Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek:
> Soon I will have a week of free time, I'd like to dedicate it to
> freeciv. I have an idea of making longturn games more bloody, namely
> spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
> of shields of un
Am Mittwoch, 21. September 2011, 11:55:55 schrieb Michal Mazurek:
> Soon I will have a week of free time, I'd like to dedicate it to
> freeciv. I have an idea of making longturn games more bloody, namely
> spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
> of shields of un
Soon I will have a week of free time, I'd like to dedicate it to
freeciv. I have an idea of making longturn games more bloody, namely
spoils of war. Each unit killed will grant the winner, say, gold += 0%-30%
of shields of unit killed, bulbs += max(0, looser_bulbs-winner_bulbs)*0%-1%.
These values