Update of bug #20361 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #12, bug #20361 (project freeciv):
Where this needs more consideration is the experimental ruleset.
If the defender is on a tile that the attacker could not enter
except via road, then totally negating the road will make the
defender unreachable.
I don't think this
Update of bug #20361 (project freeciv):
Operating System: Microsoft Windows = Any
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http://gna.org/bugs/?20361
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Follow-up Comment #13, bug #20361 (project freeciv):
Will the committed fix need adjusting once cardinal-move-only
roads/rivers exist?
I don't think so. The last part of the path is considered as a single move
only if the move was previously possible.
Update of bug #20361 (project freeciv):
Planned Release:2.4.0, 2.5.0 = 2.3.5, 2.4.0, 2.5.0
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Follow-up Comment #8:
Attaching better version: consider the last move of the path as a constant
single move when
Update of bug #20361 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #6:
This patch should solve your problem.
(file #17180)
Follow-up Comment #5, bug #20361 (project freeciv):
That's actually pretty good. Any reasonable defender will certainly attempt
to negate the road using mines, caltrops, etc. In general, we want the
attacker to remain in place after the assault. The added movement point cost
from having to
Follow-up Comment #3, bug #20361 (project freeciv):
to bring more light into it - pathfinder does not check whether targeted
square is occupied, it only checks best way to that square
from my long observation, best metod to avoid failed gotot+attack is use it to
go best position near unit and
Follow-up Comment #4, bug #20361 (project freeciv):
That could be done by treating the final step (onto the enemy-occupied tile)
as having the same movement cost regardless of direction - basically, ignore
roads and rivers on enemy-occupied tiles.
URL:
http://gna.org/bugs/?20361
Summary: Pathfinding may prefer move+attack to simply
attacking adjacent target
Project: Freeciv
Submitted by: brilliand
Submitted on: Mon 10 Dec 2012 09:49:56 AM GMT
Category: general
Follow-up Comment #1, bug #20361 (project freeciv):
I assume the relevant difference between the Musketeer and the Dragoon is that
the Musketeer only has one movement point, so the Dragoon could afford to move
before attacking. The problem is, that the pathfinder is optimized to use
less
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