[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-08-07 Thread Marko Lindqvist
Follow-up Comment #6, patch #3417 (project freeciv):

With new client written from scratch we have an good opportunity to do things
in a new way compared to existing clients. From the talks in several forums,
one thing that always comes up, is how freeciv's 2D sprites based graphics
turn most users out, only some playing for nostalgic reasons (freeciv is like
games were in my childhood). So I could consider even 5.0 as minimum Qt
requirement once it (Qt5) comes out. Reason being that Qt3D will be part (not
just extension) of it
http://labs.qt.nokia.com/2012/04/11/qt-3d-and-qt5-qt4-news-and-releases/ Maybe
it would be useful for us?

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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-08-07 Thread Marko Lindqvist
Follow-up Comment #7, patch #3417 (project freeciv):

Also, how is compatibility between major Qt versions? If we develop Qt4
client, will it work in Qt5 too? It makes no sense to develop Qt4-only client
when world starts to move to Qt5.

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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-08-07 Thread mir3x
Follow-up Comment #8, patch #3417 (project freeciv):

Yeah, qt5 should be fully compatible with qt4, there is no much changes, btw
there should be  easy switch to openGL rendering instead X11 ( in qt4 ) but I
doubt if there would be any benefits from it, seems both are accelerated by
hardware, no idea how under windows.
On other hand I've read that sdl 2.0 is coming
http://www.phoronix.com/scan.php?page=news_itempx=MTE0MDU


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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-20 Thread Jacob Nevins
Follow-up Comment #5, patch #3417 (project freeciv):

As of patch #3424, Qt 4.7 is no longer a requirement -- it now builds fine on
my 4.6.2 system.

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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-14 Thread Jacob Nevins
URL:
  http://gna.org/patch/?3417

 Summary: Configure check for Qt version
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 00:19:02 2012
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Split out from patch #3367, based on a post by cazfi to freeciv-dev
http://mail.gna.org/public/freeciv-dev/2012-07/msg00431.html.

The newly fleshed out Qt code uses at least one feature from Qt 4.7, so needs
a configure check. The attached patch from cazfi adds one.



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File Attachments:


---
Date: Sun Jul 15 00:19:02 2012  Name: Qt47Check.patch  Size: 1kB   By: jtn
Qt configure check from cazfi
http://gna.org/patch/download.php?file_id=16091

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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-14 Thread Jacob Nevins
Follow-up Comment #1, patch #3417 (project freeciv):

Result of my testing:

configure bails out on my Qt 4.6.2 system, which is what we want, although the
error message could lead to headscratching:


checking Qt headers... not found
configure: error: selected client 'qt' cannot be built


config.log attached for reference, in case it's useful.

(file #16092)
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Additional Item Attachment:

File name: config.log Size:89 KB


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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-14 Thread Jacob Nevins
Follow-up Comment #3, patch #3417 (project freeciv):

 That placeholder isn't much useful, I'll remove it in next 
 patch, ok ? So maybe no need to increase qt version. 
OK, and I'd love to see the result of your work, but as Marko said in email,
don't feel you have to bend over backwards for compatibility -- it's OK to use
new Qt features if it makes things easier.

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[Freeciv-Dev] [patch #3417] Configure check for Qt version

2012-07-14 Thread anonymous
Follow-up Comment #4, patch #3417 (project freeciv):

Just a thought, but given that given that 5.0 is planned within next 3 months,
even if it turn out to be a disaster (due to excessive qml or otherwise) and
that qt client wasn't functional till now, is there a point of targeting
anything below 4.8 ?

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