[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-29 Thread Marko Lindqvist
Update of patch #3815 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #11, patch #3815 (project freeciv):

S2_4 version

(file #17837)
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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-24 Thread Jacob Nevins
Follow-up Comment #9, patch #3815 (project freeciv):

 Old description is redundant, but is it still something that 
 makes people to realize the difference between Ocean and Deep 
 Ocean while they are less likely to spot that unit class lists 
 differ?
I agree. I think it's worth keeping the Deep Ocean text the way it is, but
still removing the redundancy from the Ocean/Lake descriptions. New trunk
patch attached.

(file #17825)
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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-24 Thread Marko Lindqvist
Follow-up Comment #10, patch #3815 (project freeciv):

While we have no formal string freeze for beta2, I'd leave out patch that
*only* changes texts (i.e, is not doing it as part of larger bugfix) now that
we have 100% translations.

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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-09 Thread Emmet Hikory
Follow-up Comment #5, patch #3815 (project freeciv):

The attached files provide one possible adjustment to the static helptexts for
S2_4 and trunk.  In trunk, I did not remove the phrases Planet's radiation
makes it impossible for Earthly organisms to survive here., Burrowing units
are unable to burrow through these mountains., or No ship without special
equipment can enter. for the alien ruleset as they were phrased in the
negative, and I thought they added a nice flavour and sense of environment
beyond their value as indicators of nativity.  Similarly, one could add
Trireme captains fear swamping by the heavy seas, and will not enter. or so
to the Deep Ocean texts for classic/experimental/multiplayer, enriching the
storyline of the ruleset without overloading the nativity data provided by
this patch.

(file #17723, file #17724)
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File name: quick-terrain-nativity-static-help-changes.S2_4.patch Size:4 KB
File name: quick-terrain-nativity-static-help-changes.patch Size:4 KB


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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-09 Thread Marko Lindqvist
Follow-up Comment #8, patch #3815 (project freeciv):

I committed the helptext generation part, but would really like more opinions
of the changes to static texts. Old description is redundant, but is it still
something that makes people to realize the difference between Ocean and Deep
Ocean while they are less likely to spot that unit class lists differ?

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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-07 Thread Marko Lindqvist
Follow-up Comment #4, patch #3815 (project freeciv):

- S2_4 version that compiles

We may want to change static helptexts for some terrains too. Now Ocean
helptext redundantly mentions that it can be traveled by sea and trireme
units, and deep ocean points out that trireme cannot travel there.

(file #17694)
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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-01 Thread Marko Lindqvist
Update of patch #3815 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = cazfi  

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Follow-up Comment #1:

Usually jtn has had the last say in help changes, but OTOH he may be busy with
other things. Feel free to take this ticket from me if you want. Either way is
fine by me.

I think S2_4 would benefit from such a help improvement.

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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-01 Thread Emmet Hikory
Follow-up Comment #2, patch #3815 (project freeciv):

I didn't mean to rush processing of this patch with the comment in patch #3816
, rather I just wanted to provide a hint for testing, as when I checked the
submitted patch against revision 22638 it didn't apply cleanly.  Anyway, I
believe that terrain-nativity-help.S2_4.patch should provide essentially the
same value ported to S2_4.  I was unable to build S2_4 from revision 22639 due
to a LUA error (which I presume related to some local configuration on my
machine), so this is entirely theoretical, rather than a tested patch.



(file #17643)
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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-01 Thread Jacob Nevins
Follow-up Comment #3, patch #3815 (project freeciv):

Seems like a fine change to me.

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Re: [Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-01 Thread Jacob Nevins
Emmet Hikory writes:
 I was unable to build S2_4 from revision 22639 due to a LUA error
 (which I presume related to some local configuration on my machine),
 so this is entirely theoretical, rather than a tested patch.

What's the nature of the failure?
If we're releasing 2.4.0-beta2 soon, I'm interested in portability
hazards.

(Guess: are you switching a single working directory between trunk and
S2_4? This is currently fraught, requiring make maintainer-clean and
starting again. This bites me in my mad git-svn setup.)

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Re: [Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-01 Thread Emmet Hikory
Mon, Apr 01, 2013, Jacob Nevins wrote:
 What's the nature of the failure?
 If we're releasing 2.4.0-beta2 soon, I'm interested in portability
 hazards
 
 (Guess: are you switching a single working directory between trunk
 and S2_4? This is currently fraught, requiring make maintainer-clean and
 starting again. This bites me in my mad git-svn setup.)

Ah, yes, precisely.  Thanks for the explanation: I wondered why
it didn't work.  I had thought that git reset --hard would be sufficient,
but perhaps that requires being less agressive with info/exclude :)

Strangely, it had worked previously for some of my deeper history
investigation, but perhaps I just got lucky (or went far enough back
in time that the build system figured my machine was lying to it).

Do I need to do anything other than `make maintainer-clean` to
operate in this manner, or are there other tricks that are important
if porting patches to stable branches for accurate testing?

-- 
Emmet HIKORY

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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-04-01 Thread Marko Lindqvist
Update of patch #3815 (project freeciv):

 Planned Release: = 2.4.0, 2.5.0   


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[Freeciv-Dev] [patch #3815] Provide information about unit class nativity in terrain help

2013-03-30 Thread Emmet Hikory
URL:
  http://gna.org/patch/?3815

 Summary: Provide information about unit class nativity in
terrain help
 Project: Freeciv
Submitted by: persia
Submitted on: Sat 30 Mar 2013 03:46:16 PM GMT
Category: client
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The current help provides Land units cannot travel on oceanic terrains. as
part of the helpstring for any oceanic terrain.  Given the concept of terrain
nativity, and that units are no longer one of Land, Sea, or Air based on
UMT_LAND, UMT_SEA, and UMT_BOTH, this isn't very helpful when playing a
ruleset with complex nativity.

This patch replaces that with a constructed string of unit classes that are
native to that terrain without any special, base, or road.  The string is
reused from the code to generate the road help, which I hope will reduce the
impact of the new string on translators.  I would be happy to backport the
patch to S2_4 or earlier, if someone believes it should also be applied
there.




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File Attachments:


---
Date: Sat 30 Mar 2013 03:46:16 PM GMT  Name: terrain-nativity-help.patch 
Size: 2kB   By: persia

http://gna.org/patch/download.php?file_id=17614

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