, bug #14418 (project freeciv): The only reference to this kind of algorithm I found was the line: -base_order = fc_calloc(nmod + (4 - (nmod % 4)), sizeof(*base_order)); which is replaced in this patch with: base_order = fc_calloc(4 * ((num_base_types + 3) / 4), sizeof(*ba

[Freeciv-Dev] [patch #1320] Reduce the amount of sent packets

2009-10-02 Thread pepeto
Update of patch #1320 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?1320> ___

[Freeciv-Dev] [bug #14079] cleanup of reestablish_city_trade_routes()

2009-10-02 Thread pepeto
Update of bug #14079 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-10-02 Thread pepeto
Update of patch #1296 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1292] /cancelvote command

2009-10-02 Thread pepeto
Update of patch #1292 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14424] [Compilefix] Include log.h to some win32-client source files

2009-10-02 Thread pepeto
Follow-up Comment #3, bug #14424 (project freeciv): Seems I did a mistake there. I fixed all other stuff about the genlist cleanup in the win32, but as long I cannot compile it with --enable-debug because there are too many warnings, I couldn't notice the missing of log header... Sorry ___

[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-03 Thread pepeto
Follow-up Comment #3, bug #14418 (project freeciv): Tested with modifying the order of the savegame bases, the number, setting invalid bases in the savegames (and for units orders) and removing bases from rulesets. All tests appeared to work correctly, without any complaint from valgrind.

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-03 Thread pepeto
Follow-up Comment #6, bug #14036 (project freeciv): Other solution (the best I guess): in current check_for_full_turn_done(), if no player was connected, it wouldn't consider the end of turn stuff. In this patch, it needs to also don't be a human player, and be alive. (file #6866, file #6867)

[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-10-03 Thread pepeto
Follow-up Comment #1, bug #14314 (project freeciv): Fix attached. (file #6868) ___ Additional Item Attachment: File name: trunk_S2_2_savegame_no_fog.diff Size:0 KB ___ Reply to t

[Freeciv-Dev] [bug #14343] Tile knowledge tool does not reveal cities and units

2009-10-03 Thread pepeto
Update of bug #14343 (project freeciv): Summary: Tile knowledge tool does not reveal cities => Tile knowledge tool does not reveal cities and units ___ Follow-up Comment #1: Changed patch to also reveal units (e.g. when f

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-03 Thread pepeto
Follow-up Comment #1, bug #14311 (project freeciv): I'm not sure to understand what you request, but the attached patch forbid the usage of /reset after the game has ended. (file #6871) ___ Additional Item Attachment: File name: trunk_S2

[Freeciv-Dev] [bug #14212] game hangs when research dialog open and next turn button is pressed.

2009-10-03 Thread pepeto
Follow-up Comment #1, bug #14212 (project freeciv): What client are you using? Version? Gui? ___ Reply to this item at: ___ Message posté via/par Gna! http

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-10-03 Thread pepeto
Follow-up Comment #16, bug #13498 (project freeciv): See also bug #14122 ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ _

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-10-03 Thread pepeto
Update of bug #14122 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-03 Thread pepeto
Update of bug #14151 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14151> ___

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-03 Thread pepeto
Update of bug #14100 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?14100> ___

[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-10-03 Thread pepeto
Update of bug #14097 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14092] wish: combative units select path to avoid peaceful/armistice territory

2009-10-03 Thread pepeto
Update of bug #14092 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #14091] wish: choose next selected unit logically

2009-10-03 Thread pepeto
Update of bug #14091 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks

2009-10-03 Thread pepeto
Update of bug #14089 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-10-03 Thread pepeto
Update of bug #13946 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Follow-up Comment #11: See also bug #14088 ___ Reply to thi

[Freeciv-Dev] [bug #14088] Wish: allow units to follow (and unfollow) other units

2009-10-03 Thread pepeto
Update of bug #14088 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [bug #14087] Wish: be able to set engineers to irrigate more than 1 square of farmland

2009-10-03 Thread pepeto
Update of bug #14087 (project freeciv): Priority: 5 - Normal => 3 - Low ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-10-03 Thread pepeto
Update of bug #14084 (project freeciv): Status:None => Duplicate Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-10-03 Thread pepeto
Update of patch #1258 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?1258> ___

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-10-03 Thread pepeto
Update of bug #14055 (project freeciv): Status:None => Invalid Assigned to:None => pepeto Open/Closed:Open =&g

[Freeciv-Dev] [patch #1322] Add vote events types

2009-10-03 Thread pepeto
URL: <http://gna.org/patch/?1322> Summary: Add vote events types Project: Freeciv Submitted by: pepeto Submitted on: samedi 03.10.2009 à 13:51 Category: general Priority: 5 -

[Freeciv-Dev] [bug #14432] data files missing when compiling all clients

2009-10-03 Thread pepeto
URL: <http://gna.org/bugs/?14432> Summary: data files missing when compiling all clients Project: Freeciv Submitted by: pepeto Submitted on: samedi 03.10.2009 à 14:44 Category: general Sever

<    3   4   5   6   7   8   9   10   11   12   >