<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote: > On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov <evyscr> wrote: > > > > On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: > > > > > > On Dec 1, 2007 12:13 PM, Karl Goetz <kamping_kaiser> wrote: [skip/] > > > > when building an engineer in a city with a population of 1, the city is > > > > not disbanded. the 'disband city' tickbox in 'settings' has been > > > > selected. > > > > This has happened in multiple cities, both built by me or conquered. > > > > > > This is the correct behavior. You have to build a _settler_ to disband > > > the city. > > > > Could you build settler when you know engineers? > > This behavior seems to be buggy for me - city of N size _should_ be > > destroyed > > when build any unit with population cost >= N. > > In the CivII rulset I'm sure that is the case. In the default there is > a new unit called worker that is obsoleted by egineers and these units > doesn't require population to be built, settlers are never obsoleted > and do require population to be built. Surely you're right (and the code is right too.) Could this be a documentation problem? I haven't found such possibility. All the entries of 'disband city' in .po are about settlers only (which is bad for me, but this is another story.) So, Karl, I ask you why you decide that building engineer should cost 1 population? Was it somewhere in docs or just by analogy with Civ2 rules? (I'm dancing with civ2 ruleset now, so this is my reason of fail.) -- Thanks, evyscr _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
