URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482
Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
-As the SDL version of Freeciv was first aimed at small screen
devices, I'd felt free to relocate the Message widget in this new
version as well as making it auto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
Attached patch incorporates the previous patches of this ticket and adds an
extra checkbox entry to the map options dialog for this option.
Additionally I made a minor update to the doc referring to the different
shortcut key combos
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40467
Am Donnerstag, 28. August 2008 02:26:02 schrieb Madeline Book:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40467
Of course, I would perfer if a translator could had
a look and possibly think of better abbreviations that
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
Am Sonntag, 24. August 2008 02:06:30 schrieb Christian Prochaska:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
[book - Sa 23. Aug 2008, 23:51:51]:
Generally I think it would be good if all clients used the
same
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40458
Am Mittwoch, 20. August 2008 05:17:28 schrieb Madeline Book:
the shortcut for
city worker output having been moved to ctrl-w).
(The sdl gui seems to be missing the city output toggle
shortcut...?)
Attached patch implements this
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
Am Mittwoch, 20. August 2008 05:17:28 schrieb Madeline Book:
Attached patch adds the display of the number of traderoutes
to both the full and small citybars. A view option controls
whether it is displayed (shortcut ctrl-t;
This
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
[EMAIL PROTECTED] - Sa 26. Jul 2008, 23:03:29]:
Hmmm, I can't remember if you can see the strongest unit inside ANY city
(sorry). I guess from a tactical/logical point of view it doesn't make
sense that you can see what the 'enemy'
Hello! There is a bug: if enemy founds a city on your territory and you
destroy this city, you will NEVER be able to get resourses from destroyed
city's square - it is no more your territory forever
Screenshots attached.
Hi,
Do you have a savegame for checking that? I failed to reproduce the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408
Oh, my bad actually. I didn't notice there was a ticket already describing
exactly the same bug as I was tackling with. ;) Your patch seems to be more
thoroughly cleaning up some messy code while I was just looking for a
quickdirty
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408
[EMAIL PROTECTED] - So 27. Jul 2008, 17:10:31]:
Depending on the order of packets being correct is, in general, very
bad. Each packet should be independent.
I agree on that so it is probably most sensible to let the apropiate
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40411
Hi,
well in my self compiled version of the 2.1.5 bundle (GTK client) the
irrigation works and is displayed correctly. As in the original civ the food
output can only exceed 2 if your current government system is neither anarchy
nor
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
tile_city() returns real current situation. Instead server should
send to client what player knows. Player may think there is a city in
fogged tile, when in reality city has been destroyed since last seen,
or new city has been
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386
Hi,
If you play a lot with islands (especially with the 1x1 tiny_isles option
activated) the overview map tend to look a little bit ugly with borders on,
since ocean tiles are marked with the color of the player owning the tiles
and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40374
Hi,
This feature may have been in the editor previously but is probably commented
out now, so I tried to implement it the proper way. With this patch you can
let cities build items like improvements and units while in editor mode by
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