http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
2009/9/5 Marko Lindqvist :
> 2009/5/4 Pepeto :
>>
>>> [cazf...@gmail.com - Mon May 04 12:31:15 2009]:
>>>
>>> 2007/10/18 Pepeto _ :
>>> >
>>> > My previous patches are wrong. It seems that global_init_tech, init_tech
>>> > and techlevel never
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
> [cazf...@gmail.com - Sam. Sep. 05 20:21:16 2009]:
>
>
> Can you make an updated patch?
>
>
> - ML
I could... I made techlevel giving free random techs more, like you
suggested.
Index: server/srv_main.c
=
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
2009/5/4 Pepeto :
>
>> [cazf...@gmail.com - Mon May 04 12:31:15 2009]:
>>
>> 2007/10/18 Pepeto _ :
>> >
>> > My previous patches are wrong. It seems that global_init_tech, init_tech
>> > and techlevel never worked well with team games, since
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
> [cazf...@gmail.com - Mon May 04 12:31:15 2009]:
>
> 2007/10/18 Pepeto _ :
> >
> > My previous patches are wrong. It seems that global_init_tech, init_tech
> > and techlevel never worked well with team games, since the team research
> > is
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
2007/10/18 Pepeto _ :
>
> My previous patches are wrong. It seems that global_init_tech, init_tech
> and techlevel never worked well with team games, since the team research
> is polled.
I have only read the patch, not tested.
- Why are y
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
My previous patches are wrong. It seems that global_init_tech, init_tech
and techlevel never worked well with team games, since the team research
is polled.
Index: server/srv_main.c
===
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
Patches attached for S2_0 and S2_1:
They just fix the problem.
I will make an other patch for S2_2 and trunk, replacing the (struct
player *) reference by (struct player_research *) when it is linked with
the technology code.
Index: server/
http://bugs.freeciv.org/Ticket/Display.html?id=20855 >
> [EMAIL PROTECTED] - Dim. Sep. 17 13:02:46 2006]:
>
> When starting a game with team play enabled (at least two players play
in
> the same team) game exits immediately after pressing a Start button on
the
> assertion:
>
> civserver: te