[Freeciv-Dev] [bug #22621] civ2civ3: bonus to movement by government

2014-09-13 Thread pepeto
Follow-up Comment #1, bug #22621 (project freeciv): it seems AI does not handle right this kind of bonus in versions previous to 2.6. We can also fix that bug. I guess you mean for defense? ___ Reply to this item at:

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2014-09-13 Thread pepeto
Update of bug #18742 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18742 ___ Message posté

[Freeciv-Dev] [bug #18658] Help: mbook's small wonders are treated as buildings

2014-09-13 Thread pepeto
Update of bug #18658 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18658 ___ Message posté

[Freeciv-Dev] [bug #18592] 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server)

2014-09-13 Thread pepeto
Update of bug #18592 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18592 ___ Message posté

[Freeciv-Dev] [bug #18605] With team science, science view not updated if teammate changes science goal

2014-09-13 Thread pepeto
Update of bug #18605 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18605 ___ Message posté

[Freeciv-Dev] [bug #18432] The server crashes without an error message if anyone has a unit with move_rate = 0

2014-09-13 Thread pepeto
Update of bug #18432 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?18432 ___ Message posté

[Freeciv-Dev] [bug #22622] /surrender spamming

2014-09-13 Thread pepeto
URL: http://gna.org/bugs/?22622 Summary: /surrender spamming Project: Freeciv Submitted by: pepeto Submitted on: sam. 13 sept. 2014 23:44:59 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-12 Thread pepeto
Update of bug #22610 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22610 ___ Message posté

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-12 Thread pepeto
Update of patch #5201 (project freeciv): Status: Need Info = Ready For Test ___ Follow-up Comment #4: I think you're basically reverting an improvement made some time ago. Unless something else

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #23, bug #22567 (project freeciv): Old pathfinding code used to consider effects of veterancy and bonuses (including tile and player specific requirements) to the attacker speed. New code just assigns unit type's base move_rate. This is not right. Old pathfinding code for

[Freeciv-Dev] [bug #22610] Can no longer nuke current tile

2014-09-12 Thread pepeto
Update of bug #22610 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: My apologies. Fix attached. (file #22158)

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-12 Thread pepeto
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5194] transport_from_tile() - unit_could_load_at(), unit_can_load() and transporter_for_unit_at()

2014-09-12 Thread pepeto
Update of patch #5194 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22578] Client goto uses erroneous 'transported_by_initially' with waypoints

2014-09-12 Thread pepeto
Update of bug #22578 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #24, bug #22567 (project freeciv): Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? I don't know. I have posted the reverse map (new version) at patch #5201. If it really fixes the

[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak

2014-09-12 Thread pepeto
Update of bug #22582 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak

2014-09-12 Thread pepeto
Update of bug #22583 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22586] Unit types memory leak

2014-09-12 Thread pepeto
Update of bug #22586 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22587] Server player private map memory leak

2014-09-12 Thread pepeto
Update of bug #22587 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22588] show_ruleset_info() memory leak

2014-09-12 Thread pepeto
Update of bug #22588 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22589] Player colors memory leak

2014-09-12 Thread pepeto
Follow-up Comment #1, bug #22589 (project freeciv): A bit more verbose version. (file #22161) ___ Additional Item Attachment: File name: playercolor2.patch Size:0 KB

[Freeciv-Dev] [patch #5173] Replace tech_cost_style magic values by enumerators/strings

2014-09-12 Thread pepeto
Update of patch #5173 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5173 ___ Message posté

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-12 Thread pepeto
Update of patch #5174 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5174 ___ Message posté

[Freeciv-Dev] [patch #5175] Replace gold_upkeep_style magic values by enumerators/strings

2014-09-12 Thread pepeto
Update of patch #5175 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5175 ___ Message posté

[Freeciv-Dev] [patch #5183] Update HACKING documentation about topology and map coordinates

2014-09-12 Thread pepeto
Update of patch #5183 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?5183 ___ Message posté

[Freeciv-Dev] [bug #22605] Infinite loop in fair_do_geometry

2014-09-12 Thread pepeto
Update of bug #22605 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Operating System

[Freeciv-Dev] [bug #22584] dai_units_ruleset_init() memory leak

2014-09-12 Thread pepeto
Update of bug #22584 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Release: trunk = trunk, S2_5 Planned Release

[Freeciv-Dev] [bug #22590] Various memory leak when loading a ruleset

2014-09-12 Thread pepeto
Update of bug #22590 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Release: trunk = trunk, S2_5 Planned Release

[Freeciv-Dev] [bug #22585] Player handicaps memory leak

2014-09-12 Thread pepeto
Update of bug #22585 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: = 2.6.0

[Freeciv-Dev] [bug #22573] AI prefers coinage in early game

2014-09-12 Thread pepeto
Follow-up Comment #2, bug #22573 (project freeciv): Erratum: it was civ2civ3 ruleset. ___ Reply to this item at: http://gna.org/bugs/?22573 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #22614] in player_number() [common/player.c::730]: assertion '((void *)0) != pplayer' failed.

2014-09-12 Thread pepeto
URL: http://gna.org/bugs/?22614 Summary: in player_number() [common/player.c::730]: assertion '((void *)0) != pplayer' failed. Project: Freeciv Submitted by: pepeto Submitted on: sam. 13 sept. 2014 01:20:36 CEST Category

[Freeciv-Dev] [bug #22615] in team_members() [common/team.c::453]: assertion '((void *)0) != pteam' failed.

2014-09-12 Thread pepeto
URL: http://gna.org/bugs/?22615 Summary: in team_members() [common/team.c::453]: assertion '((void *)0) != pteam' failed. Project: Freeciv Submitted by: pepeto Submitted on: sam. 13 sept. 2014 01:42:16 CEST Category: None

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #26, bug #22567 (project freeciv): I have observed: * The AI doesn't make units for attacking other players (with or without reverting) ; * The AI doesn't make units for defense (with or without reverting) ; * The AI sometimes (but not always) defend against barbarians with

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-12 Thread pepeto
Follow-up Comment #27, bug #22567 (project freeciv): Tested with revision 25715 shows the AI to build units for attacking and for defending. So the cause is probably something in revision(s) 25715. ___ Reply to this item at:

[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2014-09-10 Thread pepeto
Update of bug #19882 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: See also bug

[Freeciv-Dev] [bug #21934] nuke destructs own city during unitwaittime

2014-09-10 Thread pepeto
Update of bug #21934 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21934 ___ Message posté

[Freeciv-Dev] [bug #22574] Client confuses hex and iso-hex tolopogies when comparing with tileset

2014-09-10 Thread pepeto
Update of bug #22574 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-10 Thread pepeto
Update of patch #5179 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5187] generator_init_topology() cleanup

2014-09-10 Thread pepeto
Update of patch #5187 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5190] pft_concat() - pf_path_concat(), pft_advance_path - pf_path_advance()

2014-09-10 Thread pepeto
Update of patch #5190 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5192] goto_map-focus checks

2014-09-10 Thread pepeto
Update of patch #5192 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5193] do_move_unit() doesn't always cancel the hover state

2014-09-10 Thread pepeto
Update of patch #5193 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-10 Thread pepeto
Update of bug #22571 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: Of course, my patch didn't work with move_rate=0 moves_left=0. Fix attached. (file #22142)

[Freeciv-Dev] [bug #22605] Infinite loop in fair_do_geometry

2014-09-10 Thread pepeto
Follow-up Comment #1, bug #22605 (project freeciv): I doubt it is really an infinite loop. But maybe the loop is too big. ___ Reply to this item at: http://gna.org/bugs/?22605 ___ Message

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-09 Thread pepeto
Update of bug #22571 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Reply to this item at:

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-09 Thread pepeto
Update of patch #5201 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?5201 ___ Message posté

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-07 Thread pepeto
Update of bug #20618 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-07 Thread pepeto
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-07 Thread pepeto
Follow-up Comment #16, bug #21932 (project freeciv): Fix 'mp' initialization. (file #22088, file #22089, file #22090) ___ Additional Item Attachment: File name: trunk_client_nuke2.patch Size:11 KB File name: S2_5_client_nuke2.patch

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-07 Thread pepeto
Update of bug #22566 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-07 Thread pepeto
Follow-up Comment #1, patch #5179 (project freeciv): Fix landmass calculation when 'mapsize != PLAYER. It was ignoring land made for the poles. (file #22091) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?5180 ___ Message posté

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway

2014-09-07 Thread pepeto
Update of patch #5181 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5182] Remove prototype for undefined 'send_running_team_votes'

2014-09-07 Thread pepeto
Update of patch #5182 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Update of bug #22567 (project freeciv): Status: Ready For Test = None ___ Follow-up Comment #15: Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make AI to defend

[Freeciv-Dev] [bug #22581] dai_unit_can_strike_my_unit()

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22581 Summary: dai_unit_can_strike_my_unit() Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:04:47 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku

2014-09-07 Thread pepeto
Follow-up Comment #1, bug #22372 (project freeciv): I am not sure, but the failure may be linked with code done before variables are declared. ___ Reply to this item at: http://gna.org/bugs/?22372

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-07 Thread pepeto
URL: http://gna.org/patch/?5201 Summary: pf_reverse_map() improvements Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:33:30 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Follow-up Comment #17, bug #22567 (project freeciv): Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? I don't know. I have posted the reverse map (new version) at patch #5201. If it really fixes the symptoms,

[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22582 Summary: net_lookup_getaddrinfo() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:47:25 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22583 Summary: luascript_func_add_valist() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:48:51 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22585] Player handicaps memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22585 Summary: Player handicaps memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:51:55 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22586] Unit types memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22586 Summary: Unit types memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:54:10 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22589] Player colors memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22589 Summary: Player colors memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:59:57 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread pepeto
Update of bug #22567 (project freeciv): Status:None = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #8: Reverting patch

[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left0

2014-09-06 Thread pepeto
Update of bug #22569 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5187] generator_init_topology() cleanup

2014-09-06 Thread pepeto
URL: http://gna.org/patch/?5187 Summary: generator_init_topology() cleanup Project: Freeciv Submitted by: pepeto Submitted on: sam. 06 sept. 2014 12:05:06 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-09-06 Thread pepeto
Follow-up Comment #13, bug #21774 (project freeciv): Savegames attached - I assume the 'quitidle' save is just from the time of crash. Could you say what unit were you moving when the crash happened? ___ Reply to this item at:

[Freeciv-Dev] [bug #22576] techtools.c:656 internal error

2014-09-06 Thread pepeto
Follow-up Comment #2, bug #22576 (project freeciv): I missed it when doing cleanup. Of course, the loop is not correct. But eligible=67, chosen=1 is suspicious. I wouldn't expect chosen=1. Beer too powerful! Do not take in account my wrong message.

[Freeciv-Dev] [patch #5191] send_path_orders() checks

2014-09-06 Thread pepeto
URL: http://gna.org/patch/?5191 Summary: send_path_orders() checks Project: Freeciv Submitted by: pepeto Submitted on: sam. 06 sept. 2014 17:56:39 CEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #5194] transport_from_tile() - unit_may_load_at(), transporter_for_unit() takes an extra argument

2014-09-06 Thread pepeto
URL: http://gna.org/patch/?5194 Summary: transport_from_tile() - unit_may_load_at(), transporter_for_unit() takes an extra argument Project: Freeciv Submitted by: pepeto Submitted on: sam. 06 sept. 2014 18:22:02 CEST

[Freeciv-Dev] [bug #22578] Client goto uses erroneous 'transported_by_initially' with waypoints

2014-09-06 Thread pepeto
Update of bug #22578 (project freeciv): Depends on: = patch #5194 ___ Reply to this item at: http://gna.org/bugs/?22578 ___ Message posté

[Freeciv-Dev] [bug #19882] Help browser opening on turn change if help checkbox checked in research dialog

2014-09-06 Thread pepeto
Update of bug #19882 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.4.4, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-05 Thread pepeto
URL: http://gna.org/bugs/?22571 Summary: Client goto not able to handle move_rate=0, moves_left0 Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 08:42:03 CEST Category: client

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-05 Thread pepeto
Follow-up Comment #12, bug #21932 (project freeciv): Made a separate part for client goto fix at bug #22571. ___ Reply to this item at: http://gna.org/bugs/?21932 ___ Message posté via/par

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-05 Thread pepeto
Update of bug #21932 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.4.4, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22572] Compilation warning in mapgen.c

2014-09-05 Thread pepeto
URL: http://gna.org/bugs/?22572 Summary: Compilation warning in mapgen.c Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 09:46:12 CEST Category: general Severity: 3 - Normal

Re: [Freeciv-Dev] 2 compilation errors in 2.5+

2014-09-05 Thread Pepeto
Hello Christian, I have raised bug #22572 for this issue. I think you should put this kind of report directly into bugs reports instead of just sending a mail to the list, but be sure it will be treated. Regards, Pepeto Le jeudi 04 septembre 2014 à 20:37 +0200, Christian Knoke a écrit : more

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-05 Thread pepeto
Follow-up Comment #5, bug #20618 (project freeciv): New version for S2_4 and S2_5: * Respect tabular format in savegames. (file #22039, file #22040) ___ Additional Item Attachment: File name: S2_5_last_order_move_is_safe2.patch Size:4 KB

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-05 Thread pepeto
Update of patch #5158 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-05 Thread pepeto
Update of patch #4726 (project freeciv): Status:None = Done Assigned to:None = pepeto Planned Release: 2.6.0 = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22566 ___ Message posté

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: http://gna.org/patch/?5174 Summary: Replace tech_leakage magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:37:50 CEST Category: rulesets

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Category: client = general Status:None = Ready For Test Operating System:None = Any Planned Release:

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-05 Thread pepeto
URL: http://gna.org/patch/?5179 Summary: Fair island map generator: take directly in account 'tilesperplayer' Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:34:11 CEST Category: general

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-05 Thread pepeto
URL: http://gna.org/patch/?5180 Summary: Show map generator setting changes Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:36:30 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-04 Thread pepeto
Follow-up Comment #1, bug #22566 (project freeciv): I remember to have observed it in 2.4.3 too. ___ Reply to this item at: http://gna.org/bugs/?22566 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-04 Thread pepeto
Follow-up Comment #2, bug #22567 (project freeciv): AI is enable to handle the real unit type of a unit in S2_5. It would need something like patch #4970. ___ Reply to this item at: http://gna.org/bugs/?22567

[Freeciv-Dev] [bug #22560] Researches not re-initialized in game_reset()

2014-09-04 Thread pepeto
Update of bug #22560 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-04 Thread pepeto
Follow-up Comment #1, patch #5158 (project freeciv): Patch update against current trunk. (file #22025) ___ Additional Item Attachment: File name: savegame_research_section2.patch Size:19 KB

[Freeciv-Dev] [patch #5146] Fair island generator

2014-09-03 Thread pepeto
Follow-up Comment #7, patch #5146 (project freeciv): what this did to savegame compatibility? If new pre-game scenario has generator = fair in the settings, how it loads to 2.5.0-beta1? Then it doesn't set the generator setting to fair, it keeps the current value (no error message). By an

[Freeciv-Dev] [bug #22562] Server segfault in fair island map generator

2014-09-03 Thread pepeto
Update of bug #22562 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = pepeto

[Freeciv-Dev] [patch #5100] Send player tech_upkeep and real researching_cost to the client

2014-09-03 Thread pepeto
Follow-up Comment #3, patch #5100 (project freeciv): New version: * fix GUI update when handling the PLAYER_INFO packet. (file #22007, file #22008) ___ Additional Item Attachment: File name: S2_4_network_capability_tech_cost4.patch

[Freeciv-Dev] [bug #21299] Teammates not kept up to date with pooled research rate changes within a turn

2014-09-03 Thread pepeto
Update of bug #21299 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.4.4, 2.5.0, 2.6.0 = 2.6.0

[Freeciv-Dev] [bug #22558] in unit_virtual_destroy(): assertion '!unit_transported(punit)' failed

2014-09-03 Thread pepeto
Update of bug #22558 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22564] in map_generate_fair_islands() [mapgen.c::3627]: assertion '!done || single' failed

2014-09-03 Thread pepeto
URL: http://gna.org/bugs/?22564 Summary: in map_generate_fair_islands() [mapgen.c::3627]: assertion '!done || single' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 03 sept. 2014 15:04:28 CEST Category

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-03 Thread pepeto
Update of bug #20618 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.6.0 = 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #4: New version for

[Freeciv-Dev] [bug #22543] Infinite future techs

2014-09-02 Thread pepeto
Update of bug #22543 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21327] Savegame with player researching already-known tech causes trouble

2014-09-02 Thread pepeto
Update of bug #21327 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

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