[Freeciv-Dev] (PR#40407) Wishlist for Freeciv

2008-07-27 Thread Richard Clement
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407 In Civ II you can turn on to see the 'strongest' unit on top of a city - is it possible to do this in freeciv? I checked the client options but didn't see it. Comments on email to/from Madeline Book: This does not exist in freeciv;

[Freeciv-Dev] (PR#40406) RE: Bug for Freeciv

2008-07-27 Thread Richard Clement
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40406 Client Version: 2.1.3 D:\Games\Freeciv-2.1.3-gtk2\civclient.exe Bug/issue: Because our online game is normally only being played one turn per day/login session, we don't see ANY messages from when we weren't online OR from when our

[Freeciv-Dev] (PR#40401) consistent segfault

2008-07-27 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401 Just on a hunch, try running it without sound: civclient -P none I believe it is. Also, you showed the behavior of the program in gdb but not a backtrace. After it crashes type bt full and send the output from that. Thirdly, you're

Re: [Freeciv-Dev] (PR#40177) [Patched] Shared common library

2008-07-27 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40177 On Sat, Jul 26, 2008 at 10:51 AM, Andreas Røsdal [EMAIL PROTECTED] wrote: I'm wondering if a shared common library, as implemented in this patch, would reduce the memory usage when running many civclient processes on the same

Re: [Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-07-27 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408 On Sat, Jul 26, 2008 at 7:47 PM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408 Hi, In current trunk version if you capture an enemy city it still looks like it would belong

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-27 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 Indeed Marko is right; this is a server problem after all. You should be sending the city ID of the dumb city. This code has been rewritten however and apparently I no longer have any clue how it works. See maphand.h. -jason

Re: [Freeciv-Dev] (PR#40401) consistent segfault

2008-07-27 Thread r7
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401 This transaction appears to have no content Jason wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401 Just on a hunch, try running it without sound: civclient -P none I believe it is. how do get gdb to accept the

[Freeciv-Dev] (PR#40409) [Patch] Settlers instead of Workers from huts

2008-07-27 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40409 When hut code decides to give a city, but tile is not good for one, unit with Settlers flag is given. Instead, one with Cities flag should be given. Attached patch corrects this. Also fixes crash when there is no proper unittype

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-27 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 tile_city() returns real current situation. Instead server should send to client what player knows. Player may think there is a city in fogged tile, when in reality city has been destroyed since last seen, or new city has been founded

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-27 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 tile_city() returns real current situation. Instead server should send to client what player knows. Player may think there is a city in fogged tile, when in reality city has been destroyed since last seen, or new city has been