http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
These are a few other handicap-related tickets, for reference:
http://bugs.freeciv.org/Ticket/Display.html?id=3955
http://bugs.freeciv.org/Ticket/Display.html?id=9604
http://bugs.freeciv.org/Ticket/Display.html?id=12546
http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> About changing rules, attached is untested patch that halves
> firepower for novice AI.
Not tested, but it breaks victory probability calcultations at client side.
However, main pr
http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
>
> On 1/19/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > I suggest we cripple "novice" further so that it becomes what pl
http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
On 1/19/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> I suggest we cripple "novice" further so that it becomes what players
> expect it to be: something that even a novice can stand a chance
> against. It should build sparser empires, exp
http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
Many players are still struggling to get the upper hand over even the
easiest AI, as evident in for example a very active forum thread
called: "Novice" AI can still kick my ass. To make a long story short,
players are getting slaughtered by n