<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: > > > > On Dec 1, 2007 12:13 PM, Karl Goetz <kamping_kaiser> wrote: > > > > > > Freeciv: 2.1 > > > apt-cache policy freeciv-data > > > freeciv-data: > > > Installed: 2.1.0-1 > > > Candidate: 2.1.0-1 > > > > > > when building an engineer in a city with a population of 1, the city is > > > not disbanded. the 'disband city' tickbox in 'settings' has been > > > selected. > > > This has happened in multiple cities, both built by me or conquered. > > > > This is the correct behavior. You have to build a _settler_ to disband the > > city. > > Could you build settler when you know engineers? > This behavior seems to be buggy for me - city of N size _should_ be destroyed > when build any unit with population cost >= N. > In the CivII rulset I'm sure that is the case. In the default there is a new unit called worker that is obsoleted by egineers and these units doesn't require population to be built, settlers are never obsoleted and do require population to be built. -- /emj _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev