currently have an older version where this is not necessary, but I
would say yes, such a message is necessary. (Maybe with the ability to
disable the message when the player has seen it often enough to remember. ;-)
Randy Kramer
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to do those
things for the player, and introduce more advanced concepts (like considering
ROI and/or NPV when making decisions on what to build).
I'm sure it would not be a real easy thing to do, but I'm wondering if anyone
else thinks it would be a useful feature?
Randy Kramer
On Wednesday 17 January 2007 01:18 pm, Egor Vyscrebentsov wrote:
On Wed, 17 Jan 2007 12:44:23 -0500 Randy Kramer wrote:
Has anyone ever thought about somehow including a scripting language
of some sort into FreeCiv?
Look at /data/scenario/tutorial.sav
And at http://freeciv.wikia.com/wiki
per unit,
but overall greater revenue due to greater quantity. (?)
Randy Kramer
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=37592
On Sunday 18 March 2007 02:02 pm, Peter Schaefer wrote:
There always will be newbie traps and Im not sure whether it is a good
idea to remove complexity from the game. After all, you want some
learning curve.
+1
Randy Kramer
,
Randy Kramer
On Friday 02 November 2007 06:46 pm, Joan Creus wrote:
When I started playing Freeciv, the sentence in the documentation that
puzzled me most was May become veteran through training or combat. Combat
was clear, but I kept looking for ways to train my units *after* they had
been
not really even be possible - I know that civ3
and smac had just as many if not more border goofs than our current
system.
If this is a step toward making freeciv more civ3-ish, I'd like to request
that a means be kept to continue to have civ1 and civ2 like play.
Randy Kramer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845
On Friday 09 November 2007 07:44 am, William Allen Simpson wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845
Randy Kramer wrote:
If this is a step toward making freeciv more civ3-ish, I'd like to request