Follow-up Comment #1, bug #22621 (project freeciv):
it seems AI does not handle right this kind of bonus in
versions previous to 2.6.
We can also fix that bug. I guess you mean for defense?
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Update of bug #18742 (project freeciv):
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Update of bug #18658 (project freeciv):
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Update of bug #18592 (project freeciv):
Assigned to:None = pepeto
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Update of bug #18605 (project freeciv):
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Update of bug #18432 (project freeciv):
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URL:
http://gna.org/bugs/?22622
Summary: /surrender spamming
Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 13 sept. 2014 23:44:59 CEST
Category: None
Severity: 3 - Normal
Update of bug #22610 (project freeciv):
Assigned to:None = pepeto
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Update of patch #5201 (project freeciv):
Status: Need Info = Ready For Test
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Follow-up Comment #4:
I think you're basically reverting an improvement made some
time ago. Unless something else
Follow-up Comment #23, bug #22567 (project freeciv):
Old pathfinding code used to consider effects of veterancy and
bonuses (including tile and player specific requirements) to
the attacker speed. New code just assigns unit type's base
move_rate.
This is not right. Old pathfinding code for
Update of bug #22610 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
My apologies. Fix attached.
(file #22158)
Update of bug #22571 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5194 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22578 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #24, bug #22567 (project freeciv):
Umh, what else there was in patch #4970 and patch #4971 to
explain this? Or do you think it's dormant issue that pf
changes activate?
I don't know. I have posted the reverse map (new version) at
patch #5201. If it really fixes the
Update of bug #22582 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22583 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22586 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22587 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22588 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #22589 (project freeciv):
A bit more verbose version.
(file #22161)
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File name: playercolor2.patch Size:0 KB
Update of patch #5173 (project freeciv):
Assigned to:None = pepeto
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Update of patch #5174 (project freeciv):
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Update of patch #5175 (project freeciv):
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Update of patch #5183 (project freeciv):
Assigned to:None = pepeto
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Update of bug #22605 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = pepeto
Operating System
Update of bug #22584 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
Release: trunk = trunk, S2_5
Planned Release
Update of bug #22590 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
Release: trunk = trunk, S2_5
Planned Release
Update of bug #22585 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.6.0
Follow-up Comment #2, bug #22573 (project freeciv):
Erratum: it was civ2civ3 ruleset.
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URL:
http://gna.org/bugs/?22614
Summary: in player_number() [common/player.c::730]: assertion
'((void *)0) != pplayer' failed.
Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 13 sept. 2014 01:20:36 CEST
Category
URL:
http://gna.org/bugs/?22615
Summary: in team_members() [common/team.c::453]: assertion
'((void *)0) != pteam' failed.
Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 13 sept. 2014 01:42:16 CEST
Category: None
Follow-up Comment #26, bug #22567 (project freeciv):
I have observed:
* The AI doesn't make units for attacking other players (with or without
reverting) ;
* The AI doesn't make units for defense (with or without reverting) ;
* The AI sometimes (but not always) defend against barbarians with
Follow-up Comment #27, bug #22567 (project freeciv):
Tested with revision 25715 shows the AI to build units for attacking and for
defending. So the cause is probably something in revision(s) 25715.
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Update of bug #19882 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #8:
See also bug
Update of bug #21934 (project freeciv):
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Update of bug #22574 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5179 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5187 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5190 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5192 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5193 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22571 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #7:
Of course, my patch didn't work with move_rate=0 moves_left=0. Fix
attached.
(file #22142)
Follow-up Comment #1, bug #22605 (project freeciv):
I doubt it is really an infinite loop. But maybe the loop is too big.
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Update of bug #22571 (project freeciv):
Status: Fixed = In Progress
Open/Closed: Closed = Open
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Update of patch #5201 (project freeciv):
Status: Ready For Test = In Progress
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Update of bug #20618 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #22571 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #16, bug #21932 (project freeciv):
Fix 'mp' initialization.
(file #22088, file #22089, file #22090)
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Additional Item Attachment:
File name: trunk_client_nuke2.patch Size:11 KB
File name: S2_5_client_nuke2.patch
Update of bug #22566 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1, patch #5179 (project freeciv):
Fix landmass calculation when 'mapsize != PLAYER. It was ignoring land made
for the poles.
(file #22091)
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File name:
Update of patch #5180 (project freeciv):
Status: Ready For Test = In Progress
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Update of patch #5180 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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Update of patch #5181 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5182 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22567 (project freeciv):
Status: Ready For Test = None
___
Follow-up Comment #15:
Reverting patch #4970 and patch #4971 affecting reverse
pathfinding maps make AI to defend
URL:
http://gna.org/bugs/?22581
Summary: dai_unit_can_strike_my_unit()
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 13:04:47 CEST
Category: ai
Severity: 3 - Normal
Follow-up Comment #1, bug #22372 (project freeciv):
I am not sure, but the failure may be linked with code done before variables
are declared.
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URL:
http://gna.org/patch/?5201
Summary: pf_reverse_map() improvements
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 13:33:30 CEST
Category: ai
Priority: 5 - Normal
Follow-up Comment #17, bug #22567 (project freeciv):
Umh, what else there was in patch #4970 and patch #4971 to
explain this? Or do you think it's dormant issue that pf
changes activate?
I don't know. I have posted the reverse map (new version) at patch #5201. If
it really fixes the symptoms,
URL:
http://gna.org/bugs/?22582
Summary: net_lookup_getaddrinfo() memory leak
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:47:25 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22583
Summary: luascript_func_add_valist() memory leak
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:48:51 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22585
Summary: Player handicaps memory leak
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:51:55 CEST
Category: ai
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22586
Summary: Unit types memory leak
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:54:10 CEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?22589
Summary: Player colors memory leak
Project: Freeciv
Submitted by: pepeto
Submitted on: dim. 07 sept. 2014 15:59:57 CEST
Category: general
Severity: 3 - Normal
Update of bug #22567 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.6.0
___
Follow-up Comment #8:
Reverting patch
Update of bug #22569 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?5187
Summary: generator_init_topology() cleanup
Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 06 sept. 2014 12:05:06 CEST
Category: general
Priority: 5 - Normal
Follow-up Comment #13, bug #21774 (project freeciv):
Savegames attached - I assume the 'quitidle' save is just from
the time of crash.
Could you say what unit were you moving when the crash happened?
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Follow-up Comment #2, bug #22576 (project freeciv):
I missed it when doing cleanup. Of course, the loop is not
correct.
But eligible=67, chosen=1 is suspicious. I wouldn't expect
chosen=1.
Beer too powerful! Do not take in account my wrong message.
URL:
http://gna.org/patch/?5191
Summary: send_path_orders() checks
Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 06 sept. 2014 17:56:39 CEST
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?5194
Summary: transport_from_tile() - unit_may_load_at(),
transporter_for_unit() takes an extra argument
Project: Freeciv
Submitted by: pepeto
Submitted on: sam. 06 sept. 2014 18:22:02 CEST
Update of bug #22578 (project freeciv):
Depends on: = patch #5194
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Update of bug #19882 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.4.4, 2.5.0, 2.6.0
URL:
http://gna.org/bugs/?22571
Summary: Client goto not able to handle move_rate=0,
moves_left0
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 08:42:03 CEST
Category: client
Follow-up Comment #12, bug #21932 (project freeciv):
Made a separate part for client goto fix at bug #22571.
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Update of bug #21932 (project freeciv):
Category:None = client
Status:None = Ready For Test
Planned Release: = 2.4.4, 2.5.0, 2.6.0
URL:
http://gna.org/bugs/?22572
Summary: Compilation warning in mapgen.c
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 09:46:12 CEST
Category: general
Severity: 3 - Normal
Hello Christian,
I have raised bug #22572 for this issue.
I think you should put this kind of report directly into bugs reports
instead of just sending a mail to the list, but be sure it will be
treated.
Regards,
Pepeto
Le jeudi 04 septembre 2014 à 20:37 +0200, Christian Knoke a écrit :
more
Follow-up Comment #5, bug #20618 (project freeciv):
New version for S2_4 and S2_5:
* Respect tabular format in savegames.
(file #22039, file #22040)
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Additional Item Attachment:
File name: S2_5_last_order_move_is_safe2.patch Size:4 KB
Update of patch #5158 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4726 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Planned Release: 2.6.0 = 2.5.0, 2.6.0
Update of bug #22566 (project freeciv):
Assigned to:None = pepeto
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URL:
http://gna.org/patch/?5174
Summary: Replace tech_leakage magic values by
enumerators/strings
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 13:37:50 CEST
Category: rulesets
Update of bug #22566 (project freeciv):
Category: client = general
Status:None = Ready For Test
Operating System:None = Any
Planned Release:
URL:
http://gna.org/patch/?5179
Summary: Fair island map generator: take directly in account
'tilesperplayer'
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 16:34:11 CEST
Category: general
URL:
http://gna.org/patch/?5180
Summary: Show map generator setting changes
Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 16:36:30 CEST
Category: general
Priority: 5 - Normal
Follow-up Comment #1, bug #22566 (project freeciv):
I remember to have observed it in 2.4.3 too.
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Follow-up Comment #2, bug #22567 (project freeciv):
AI is enable to handle the real unit type of a unit in S2_5. It would need
something like patch #4970.
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Update of bug #22560 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1, patch #5158 (project freeciv):
Patch update against current trunk.
(file #22025)
___
Additional Item Attachment:
File name: savegame_research_section2.patch Size:19 KB
Follow-up Comment #7, patch #5146 (project freeciv):
what this did to savegame compatibility? If new pre-game
scenario has generator = fair in the settings, how it loads
to 2.5.0-beta1?
Then it doesn't set the generator setting to fair, it keeps the current
value (no error message).
By an
Update of bug #22562 (project freeciv):
Category:None = general
Status:None = In Progress
Assigned to:None = pepeto
Follow-up Comment #3, patch #5100 (project freeciv):
New version:
* fix GUI update when handling the PLAYER_INFO packet.
(file #22007, file #22008)
___
Additional Item Attachment:
File name: S2_4_network_capability_tech_cost4.patch
Update of bug #21299 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: 2.4.4, 2.5.0, 2.6.0 = 2.6.0
Update of bug #22558 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?22564
Summary: in map_generate_fair_islands() [mapgen.c::3627]:
assertion '!done || single' failed
Project: Freeciv
Submitted by: pepeto
Submitted on: mer. 03 sept. 2014 15:04:28 CEST
Category
Update of bug #20618 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.6.0 = 2.4.4, 2.5.0, 2.6.0
___
Follow-up Comment #4:
New version for
Update of bug #22543 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #21327 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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