Re: [Freeciv-Dev] (PR#40558) AutoReply: FreeCIV won't redraw screen

2008-11-24 Thread Dennis d'Entremont
http://bugs.freeciv.org/Ticket/Display.html?id=40558 > It appears that version 2.1.7 has resolved this issue. I installed it today and my laptop is now running FreeCIV quite well. I still find it's slow at re-drawing the screen but it's better than not being able to play it at all. On Tue, Nov

[Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40579 > From 2.1.7 server: Program terminated with signal 11, Segmentation fault. [New process 14692] #0 0x004c66b0 in server_player_init () (gdb) bt full #0 0x004c66b0 in server_player_init () No locals. #1 0x00494034 in

[Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40579 > > [EMAIL PROTECTED] - Mon Nov 24 18:57:36 2008]: > > From 2.1.7 server: > > Program terminated with signal 11, Segmentation fault. > [New process 14692] > #0 0x004c66b0 in server_player_init () > (gdb) bt full > #0 0x004c

[Freeciv-Dev] (PR#40580) cut command problems

2008-11-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40580 > If a connection cuts itself, there is an error in the server: WARNING: trying to send data to the closed connection and it becomes impossible to use that connection "slot" to reconnect. The client just waits forever at the connect page, pre

[Freeciv-Dev] (PR#40580) cut command problems

2008-11-24 Thread Pepeto
http://bugs.freeciv.org/Ticket/Display.html?id=40580 > > [book - Mon Nov 24 22:05:02 2008]: > > If a connection cuts itself, there is an error in the server: > > WARNING: trying to send data to the closed connection > > and it becomes impossible to use that connection "slot" to > reconnect. Th

[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40570 > > [EMAIL PROTECTED] - Fri Nov 21 07:07:26 2008]: > > Your no_fights appoach is nice but insufficent. > > 1) it doesn't work for non_allied_unit_tiles that have only allied > units on them I may be mistaken but, do you mean that the explor

[Freeciv-Dev] (PR#40476) City workers changed by city dialog popup

2008-11-24 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40476 > Hi Richard, It sounds to me that you accidentally clicked on the city center in the city dialog. It is a Freeciv feature that when you click the city center, the workers will be rearranged for 'optimal' output based on an internal alorith

[Freeciv-Dev] (PR#40476) City workers changed by city dialog popup

2008-11-24 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40476 > I found the duplicate ticket where the reporter admits this is not a bug. Closing ticket. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40579 > 2008/11/24 Madeline Book: > > Do you know what you did to get the segfault? That core is from public server. From logs it seems that sequence has been: /set aifill 0 ... which seemed to remove *all* the players (previous aifill was 5,

[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-11-24 Thread Daniel Markstedt
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Francois, I indend to put the package on sourceforge and elsewhere. Could you just confirm that 'RC2' in incoming is the correct one? Best, ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.o

[Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40579 > > [EMAIL PROTECTED] - Mon Nov 24 23:50:05 2008]: > > 2008/11/24 Madeline Book: > > > > Do you know what you did to get the segfault? > > That core is from public server. > > From logs it seems that sequence has been: > > /set aifill 0

[Freeciv-Dev] (PR#40581) [RFC] Remove all request_id stuff

2008-11-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40581 > I propose that all request_id related code be removed, since it unnecessarily complicates connection handling, causes side-effect bugs and desynchronization between the client and server (due to its state dependence), and generally does not h

Re: [Freeciv-Dev] (PR#40581) [RFC] Remove all request_id stuff

2008-11-24 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=40581 > I thought the request_id was intended to associate a packet sent to the client with the particular request that the client had sent to the server. Perhaps I digress, but - for instance: the player requests to buy something. The client does