Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Christian Prochaska wrote: > As I understand it, the read was successful, but while the received data > is being handled, the connection gets lost, which gets detected when > trying to send data to the server in request_new_unit_activity().

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [cproc - Mo 23. Jun 2008, 20:09:02]: > > SDL is used for sound output and on Windows the main() function is > wrapped by SDL_main() which does some Windows-specific initialization. > Actually, the client's main() function gets renamed to

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [EMAIL PROTECTED] - Mo 23. Jun 2008, 15:54:33]: > > Maybe I miss something, but: your backtrace in this ticket shows the > crash happening on a successful read, not on a write error. It also > shows SDL and GTK code being mixed together

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [EMAIL PROTECTED] - Mo 23. Jun 2008, 15:43:02]: > > Christian Prochaska wrote: > > > > The crash happens on Windows (GTK+ client) after ending the turn and > > after the server cuts the connection "due to lagging player" while > the > > cl

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Maybe I miss something, but: your backtrace in this ticket shows the crash happening on a successful read, not on a write error. It also shows SDL and GTK code being mixed together, what's up with that? -jason _

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Christian Prochaska wrote: > > The crash happens on Windows (GTK+ client) after ending the turn and > after the server cuts the connection "due to lagging player" while the > client is busy for some seconds. When the client detects the lost >

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-23 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > [EMAIL PROTECTED] - So 22. Jun 2008, 19:09:56]: > > I can't reproduce the crash here with S2_0. On loading the game and > ending turn a time or two, the game ends. What client is used to get > the crash and what is necessary to do othe

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > I can't reproduce the crash here with S2_0. On loading the game and ending turn a time or two, the game ends. What client is used to get the crash and what is necessary to do other than just end turn? -jason __

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2008-06-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > Christian Prochaska wrote: > The 2.0.9 uninstaller deletes only files installed by itself, so the > savegames should still be where they were stored (by default in the game > directory - C:\Program Files\Freeciv-2.0.9-gtk2 or C:\Program > Fi

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2007-08-18 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > On 8/18/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > > http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > > As a side note, when running the server separately, it showed this output: > > 1: Dangerous danger[0] (20180936) in Be

Re: [Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2007-08-18 Thread [EMAIL PROTECTED]
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > On 8/18/07, Christian Prochaska <[EMAIL PROTECTED]> wrote: > > > http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > > backtrace: > > Program received signal SIGSEGV, Segmentation fault. ok, so it's a real bug. I loaded the savegame in

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2007-08-18 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > As a side note, when running the server separately, it showed this output: 1: Dangerous danger[0] (20180936) in Bethlehem. Beware of overflow. 1: Dangerous danger[0] (22214694) in Stoke-on-Trent. Beware of overflow. 1: Dangerous danger[0]

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2007-08-18 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > backtrace: Program received signal SIGSEGV, Segmentation fault. tile_to_canvas_pos (canvas_x=0x22f6e8, canvas_y=0x22f6ec, ptile=0x7d321b0) at mapview_common.c:277 277 in mapview_common.c (gdb) bt full #0 tile_to_canvas_pos (canvas_x

[Freeciv-Dev] (PR#39582) 2.0.9: crash at end of turn

2007-08-18 Thread Christian Prochaska
http://bugs.freeciv.org/Ticket/Display.html?id=39582 > > Hi, > > I had a freeciv saved game that I could load, but upon clicking End turn, > freeciv 2.0.9 would crash eventually. > In order to see whether the problem was solved in a newer version I > installed 2.1.0.beta4. I first uninstalled 2.