URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
In Civ II you can turn on to see the 'strongest'
unit on top of a city - is it possible to do this in freeciv? I
checked the client options but didn't see it.
Comments on email to/from Madeline Book:
This does not exist in freeciv;
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40406
Client Version: 2.1.3
D:\Games\Freeciv-2.1.3-gtk2\civclient.exe
Bug/issue: Because our online game is normally only being played one turn
per day/login session, we don't see ANY messages from when we weren't online
OR from when our
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401
Just on a hunch, try running it without sound: civclient -P none I
believe it is.
Also, you showed the behavior of the program in gdb but not a backtrace.
After it crashes type bt full and send the output from that.
Thirdly, you're
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40177
On Sat, Jul 26, 2008 at 10:51 AM, Andreas Røsdal [EMAIL PROTECTED] wrote:
I'm wondering if a shared common library, as implemented in this
patch, would reduce the memory usage when running many civclient
processes on the same
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408
On Sat, Jul 26, 2008 at 7:47 PM, Nicolas R. Wadhwani [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408
Hi,
In current trunk version if you capture an enemy city it still looks like it
would belong
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
Indeed Marko is right; this is a server problem after all. You should
be sending the city ID of the dumb city. This code has been rewritten
however and apparently I no longer have any clue how it works. See
maphand.h.
-jason
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401
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Jason wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40401
Just on a hunch, try running it without sound: civclient -P none I
believe it is.
how do get gdb to accept the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40409
When hut code decides to give a city, but tile is not good for one,
unit with Settlers flag is given. Instead, one with Cities flag
should be given. Attached patch corrects this. Also fixes crash when
there is no proper unittype
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
tile_city() returns real current situation. Instead server should
send to client what player knows. Player may think there is a city in
fogged tile, when in reality city has been destroyed since last seen,
or new city has been founded
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
tile_city() returns real current situation. Instead server should
send to client what player knows. Player may think there is a city in
fogged tile, when in reality city has been destroyed since last seen,
or new city has been
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