[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-30 Thread Jeffrey C. Jacobs
Follow-up Comment #5, bug #22273 (project freeciv): My fellow developers, I'm afraid I need your help again. I am trying to add a field for setting the unit's activity at the client level. I have code that checks a given activity value and then attempts to update the object. As far as I can tel

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Follow-up Comment #4, bug #22273 (project freeciv): Question for Project leaders: It's my understanding if I want to perform an action on a given unit, it's done through the "edit" object as of FC 2.4. As this is server code, is it legitimate to have this code if all one wants to do is legally m

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Additional Item Attachment, bug #22273 (project freeciv): File name: rev2.diff Size:3 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Additional Item Attachment, bug #22273 (project freeciv): File name: rev1.diff Size:1 KB ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [bug #22273] Add action to the Unit UserData as a property and method

2014-07-23 Thread Jeffrey C. Jacobs
Follow-up Comment #3, bug #22273 (project freeciv): Thanks for all your help. I now have the Lua script printing 7 for Sentry and 15 for Fortified. I'll try to get the bind-to-string code in there next. It might be a good idea for the final version to have an Activity object but for now baby st

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-22 Thread Jeffrey C. Jacobs
Follow-up Comment #4, bug #22375 (project freeciv): Thanks! Changing capital to got_first_city worked and I couldn't figure out how to specify a boolean true so I'll know for future it's a C-style TRUE, all caps. ___ Reply to this item at:

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-21 Thread Jeffrey C. Jacobs
Follow-up Comment #2, bug #22375 (project freeciv): I believe somehow the game when saved neglected to set the got_first_city= with no value under the [player0] group. I set this and the server can now load the file fine. But all the data for the original layout was lost. See new attachment. (

[Freeciv-Dev] [bug #22375] Unable to load test saved state

2014-07-21 Thread Jeffrey C. Jacobs
URL: Summary: Unable to load test saved state Project: Freeciv Submitted by: timehorse Submitted on: Mon 21 Jul 2014 05:54:04 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-15 Thread Jeffrey C. Jacobs
Follow-up Comment #5, bug #22341 (project freeciv): Part of the problem is the documentation for the has_base command says that it takes a name but doesn't explain what that name is so it's hard for the user to figure out what to put. The code does allow for this and an empty string crashes the s

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-14 Thread Jeffrey C. Jacobs
Additional Item Attachment, bug #22341 (project freeciv): File name: freeciv-T1429-Y03004-quitidle.sav.bz2 Size:722 KB ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-14 Thread Jeffrey C. Jacobs
URL: Summary: Lua script calling has_base crashes freeciv Project: Freeciv Submitted by: timehorse Submitted on: Mon 14 Jul 2014 09:41:57 PM UTC Category: general Severity: 5 -

[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali

2009-12-27 Thread Jeffrey C. Jacobs
URL: Summary: Incorrect information about Empire of Mali Project: Freeciv Submitted by: timehorse Submitted on: Monday 12/28/2009 at 02:54 Category: docs Severity: 2 - Minor