[Freeciv-Dev] [bug #20700] assert (index) = 0 (index) MAP_INDEX_SIZE failed

2013-04-05 Thread Marko Lindqvist
Update of bug #20700 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20700] assert (index) = 0 (index) MAP_INDEX_SIZE failed

2013-04-03 Thread Marko Lindqvist
Follow-up Comment #4, bug #20700 (project freeciv): After total of about 45 hours of autogame execution I've both confirmed that the issue was the one I noticed, and the already submitted patch seems to work. (Change comes to play first time much earlier where even the old code luckily didn't

[Freeciv-Dev] [bug #20700] assert (index) = 0 (index) MAP_INDEX_SIZE failed

2013-04-01 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20700 Summary: assert (index) = 0 (index) MAP_INDEX_SIZE failed Project: Freeciv Submitted by: cazfi Submitted on: Tue 02 Apr 2013 02:05:14 AM EEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #20700] assert (index) = 0 (index) MAP_INDEX_SIZE failed

2013-04-01 Thread Marko Lindqvist
Follow-up Comment #2, bug #20700 (project freeciv): I don't know if it's the problem I'm seeing, but there's apparent problem with the code when multiple units are being sold. If there's both transport and its cargo in the list of potential units to sell, selling transport first will cause, due

[Freeciv-Dev] [bug #20700] assert (index) = 0 (index) MAP_INDEX_SIZE failed

2013-04-01 Thread Marko Lindqvist
Update of bug #20700 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.5, 2.4.0, 2.5.0