Re: [Freeciv-Dev] (PR#20855) Starting techs and team play

2009-09-07 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > 2009/9/5 Marko Lindqvist : > 2009/5/4 Pepeto : >> >>> [cazf...@gmail.com - Mon May 04 12:31:15 2009]: >>> >>> 2007/10/18 Pepeto _ : >>> > >>> > My previous patches are wrong. It seems that global_init_tech, init_tech >>> > and techlevel never

[Freeciv-Dev] (PR#20855) Starting techs and team play

2009-09-05 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > > [cazf...@gmail.com - Sam. Sep. 05 20:21:16 2009]: > > > Can you make an updated patch? > > > - ML I could... I made techlevel giving free random techs more, like you suggested. Index: server/srv_main.c =

Re: [Freeciv-Dev] (PR#20855) Starting techs and team play

2009-09-05 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > 2009/5/4 Pepeto : > >> [cazf...@gmail.com - Mon May 04 12:31:15 2009]: >> >> 2007/10/18 Pepeto _ : >> > >> > My previous patches are wrong. It seems that global_init_tech, init_tech >> > and techlevel never worked well with team games, since

[Freeciv-Dev] (PR#20855) Starting techs and team play

2009-05-04 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > > [cazf...@gmail.com - Mon May 04 12:31:15 2009]: > > 2007/10/18 Pepeto _ : > > > > My previous patches are wrong. It seems that global_init_tech, init_tech > > and techlevel never worked well with team games, since the team research > > is

Re: [Freeciv-Dev] (PR#20855) Starting techs and team play

2009-05-04 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > 2007/10/18 Pepeto _ : > > My previous patches are wrong. It seems that global_init_tech, init_tech > and techlevel never worked well with team games, since the team research > is polled. I have only read the patch, not tested. - Why are y

[Freeciv-Dev] (PR#20855) Starting techs and team play

2007-10-18 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > My previous patches are wrong. It seems that global_init_tech, init_tech and techlevel never worked well with team games, since the team research is polled. Index: server/srv_main.c ===

[Freeciv-Dev] (PR#20855) Starting techs and team play

2007-10-18 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > Patches attached for S2_0 and S2_1: They just fix the problem. I will make an other patch for S2_2 and trunk, replacing the (struct player *) reference by (struct player_research *) when it is linked with the technology code. Index: server/

[Freeciv-Dev] (PR#20855) Starting techs and team play

2007-10-18 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20855 > > [EMAIL PROTECTED] - Dim. Sep. 17 13:02:46 2006]: > > When starting a game with team play enabled (at least two players play in > the same team) game exits immediately after pressing a Start button on the > assertion: > > civserver: te