[Freeciv-Dev] [bug #20547] Client-side time machine

2013-06-12 Thread Bernd Jendrissek
Follow-up Comment #2, bug #20547 (project freeciv): >Do you really want to coordinate all those engineers yourself? Orthogonal issues: with 1000 engineers, no, I shouldn't want to. But this feature idea (calling it a "request" seems a bit strong) is unashamedly a micromanagement aid that would be

[Freeciv-Dev] [bug #20547] Client-side time machine

2013-06-11 Thread anonymous
Follow-up Comment #1, bug #20547 (project freeciv): Do you really want to coordinate all those engineers yourself? I would rather like to set a goal for each tile (needs road, rail, mine, irrigation or farmland and change to type X) and then set all the engineers to auto-worker. The auto-worker w

[Freeciv-Dev] [bug #20547] Client-side time machine

2013-02-21 Thread Bernd Jendrissek
URL: Summary: Client-side time machine Project: Freeciv Submitted by: berndj Submitted on: Thu Feb 21 12:45:08 2013 Category: client Severity: 1 - Wish Priority: