Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier: -As the SDL version of Freeciv was first aimed at small screen devices, I'd felt free to relocate the Message widget in this new version as well as making it auto

Re: [Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-28 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 Attached patch incorporates the previous patches of this ticket and adds an extra checkbox entry to the map options dialog for this option. Additionally I made a minor update to the doc referring to the different shortcut key combos

Re: [Freeciv-Dev] (PR#40467) [Patch] Wonder status character in German translation

2008-08-27 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40467 Am Donnerstag, 28. August 2008 02:26:02 schrieb Madeline Book: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40467 Of course, I would perfer if a translator could had a look and possibly think of better abbreviations that

Re: [Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-24 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 Am Sonntag, 24. August 2008 02:06:30 schrieb Christian Prochaska: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 [book - Sa 23. Aug 2008, 23:51:51]: Generally I think it would be good if all clients used the same

[Freeciv-Dev] (PR#40458) [Patch] SDL GUI implementation of city output from #40213

2008-08-23 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40458 Am Mittwoch, 20. August 2008 05:17:28 schrieb Madeline Book: the shortcut for city worker output having been moved to ctrl-w). (The sdl gui seems to be missing the city output toggle shortcut...?) Attached patch implements this

Re: [Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-23 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 Am Mittwoch, 20. August 2008 05:17:28 schrieb Madeline Book: Attached patch adds the display of the number of traderoutes to both the full and small citybars. A view option controls whether it is displayed (shortcut ctrl-t; This

Re: [Freeciv-Dev] (PR#40407) Wishlist for Freeciv

2008-08-10 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407 [EMAIL PROTECTED] - Sa 26. Jul 2008, 23:03:29]: Hmmm, I can't remember if you can see the strongest unit inside ANY city (sorry).  I guess from a tactical/logical point of view it doesn't make sense that you can see what the 'enemy'

Re: [Freeciv-Dev] Freeciv - VERY annoynig gameplay bug

2008-08-06 Thread Nicolas R. Wadhwani
Hello! There is a bug: if enemy founds a city on your territory and you destroy this city, you will NEVER be able to get resourses from destroyed city's square - it is no more your territory forever Screenshots attached. Hi, Do you have a savegame for checking that? I failed to reproduce the

Re: [Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-08-04 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408 Oh, my bad actually. I didn't notice there was a ticket already describing exactly the same bug as I was tackling with. ;) Your patch seems to be more thoroughly cleaning up some messy code while I was just looking for a quickdirty

[Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-08-03 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408 [EMAIL PROTECTED] - So 27. Jul 2008, 17:10:31]: Depending on the order of packets being correct is, in general, very bad. Each packet should be independent. I agree on that so it is probably most sensible to let the apropiate

Re: [Freeciv-Dev] (PR#40411) Bug: irrigation has no effect

2008-07-28 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40411 Hi, well in my self compiled version of the 2.1.5 bundle (GTK client) the irrigation works and is displayed correctly. As in the original civ the food output can only exceed 2 if your current government system is neither anarchy nor

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-27 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 tile_city() returns real current situation. Instead server should send to client what player knows. Player may think there is a city in fogged tile, when in reality city has been destroyed since last seen, or new city has been

[Freeciv-Dev] (PR#40386) [Patch] overview border layers not on ocean tiles

2008-07-20 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386 Hi, If you play a lot with islands (especially with the 1x1 tiny_isles option activated) the overview map tend to look a little bit ugly with borders on, since ocean tiles are marked with the color of the player owning the tiles and

[Freeciv-Dev] (PR#40374) [Editor] build city improvements in the cityreport dialog

2008-07-13 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40374 Hi, This feature may have been in the editor previously but is probably commented out now, so I tried to implement it the proper way. With this patch you can let cities build items like improvements and units while in editor mode by