[Freeciv-Dev] [patch #8119] Sogdian nation

2017-02-25 Thread Andrzej M. Gorzym
URL: Summary: Sogdian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 25 Feb 2017 04:23:08 PM CET Category: rulesets Priority: 5 - Normal Statu

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-20 Thread J. M. Gorbach
Follow-up Comment #6, patch #6434 (project freeciv): > The scenario as it appears in the patch. Added separately to make it easier to have a quick look. It's very impressive. ___ Reply to this item at: _

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #6434 (project freeciv): My old scenario with cities... Maybe it's useful. (file #25335) ___ Additional Item Attachment: File name: europev2.6.sav Size:448 KB __

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-17 Thread J. M. Gorbach
Follow-up Comment #1, patch #6434 (project freeciv): Through Lua code? I.e. edit.create_city, edit.create_road.. ? ___ Reply to this item at: ___ Messaggio invia

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-08-26 Thread J. M. Gorbach
Follow-up Comment #27, patch #5306 (project freeciv): Finish it completely ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-08-25 Thread J. M. Gorbach
Follow-up Comment #25, patch #5306 (project freeciv): > I could update it for you. I could even finish it completely if you don't have the time to do so your self right now. Ok, thank you. ___ Reply to this item at:

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-31 Thread J. M. Gorbach
Follow-up Comment #20, patch #5306 (project freeciv): >If (2) you can't expel the unit > Ok... Enslave? Imprison? Murder? Hostage? Here (http://apolyton.net/wiki/Call_to_Power), there are interesting ideas (future?): * UNIT_ORDER_ENSLAVE_SETTLER * VOID DoFreeSlaves() > Frees the slaves in city. O

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-31 Thread J. M. Gorbach
Follow-up Comment #19, patch #5306 (project freeciv): >As you probably have noticed I'm not as quick to respond as I was earlier this week. I think I will be able to take time for a new review tomorrow afternoon. Don't worry if you don't have a new iteration by then. I'll probably have time for a

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-29 Thread J. M. Gorbach
Follow-up Comment #17, patch #5306 (project freeciv): >Why "WIN_" in event the names? Suggestions: E_UNIT_WAS_EXPELLED E_UNIT_DID_EXPEL Done. >Not sure what you mean here. If you want me to explain I need to know specifically what you want me to explain. Or did you ask me to finish do_expel_unit(

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-29 Thread J. M. Gorbach
Follow-up Comment #15, patch #5306 (project freeciv): >As stated in patch #6057, I would drop it completely from 3.0 already -> any code you do for it now would get wiped out before ever getting released. Perfect. >J. M. Gorbach: Do you want to skip the Xaw stuff? Yes, I want to skip

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-28 Thread J. M. Gorbach
Follow-up Comment #11, patch #5306 (project freeciv): >The variable names in do_expel_unit are confusing. I suggest using the words actor (for the unit doing the expulsion) and expelled (or target) in the variable names to make it clear who is who. Done (actor and target). >The even types E_MY_DI

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #9, patch #5306 (project freeciv): >+ || wanted_action == ACTION_EXPEL_UNIT) Done. >I think that sending it back to the same city the diplomat would have fled to (find_closest_city) is an acceptable alternative to sending it to the capital or to its home city. Capital? Done... I

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #7, patch #5306 (project freeciv): > Why would anyone become a veteran from expelling a unit? This will be used to let players expel diplomats they can't kill because of a peace treaty. Don't assume a battle here. It's my mistake. ___

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #6, patch #5306 (project freeciv): > Expelling a diplomat will send him home. My suggestion is to send him to his capital. (Capital of the expelled unit, not the capital of the unit doing the expulsion) This creates a corner case for players without a capital. You could add that

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #4, patch #5306 (project freeciv): ---I have a problem with capital, bool and struct... Maybe I've resolved the problem... I think it's here the reply, where I can transfer the unit in capital city. if (NULL == pcity && unit_list_size(unit_tile(pexpeller)->units) < 2 &&

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #3, patch #5306 (project freeciv): --You shouldn't do anything in server/rscompat.c. It is for adding rules that used to be hard coded to rulesets during ruleset version upgrade. Expel is a new action. Right! --Your changes in aiair.c and aitools.c don't belong there. Expel isn't

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-26 Thread J. M. Gorbach
Follow-up Comment #1, patch #5306 (project freeciv): - Are you interested in giving Expel Unit a try? It's a new action. Yes, I'm interested. (file #24666) ___ Additional Item Attachment: File name: expel_units.patch Size:21 K

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #6127 (project freeciv): Methods: (8) Road: rule_name and name_translation (9) Style: rule_name and name_translation (10) Specialist: rule_name, plural_translation and abbreviation_translation (file #24633) __

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-17 Thread J. M. Gorbach
Follow-up Comment #1, patch #6127 (project freeciv): Methods: (5) Extra: rule_name and name_translation (6) Nation Set: untranslated_name, rule_name, name_translation and description (7) Nation Group: untranslated_name, rule_name and name_translation (file #24632) _

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-16 Thread J. M. Gorbach
Additional Item Attachment, patch #6127 (project freeciv): File name: lua.patch Size:19 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-16 Thread J. M. Gorbach
URL: Summary: Lua improvements (methods and effects) + Resource Project: Freeciv Submitted by: gorb Submitted on: Thu 16 Jul 2015 10:17:29 AM UTC Category: general Priority: 3 -

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-12-28 Thread J. M. Gorbach
Follow-up Comment #5, bug #22082 (project freeciv): >Trunk version: boolean passed to lua script, default.lua outputting the message when appropriate. Very interesting, I read your patch. I have a question... Why 2 and not 3 in your patch? luascript_signal_create(fcl, "disaster", 2, and the s

[Freeciv-Dev] [patch #5597] civ2civ3: achievements

2014-12-23 Thread J. M. Gorbach
Follow-up Comment #1, patch #5597 (project freeciv): Nice idea. >I plan to add culture points and achievement to this ruleset, if you agree. So... Culture can be negative? I read something about Civ3 culture system, but I've never played Civ3. Maybe broke alliance, border friction or broke allianc

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-21 Thread J. M. Gorbach
Follow-up Comment #3, patch #5587 (project freeciv): >I wonder if there is a way to make that those "labeled tiles" have an effect on the game. It's a very interesting idea. This can create an exciting element that requires the player to adapt to the tactical situation! >My first idea was to find

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-05-25 Thread J. M. Gorbach
Follow-up Comment #1, bug #22082 (project freeciv): > Perhaps we can move the emission of the message to a default signal handler in default.lua instead, and make emitting the message ruleset Lua's responsibility? I agree. ___ Reply to thi

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-02-25 Thread J. M. Gorbach
Follow-up Comment #7, patch #4011 (project freeciv): >Are you recalculating the continents? Ehm... no, because I don't know where I have to look. I searched in the code *num_continents* and *last_num_continents*. Maybe I have to work in server/generator files (i.e. utilities.c) or in ai/default/ (

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-02-25 Thread J. M. Gorbach
Follow-up Comment #5, patch #4011 (project freeciv): In my patch from 'tile_change_terrain' to 'tile_set_terrain'. Fix... but when I turn Grassland into Ocean (resource: Whales). in begin_turn() [srv_main.c::881]: assertion 'cont < 0' failed. in begin_phase() [srv_main.c::972]: assertion 'cont <

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-02-25 Thread J. M. Gorbach
Follow-up Comment #4, patch #4011 (project freeciv): I checked another time... File: server/sanitycheck.c Function: static void check_map(const char *file, const char *function, int line) Specific: 193 SANITY_TILE(ptile, cont > 0); and 195 if (!is_ocean_tile(tile1)) { 196

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-01-04 Thread J. M. Gorbach
Follow-up Comment #3, patch #4011 (project freeciv): I checked another time... I added scripting lua (transform terrain -mountain- and place resource -gold-) in the scenario. If I turn ocean, deep ocean or lake in mountains, there are error messages. Same position, exactly on sanity_check(). If

[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread J. M. Gorbach
Follow-up Comment #9, bug #21239 (project freeciv): >My suggestion tries to make these waves of units a valid tactic, as we see in most wargames. I agree and if there is a possibility to control with Lua script these waves... it's very interesting. ___

[Freeciv-Dev] [patch #4034] The alans

2013-07-29 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #4034 (project freeciv): Excuse me, but some of your suggestions have been made by others. ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3361] Support web-links in helptexts

2013-07-18 Thread J. M. Gorbach
Follow-up Comment #5, patch #3361 (project freeciv): I've found: https://developer.gnome.org/pango/unstable/index.html and https://developer.gnome.org/pango/unstable/PangoMarkupFormat.html ___ Reply to this item at:

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2013-07-17 Thread J. M. Gorbach
URL: Summary: Lua: edit.change_terrain and edit.place_resource Project: Freeciv Submitted by: gorb Submitted on: Wed 17 Jul 2013 10:46:27 AM GMT Category: general Priority: 5 -

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-07-13 Thread J. M. Gorbach
Follow-up Comment #2, patch #3864 (project freeciv): >Please list here anything you think might still require changes to 2.5 savegame format. Savegame format includes map format? Because there is a thing about specials. >From Freeciv Wiki: ''Are not saved in scenario files rather they are randomiz

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2013-04-25 Thread J. M. Gorbach
Follow-up Comment #5, patch #3332 (project freeciv): I agree with bug #20695 and I ask to close this patch, because it's pointless. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3879] Remove "negated" reqs{} field in favor of something semantically nicer

2013-04-23 Thread J. M. Gorbach
Follow-up Comment #1, patch #3879 (project freeciv): >or by changing the word used to be something positive. I agree. >Note that the introduction of nreqs uses an entirely different mechanism than that suggested in patch #3332 The mechanism was wrong and my original idea was confuse. My purpose wa

[Freeciv-Dev] Can I un-static function?

2013-04-09 Thread M
I made scalable minimap for qt-client ( default is integer only, that one is fully scalable), but I had to draw viewport manually. For that I had to convert gui to overview position, but that function is static ( in overview_common.c), so I used gui to map conversion and then map to overview (

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2013-02-17 Thread J. M. Gorbach
Follow-up Comment #3, bug #20086 (project freeciv): >Does this patch also solve your problem? Yes, problem solve. Thanks! ___ Reply to this item at: ___ Messagg

[Freeciv-Dev] [patch #3625] Unit nationality

2013-01-28 Thread J. M. Gorbach
Follow-up Comment #1, patch #3625 (project freeciv): Great! :-) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2013-01-26 Thread J. M. Gorbach
Follow-up Comment #1, bug #20086 (project freeciv): >Is it possible increase the buf for s2_4? My scenario (lua script, ecc.) exceeds the value buf[65536]. (file #17029) ___ Additional Item Attachment: File name: europev2.5.sav.gz

[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched

2013-01-18 Thread J. M. Gorbach
Follow-up Comment #1, patch #3480 (project freeciv): > Should we provide this feature in client code (with option to disable those popups) for all rulesets? Yes :) ___ Reply to this item at:

[Freeciv-Dev] [patch #3422] Carian nation

2012-11-27 Thread Andrzej M. Gorzym
Follow-up Comment #2, patch #3422 (project freeciv): Other Carian flag by TheseusDeuteros (Alternate History Discussion Board user): http://www.alternatehistory.com/discussion/showpost.php?p=6917932&postcount=5674 Made at my request. (file #16804) _

[Freeciv-Dev] [patch #2014] Novgorodian nation

2012-11-25 Thread Andrzej M. Gorzym
Follow-up Comment #10, patch #2014 (project freeciv): What you think about this ? http://intrepidtee.deviantart.com/art/Novgorod-Republic-Flag-278146065 On this image's page there is no information about the wide copyright license. Author of this flag has been advised on the proposition. He probab

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-21 Thread J. M. Gorbach
Follow-up Comment #15, patch #3495 (project freeciv): >This last point is actually why I think this must be implemented in ruleset & C-code. Server must be aware of the fact that city will be founded to starting location before it assigns those locations. I agree.

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2012-08-20 Thread J. M. Gorbach
URL: Summary: in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed. Project: Freeciv Submitted by: gorb Submitted on: lun 20 ago 2012 13:47:20 GMT Category: general

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #13, patch #3495 (project freeciv): >Should it be inserted into tolua_game.pkg? Yes, it should be inserted into tolua_game.pkg and api_game_find.c ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #11, patch #3495 (project freeciv): > The function should be inserted on its own (separate function). After that you could change your function as follows. Congratulations! Working! You missed only: [...] if (nation_str == plr_nation_str) *then* return player end [...] without

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #9, patch #3495 (project freeciv): >Sorry about the confusion; I mean the function in comment #5 would be the currently missing function find.leader(nation_name) implemented in lua. The function find.player(player_name) could be implemented similar. I can't test it at the moment

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #7, patch #3495 (project freeciv): >According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this would be (if it is working) the missing function: Player find.leader (nation_name) It's not working. Original (working) local owner = find.player(0) Test (not working)

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-15 Thread J. M. Gorbach
Follow-up Comment #3, patch #3495 (project freeciv): >From server/scripting/api_server_edit.c: void api_edit_create_city(lua_State *L, Player *pplayer, Tile *ptile, const char *name) Is it possible add ''Nation_Type *pnation'' at the API? If it's not possible maybe cr

[Freeciv-Dev] [bug #20058] "Invalid string conversion from UTF-8 to CP1252" with Turkish leader name

2012-08-13 Thread J. M. Gorbach
Follow-up Comment #3, bug #20058 (project freeciv): >gorb, did/do you see a similar problem with previous Windows versions? No, I didn't/don't. ___ Reply to this item at:

[Freeciv-Dev] [bug #20058] "Invalid string conversion from UTF-8 to CP1252" with Turkish leader name

2012-08-12 Thread J. M. Gorbach
Additional Item Attachment, bug #20058 (project freeciv): File name: leaders.pngSize:12 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #20058] "Invalid string conversion from UTF-8 to CP1252" with Turkish leader name

2012-08-12 Thread J. M. Gorbach
Follow-up Comment #1, bug #20058 (project freeciv): >"Invalid string conversion from UTF-8 to CP1252." Today same problem with 2.4.0-beta1 Gtk Windows package: "Kriðjānis Valdemārs" (Latvian), "Džemal Bijedić" (Bosnia) and Dragoş (Moldavian). _

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-10 Thread J. M. Gorbach
Follow-up Comment #2, patch #3495 (project freeciv): >I used to insert in script.lua a function. Or in a scenario files between: [script] code=$ $ but it's not simply for novice. I have a scenario (Europe 350*350 - S_3) where I generate 617 cities at the start. The problem are nations! If I use

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-09 Thread J. M. Gorbach
Follow-up Comment #1, patch #3495 (project freeciv): I used to insert in script.lua a function. function city_nation_swedish() local owner = find.player(0) local Stockholm = find.tile(208,93) create_city(owner, Stockholm, 'Stockholm') end function turn_cb(turn, year) if turn

[Freeciv-Dev] [patch #3316] Celtic nation

2012-07-27 Thread Andrzej M. Gorzym
Follow-up Comment #3, patch #3316 (project freeciv): Probably it my final fixes, so can add. (file #16210) ___ Additional Item Attachment: File name: celtic.ruleset Size:3 KB __

[Freeciv-Dev] [patch #3409] Update British Isles scenario format

2012-07-21 Thread J. M. Gorbach
Follow-up Comment #2, patch #3409 (project freeciv): >Eiher we should update to S2_4 format, or wait stable S2_5 format. I don't know. Maybe there are other patch for S2_5. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3316] Celtic nation

2012-07-20 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #3316 (project freeciv): Some edits. (file #16138) ___ Additional Item Attachment: File name: celtic.ruleset Size:2 KB ___ Reply to this

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-07-19 Thread Andrzej M. Gorzym
Follow-up Comment #19, patch #2195 (project freeciv): Flag with modified Herulian shield. After modification looks some like Germanic ring symbol. (file #16136) ___ Additional Item Attachment: File name: gepid.svg Size

[Freeciv-Dev] [patch #2195] New Early Germanic nations

2012-07-19 Thread Andrzej M. Gorzym
Follow-up Comment #18, patch #2195 (project freeciv): Gepid ruleset updated. Names of cities are constructed in Gothic language. (file #16133) ___ Additional Item Attachment: File name: gepid.ruleset Size:3 KB __

[Freeciv-Dev] [patch #3428] Kara Koyunlu nation

2012-07-17 Thread Andrzej M. Gorzym
URL: Summary: Kara Koyunlu nation Project: Freeciv Submitted by: artaxes Submitted on: Tue 17 Jul 2012 05:33:41 PM CEST Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [patch #3427] Ak Koyunlu nation

2012-07-17 Thread Andrzej M. Gorzym
URL: Summary: Ak Koyunlu nation Project: Freeciv Submitted by: artaxes Submitted on: Tue 17 Jul 2012 04:36:40 PM CEST Category: rulesets Priority: 1 - Later St

[Freeciv-Dev] [patch #3426] Vinlandic nation

2012-07-17 Thread Andrzej M. Gorzym
URL: Summary: Vinlandic nation Project: Freeciv Submitted by: artaxes Submitted on: Tue 17 Jul 2012 01:49:07 PM CEST Category: rulesets Priority: 1 - Later Sta

[Freeciv-Dev] [patch #3423] Lydian nation

2012-07-15 Thread Andrzej M. Gorzym
URL: Summary: Lydian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 15 Jul 2012 07:01:56 PM CEST Category: rulesets Priority: 1 - Later Status

[Freeciv-Dev] [patch #3422] Carian nation

2012-07-15 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #3422 (project freeciv): Some edits. (file #16104) ___ Additional Item Attachment: File name: carian.ruleset Size:2 KB ___ Reply to this

[Freeciv-Dev] [patch #3422] Carian nation

2012-07-15 Thread Andrzej M. Gorzym
URL: Summary: Carian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 15 Jul 2012 05:48:19 PM CEST Category: rulesets Priority: 1 - Later Status

[Freeciv-Dev] [patch #2193] Ionian nation

2012-07-15 Thread Andrzej M. Gorzym
Follow-up Comment #5, patch #2193 (project freeciv): I have new concept about ancient Greek tribes. I'm going to create another three or four Greek rulesets - Achaean, Doric and Aeolic (and perhaps also Arcadian), no more. These tribes should be conflicted with the Greek ruleset in conflicts_with

[Freeciv-Dev] [patch #3421] Central Pomeranian nation

2012-07-15 Thread Andrzej M. Gorzym
URL: Summary: Central Pomeranian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 15 Jul 2012 03:19:35 PM CEST Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [patch #3416] Bruttian nation

2012-07-14 Thread Andrzej M. Gorzym
URL: Summary: Bruttian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 14 Jul 2012 09:30:13 PM CEST Category: rulesets Priority: 1 - Later Stat

[Freeciv-Dev] [patch #3415] Lucanian nation

2012-07-14 Thread Andrzej M. Gorzym
URL: Summary: Lucanian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 14 Jul 2012 07:40:21 PM CEST Category: rulesets Priority: 1 - Later Stat

[Freeciv-Dev] [patch #3414] Umbrian nation

2012-07-14 Thread Andrzej M. Gorzym
URL: Summary: Umbrian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 14 Jul 2012 03:06:15 PM CEST Category: rulesets Priority: 1 - Later Statu

[Freeciv-Dev] [patch #3413] Laz nation

2012-07-14 Thread Andrzej M. Gorzym
URL: Summary: Laz nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 14 Jul 2012 01:02:02 PM CEST Category: rulesets Priority: 1 - Later Status: N

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-11 Thread J. M. Gorbach
Follow-up Comment #17, patch #3377 (project freeciv): >- Huts were not added to generated map >- Set only those server settings that should have non-default value >- Removed "specials" from savegame.options as there's no map included at all >- Restored one changed string I applied the patch and t

[Freeciv-Dev] [bug #19919] When playing scenario, normal save creates scenario

2012-07-10 Thread J. M. Gorbach
Follow-up Comment #2, bug #19919 (project freeciv): >Tested my theories. Fix attached. Applied patch and bug seems fixed. ___ Reply to this item at: ___ Messaggi

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-10 Thread J. M. Gorbach
Follow-up Comment #15, patch #3377 (project freeciv): >That scenario has map already, server settings for generating one should not matter. Ok. Save and load tutorial.sav without errors. ___ Reply to this item at:

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-10 Thread J. M. Gorbach
Follow-up Comment #13, patch #3377 (project freeciv): Savegame format does't run for scenario files (ie. earth 160x90, etc.). Neither "mapsize", "FULLSIZE", "FULLSIZE" ? "size", , ? nor +"topology", "ISO|WRAPX", "ISO|WRAPX" ? +"mapsize", "XYSIZE", "XYSIZE" ? +"xsize", , ? +"ysize", , ?

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #12, patch #3377 (project freeciv): Now I use rev. 21480 and tutorial.sav start without errors :) ___ Reply to this item at: ___ Messaggio invi

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #11, patch #3377 (project freeciv): See bug #18476: allow to load games without a map (i.e. tutorial)? ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #10, patch #3377 (project freeciv): >More importantly, below minimum xsize and ysize settings were removed. Exactly! Anyway new format is very interesting, great job! ___ Reply to this item at:

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #8, patch #3377 (project freeciv): Applied patch: +"mapsize", "FULLSIZE", "FULLSIZE" +"size", 1, 1 I don't know, maybe it's my pc, but the same output. Now I use rev. 21471, last change jtn (2012-07-08 11:26:08 +0200). in map_init_topology() [map.c::332]: assertion 'MAP_WIDTH

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #5, patch #3377 (project freeciv): >I tried with british-isles-85x80-v2.80.sav (edit by hand) and start without problem. I made a mistake... British map doesn't start. Measure isn't 85x80, but 73x81. >I applied the patch, but... tutorial.sav doesn't start. I added a minimap at th

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #4, patch #3377 (project freeciv): >Which branch you used? It should be compatible with current freeciv TRUNK. I use rev. 21469 ___ Reply to this item at:

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #1, patch #3377 (project freeciv): >Any volunteers? I applied the patch, but... tutorial.sav don't start in map_init_topology() [map.c::332]: assertion 'MAP_WIDTH >= MAP_MIN_LINEAR_SIZE' failed. Segnalare questo messaggio a http://gna.org/projects/freeciv/ in map_init_topology()

[Freeciv-Dev] [patch #3361] Support web-links in helptexts

2012-07-06 Thread J. M. Gorbach
Follow-up Comment #3, patch #3361 (project freeciv): Maybe this library is useful: http://sourceforge.net/projects/bbcodelib/ ___ Reply to this item at: ___ Mess

[Freeciv-Dev] [patch #3375] Cilician nation

2012-07-06 Thread Andrzej M. Gorzym
URL: Summary: Cilician nation Project: Freeciv Submitted by: artaxes Submitted on: Fri 06 Jul 2012 03:31:06 PM CEST Category: rulesets Priority: 1 - Later Stat

[Freeciv-Dev] [patch #3373] Alanian nation

2012-07-06 Thread Andrzej M. Gorzym
URL: Summary: Alanian nation Project: Freeciv Submitted by: artaxes Submitted on: Fri 06 Jul 2012 11:55:08 AM CEST Category: rulesets Priority: 1 - Later Statu

[Freeciv-Dev] [patch #3372] Kamboja nation

2012-07-06 Thread Andrzej M. Gorzym
URL: Summary: Kamboja nation Project: Freeciv Submitted by: artaxes Submitted on: Fri 06 Jul 2012 09:16:25 AM CEST Category: rulesets Priority: 1 - Later Statu

[Freeciv-Dev] [patch #3358] Galatian nation

2012-07-02 Thread Andrzej M. Gorzym
URL: Summary: Galatian nation Project: Freeciv Submitted by: artaxes Submitted on: Mon 02 Jul 2012 03:18:00 PM CEST Category: rulesets Priority: 1 - Later Stat

Re: [Freeciv-Dev] [Freeciv-i18n] Nations in Freeciv (was: S2_4 nation updates)

2012-06-24 Thread Jos M. Maalderink
> Whew, I unleashed something here. Jos has found this discussion, but it > ought to have been on -dev as well as -i18n, so that other nation > contributors have a chance to join in. Yes. We should at least contact Andrzej. > I think there's two things here: whether all these nations are enhanci

[Freeciv-Dev] [patch #3338] Maeotian nation

2012-06-23 Thread Andrzej M. Gorzym
URL: Summary: Maeotian nation Project: Freeciv Submitted by: artaxes Submitted on: Sat 23 Jun 2012 09:49:34 PM CEST Category: rulesets Priority: 1 - Later Stat

[Freeciv-Dev] [patch #3315] Dacian nation

2012-06-23 Thread Andrzej M. Gorzym
Follow-up Comment #1, patch #3315 (project freeciv): Other flag based on Dacian shield from Wikimedia Commons. (file #15868) ___ Additional Item Attachment: File name: dacian.svg Size:7 KB

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread J. M. Gorbach
Follow-up Comment #2, patch #3332 (project freeciv): > Could you provide examples why you want the nreqs for each object type? Yes, I can, but only one object type: building, see patch #1341. Base, cities, government, road, nation and specialist are useless. I waste my time, but see gmake withou

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread J. M. Gorbach
URL: Summary: Negated requirements_vector Project: Freeciv Submitted by: gorb Submitted on: Mon 18 Jun 2012 06:41:10 PM GMT Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #3325 (project freeciv): You remember me, but I've spent months with #1339. Gmake result in SVN (rev. 21329) with your ruleset.c ruleset.c: In function 'load_government_names': ruleset.c:2488:24: error: 'MAX_NUM_USER_GOV_FLAGS' undeclared (first use in this function)

[Freeciv-Dev] [patch #3330] Varangian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Varangian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:57:38 AM CEST Category: rulesets Priority: 1 - Later Sta

[Freeciv-Dev] [patch #3329] Lusitanian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Lusitanian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:47:07 AM CEST Category: rulesets Priority: 1 - Later St

[Freeciv-Dev] [patch #3328] Cimmerian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Cimmerian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:43:23 AM CEST Category: rulesets Priority: 1 - Later Sta

[Freeciv-Dev] [patch #3327] Ranian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Ranian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:39:51 AM CEST Category: rulesets Priority: 1 - Later Status

[Freeciv-Dev] [patch #3318] Lycian nation

2012-06-02 Thread Andrzej M. Gorzym
URL: Summary: Lycian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 03 Jun 2012 12:15:47 AM CEST Category: rulesets Priority: 3 - Low Status:

[Freeciv-Dev] [patch #3317] Italian Greek nation

2012-06-02 Thread Andrzej M. Gorzym
URL: Summary: Italian Greek nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 03 Jun 2012 12:12:18 AM CEST Category: rulesets Priority: 3 - Low S

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