[Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-19 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34032 > These are a few other handicap-related tickets, for reference: http://bugs.freeciv.org/Ticket/Display.html?id=3955 http://bugs.freeciv.org/Ticket/Display.html?id=9604 http://bugs.freeciv.org/Ticket/Display.html?id=12546

Re: [Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-19 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34032 > On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > About changing rules, attached is untested patch that halves > firepower for novice AI. Not tested, but it breaks victory probability calcultations at client side. However, main pr

Re: [Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-18 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34032 > On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=34032 > > > On 1/19/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > I suggest we cripple "novice" further so that it becomes what pl

Re: [Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-18 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=34032 > On 1/19/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > I suggest we cripple "novice" further so that it becomes what players > expect it to be: something that even a novice can stand a chance > against. It should build sparser empires, exp

[Freeciv-Dev] (PR#34032) wishlist: further cripple novice AI

2007-01-18 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=34032 > Many players are still struggling to get the upper hand over even the easiest AI, as evident in for example a very active forum thread called: "Novice" AI can still kick my ass. To make a long story short, players are getting slaughtered by n