[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-05-26 Thread Marko Lindqvist
Update of patch #3839 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-05-21 Thread Marko Lindqvist
Update of patch #3839 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?3839 ___ Message sent

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-05-13 Thread Marko Lindqvist
Update of patch #3839 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #9: For the SDL client fix, it's mostly a random swipe to remove it from grep results. That

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-05-13 Thread Emmet Hikory
Follow-up Comment #10, patch #3839 (project freeciv): This change may increase the cases where a player may attempt an impossible paradrop, but it also reduces the cases where a player may not attempt a possible paradrop. While it makes no difference for classical rulesets, this code means that

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-05-04 Thread Marko Lindqvist
Follow-up Comment #7, patch #3839 (project freeciv): - assess_danger() Use utype_can_take_over() to indicate danger to cities I think this one affects even standard rulesets, and is a bug in all branches (to be fixed in S2_4, S2_5, TRUNK). AI does not consider enemy Helicopters city

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-05-04 Thread Emmet Hikory
Follow-up Comment #8, patch #3839 (project freeciv): assess_danger() now in bug #20785 further reduced patch attached. (file #17889) ___ Additional Item Attachment: File name: low-hanging-nativity-fixes-more-reduced.patch Size:2 KB

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-28 Thread Marko Lindqvist
Follow-up Comment #5, patch #3839 (project freeciv): base_assess_defense_unit() change now part of patch #3885 ___ Reply to this item at: http://gna.org/patch/?3839 ___ Message sent via/by

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-28 Thread Emmet Hikory
Follow-up Comment #6, patch #3839 (project freeciv): Reduced patch, no longer including base_assess_defense_unit() or kill_something_with() (file #17850) ___ Additional Item Attachment: File name: low-hanging-nativity-fixes-reduced.patch

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-22 Thread Marko Lindqvist
Follow-up Comment #3, patch #3839 (project freeciv): kill_something_with() is the change I'm most worried about too. You just let more units (in non-default rulesets) to go on with the main codepath, and I've seen that code to crash when unit properties unexpected to original implementation

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-22 Thread Emmet Hikory
Follow-up Comment #4, patch #3839 (project freeciv): Ah, in that case, let's assume the kill_something_with() hunk to be unsafe: there's enough other work to be done in that part of the code for complex nativity that it will surely be revisited.

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-20 Thread Marko Lindqvist
Update of patch #3839 (project freeciv): Status:None = In Progress Assigned to:None = cazfi ___ Follow-up Comment #1: all fairly

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-20 Thread Emmet Hikory
Follow-up Comment #2, patch #3839 (project freeciv): Heh, perhaps my definition of lightweight was adjusted by the remainder of the nativity stuff :) I've no objection to splitting this into bits: it was assembled from bits as I tried to clean up nativity everywhere: these were the ones that

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-08 Thread Emmet Hikory
URL: http://gna.org/patch/?3839 Summary: Low hanging nativity fixes Project: Freeciv Submitted by: persia Submitted on: Mon 08 Apr 2013 04:58:06 PM JST Category: general Priority: 5 - Normal