<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Mon, 2007-12-10 at 09:58 -0800, Egor Vyscrebentsov wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > On Mon, 10 Dec 2007 03:38:47 -0800 Erik Johansson wrote: > > > Could you build settler when you know engineers? > > > This behavior seems to be buggy for me - city of N size _should_ be > > > destroyed > > > when build any unit with population cost >= N. > > > > In the CivII rulset I'm sure that is the case. In the default there is > > a new unit called worker that is obsoleted by egineers and these units > > doesn't require population to be built, settlers are never obsoleted > > and do require population to be built. > > Surely you're right (and the code is right too.) > Could this be a documentation problem? I haven't found such possibility. > All the entries of 'disband city' in .po are about settlers only (which is bad > for me, but this is another story.) > So, Karl, I ask you why you decide that building engineer should cost 1 > population? > Was it somewhere in docs or just by analogy with Civ2 rules? > (I'm dancing with civ2 ruleset now, so this is my reason of fail.) it was probably caused by my memories from playing Civ2, and Civ2:Test of Time. not sure if it would be worth meantioning in the engineer description that it wont disband, for civers who forget its not entirely the same ;) kk > _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
