<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >

On Mon, 2007-12-10 at 09:58 -0800, Egor Vyscrebentsov wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
> 
> On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote:
> > > Could you build settler when you know engineers?
> > > This behavior seems to be buggy for me - city of N size _should_ be 
> > > destroyed
> > > when build any unit with population cost >= N.
> >
> > In the CivII rulset I'm sure that is the case. In the default there is
> > a new unit called worker that is obsoleted by egineers and these units
> > doesn't require population to be built, settlers are never obsoleted
> > and do require population to be built.
> 
> Surely you're right (and the code is right too.)
> Could this be a documentation problem? I haven't found such possibility.
> All the entries of 'disband city' in .po are about settlers only (which is bad
> for me, but this is another story.)
> So, Karl, I ask you why you decide that building engineer should cost 1 
> population?
> Was it somewhere in docs or just by analogy with Civ2 rules?
> (I'm dancing with civ2 ruleset now, so this is my reason of fail.)

it was probably caused by my memories from playing Civ2, and Civ2:Test
of Time.
not sure if it would be worth meantioning in the engineer description
that it wont disband, for civers who forget its not entirely the same ;)
kk

> 




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