Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-10 Thread Egor Vyscrebentsov

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 

On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote:

 On Dec 1, 2007 12:13 PM, Karl Goetz kamping_kaiser wrote:
 
  Freeciv: 2.1
  apt-cache policy freeciv-data
  freeciv-data:
Installed: 2.1.0-1
Candidate: 2.1.0-1
 
  when building an engineer in a city with a population of 1, the city is
  not disbanded. the 'disband city' tickbox in 'settings' has been
  selected.
  This has happened in multiple cities, both built by me or conquered.

 This is the correct behavior. You have to build a _settler_ to disband the 
 city.

Could you build settler when you know engineers?
This behavior seems to be buggy for me - city of N size _should_ be destroyed
when build any unit with population cost = N.

-- 
Thanks, evyscr



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Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-10 Thread Erik Johansson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 

On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 

 On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote:
 
  On Dec 1, 2007 12:13 PM, Karl Goetz kamping_kaiser wrote:
  
   Freeciv: 2.1
   apt-cache policy freeciv-data
   freeciv-data:
 Installed: 2.1.0-1
 Candidate: 2.1.0-1
  
   when building an engineer in a city with a population of 1, the city is
   not disbanded. the 'disband city' tickbox in 'settings' has been
   selected.
   This has happened in multiple cities, both built by me or conquered.
 
  This is the correct behavior. You have to build a _settler_ to disband the 
  city.

 Could you build settler when you know engineers?
 This behavior seems to be buggy for me - city of N size _should_ be destroyed
 when build any unit with population cost = N.


In the CivII rulset I'm sure that is the case. In the default there is
a new unit called worker that is obsoleted by egineers and these units
doesn't require population to be built, settlers are never obsoleted
and do require population to be built.



-- 
/emj



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Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-10 Thread Egor Vyscrebentsov

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 

On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote:

 On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov evyscr wrote:
 
  On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote:
  
   On Dec 1, 2007 12:13 PM, Karl Goetz kamping_kaiser wrote:
[skip/]
when building an engineer in a city with a population of 1, the city is
not disbanded. the 'disband city' tickbox in 'settings' has been
selected.
This has happened in multiple cities, both built by me or conquered.
  
   This is the correct behavior. You have to build a _settler_ to disband 
   the city.
 
  Could you build settler when you know engineers?
  This behavior seems to be buggy for me - city of N size _should_ be 
  destroyed
  when build any unit with population cost = N.

 In the CivII rulset I'm sure that is the case. In the default there is
 a new unit called worker that is obsoleted by egineers and these units
 doesn't require population to be built, settlers are never obsoleted
 and do require population to be built.

Surely you're right (and the code is right too.)
Could this be a documentation problem? I haven't found such possibility.
All the entries of 'disband city' in .po are about settlers only (which is bad
for me, but this is another story.)
So, Karl, I ask you why you decide that building engineer should cost 1 
population?
Was it somewhere in docs or just by analogy with Civ2 rules?
(I'm dancing with civ2 ruleset now, so this is my reason of fail.)

-- 
Thanks, evyscr



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Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-10 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 

On Mon, 2007-12-10 at 09:58 -0800, Egor Vyscrebentsov wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 
 
 On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote:
   Could you build settler when you know engineers?
   This behavior seems to be buggy for me - city of N size _should_ be 
   destroyed
   when build any unit with population cost = N.
 
  In the CivII rulset I'm sure that is the case. In the default there is
  a new unit called worker that is obsoleted by egineers and these units
  doesn't require population to be built, settlers are never obsoleted
  and do require population to be built.
 
 Surely you're right (and the code is right too.)
 Could this be a documentation problem? I haven't found such possibility.
 All the entries of 'disband city' in .po are about settlers only (which is bad
 for me, but this is another story.)
 So, Karl, I ask you why you decide that building engineer should cost 1 
 population?
 Was it somewhere in docs or just by analogy with Civ2 rules?
 (I'm dancing with civ2 ruleset now, so this is my reason of fail.)

it was probably caused by my memories from playing Civ2, and Civ2:Test
of Time.
not sure if it would be worth meantioning in the engineer description
that it wont disband, for civers who forget its not entirely the same ;)
kk

 




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Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-01 Thread Daniel Markstedt

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 

On Dec 1, 2007 12:13 PM, Karl Goetz [EMAIL PROTECTED] wrote:

 URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 


 Freeciv: 2.1
 apt-cache policy freeciv-data
 freeciv-data:
   Installed: 2.1.0-1
   Candidate: 2.1.0-1

 when building an engineer in a city with a population of 1, the city is
 not disbanded. the 'disband city' tickbox in 'settings' has been
 selected.
 This has happened in multiple cities, both built by me or conquered.
 karl



This is the correct behavior. You have to build a _settler_ to disband the city.

 ~Daniel



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[Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-11-30 Thread Karl Goetz

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 


Freeciv: 2.1
apt-cache policy freeciv-data
freeciv-data:
  Installed: 2.1.0-1
  Candidate: 2.1.0-1

when building an engineer in a city with a population of 1, the city is
not disbanded. the 'disband city' tickbox in 'settings' has been
selected.
This has happened in multiple cities, both built by me or conquered.
karl



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