Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2006-10-16 Thread Randy Kramer
currently have an older version where this is not necessary, but I would say yes, such a message is necessary. (Maybe with the ability to disable the message when the player has seen it often enough to remember. ;-) Randy Kramer ___ Freeciv-dev mailing

[Freeciv-Dev] FreeCiv: Scripting/macros?

2007-01-17 Thread Randy Kramer
to do those things for the player, and introduce more advanced concepts (like considering ROI and/or NPV when making decisions on what to build). I'm sure it would not be a real easy thing to do, but I'm wondering if anyone else thinks it would be a useful feature? Randy Kramer

Re: [Freeciv-Dev] Freeсiv: Scripting/macros?

2007-01-22 Thread Randy Kramer
On Wednesday 17 January 2007 01:18 pm, Egor Vyscrebentsov wrote: On Wed, 17 Jan 2007 12:44:23 -0500 Randy Kramer wrote: Has anyone ever thought about somehow including a scripting language of some sort into FreeCiv? Look at /data/scenario/tutorial.sav And at http://freeciv.wikia.com/wiki

Re: [Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by

2007-03-17 Thread Randy Kramer
per unit, but overall greater revenue due to greater quantity. (?) Randy Kramer ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#37592) Project directions

2007-03-18 Thread Randy Kramer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592 On Sunday 18 March 2007 02:02 pm, Peter Schaefer wrote: There always will be newbie traps and Im not sure whether it is a good idea to remove complexity from the game. After all, you want some learning curve. +1 Randy Kramer

Re: [Freeciv-Dev] (PR#39831) Training and combat

2007-11-02 Thread Randy Kramer
, Randy Kramer On Friday 02 November 2007 06:46 pm, Joan Creus wrote: When I started playing Freeciv, the sentence in the documentation that puzzled me most was May become veteran through training or combat. Combat was clear, but I kept looking for ways to train my units *after* they had been

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-09 Thread Randy Kramer
not really even be possible - I know that civ3 and smac had just as many if not more border goofs than our current system. If this is a step toward making freeciv more civ3-ish, I'd like to request that a means be kept to continue to have civ1 and civ2 like play. Randy Kramer

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-09 Thread Randy Kramer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 On Friday 09 November 2007 07:44 am, William Allen Simpson wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 Randy Kramer wrote: If this is a step toward making freeciv more civ3-ish, I'd like to request