Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: On Dec 1, 2007 12:13 PM, Karl Goetz kamping_kaiser wrote: Freeciv: 2.1 apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been selected. This has happened in multiple cities, both built by me or conquered. This is the correct behavior. You have to build a _settler_ to disband the city. Could you build settler when you know engineers? This behavior seems to be buggy for me - city of N size _should_ be destroyed when build any unit with population cost = N. -- Thanks, evyscr ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: On Dec 1, 2007 12:13 PM, Karl Goetz kamping_kaiser wrote: Freeciv: 2.1 apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been selected. This has happened in multiple cities, both built by me or conquered. This is the correct behavior. You have to build a _settler_ to disband the city. Could you build settler when you know engineers? This behavior seems to be buggy for me - city of N size _should_ be destroyed when build any unit with population cost = N. In the CivII rulset I'm sure that is the case. In the default there is a new unit called worker that is obsoleted by egineers and these units doesn't require population to be built, settlers are never obsoleted and do require population to be built. -- /emj ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote: On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov evyscr wrote: On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: On Dec 1, 2007 12:13 PM, Karl Goetz kamping_kaiser wrote: [skip/] when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been selected. This has happened in multiple cities, both built by me or conquered. This is the correct behavior. You have to build a _settler_ to disband the city. Could you build settler when you know engineers? This behavior seems to be buggy for me - city of N size _should_ be destroyed when build any unit with population cost = N. In the CivII rulset I'm sure that is the case. In the default there is a new unit called worker that is obsoleted by egineers and these units doesn't require population to be built, settlers are never obsoleted and do require population to be built. Surely you're right (and the code is right too.) Could this be a documentation problem? I haven't found such possibility. All the entries of 'disband city' in .po are about settlers only (which is bad for me, but this is another story.) So, Karl, I ask you why you decide that building engineer should cost 1 population? Was it somewhere in docs or just by analogy with Civ2 rules? (I'm dancing with civ2 ruleset now, so this is my reason of fail.) -- Thanks, evyscr ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Mon, 2007-12-10 at 09:58 -0800, Egor Vyscrebentsov wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote: Could you build settler when you know engineers? This behavior seems to be buggy for me - city of N size _should_ be destroyed when build any unit with population cost = N. In the CivII rulset I'm sure that is the case. In the default there is a new unit called worker that is obsoleted by egineers and these units doesn't require population to be built, settlers are never obsoleted and do require population to be built. Surely you're right (and the code is right too.) Could this be a documentation problem? I haven't found such possibility. All the entries of 'disband city' in .po are about settlers only (which is bad for me, but this is another story.) So, Karl, I ask you why you decide that building engineer should cost 1 population? Was it somewhere in docs or just by analogy with Civ2 rules? (I'm dancing with civ2 ruleset now, so this is my reason of fail.) it was probably caused by my memories from playing Civ2, and Civ2:Test of Time. not sure if it would be worth meantioning in the engineer description that it wont disband, for civers who forget its not entirely the same ;) kk ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 On Dec 1, 2007 12:13 PM, Karl Goetz [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Freeciv: 2.1 apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been selected. This has happened in multiple cities, both built by me or conquered. karl This is the correct behavior. You have to build a _settler_ to disband the city. ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 Freeciv: 2.1 apt-cache policy freeciv-data freeciv-data: Installed: 2.1.0-1 Candidate: 2.1.0-1 when building an engineer in a city with a population of 1, the city is not disbanded. the 'disband city' tickbox in 'settings' has been selected. This has happened in multiple cities, both built by me or conquered. karl ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev