[Freeciv-Dev] [bug #15807] assert in player_invention_state() [tech.c::129]

2010-04-14 Thread pepeto
Update of bug #15807 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #6: The old code

[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2010-04-14 Thread pepeto
Update of bug #13599 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Follow-up Comment #4: Before implementing this, shouldn't we make the tile special a part of the ruleset?

[Freeciv-Dev] [bug #13803] [Patch] Start position cleanup and extension

2010-04-14 Thread pepeto
Update of bug #13803 (project freeciv): Depends on: = bugs #13793 ___ Reply to this item at: http://gna.org/bugs/?13803 ___ Message posté

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15725 (project freeciv): Here is a plan: No unsafe functions (should be done) No NULL pointers and no wild pointers (in progress): 1. We check arguments everywhere. Script functions should try to assure success or raise a script error. 2. Debug module hidden to

[Freeciv-Dev] [bug #13803] [Patch] Start position cleanup and extension

2010-04-14 Thread pepeto
Update of bug #13803 (project freeciv): Status: Postponed = In Progress Assigned to: mbook = None Planned Release: = 2.3.0

[Freeciv-Dev] [bug #13803] [Patch] Start position cleanup and extension

2010-04-14 Thread pepeto
Update of bug #13803 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?13803 ___ Message posté

[Freeciv-Dev] [bug #13812] Two bug trackers?

2010-04-14 Thread pepeto
Update of bug #13812 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?13812 ___ Message posté

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #2, bug #15725 (project freeciv): To clarify the last comment: We hide '.get', but the tolua runtime will use it to look up object fields. This will be type safe, unlike direct access to the .get table. We remove '.set', so the tolua runtime will not allow writing back object

[Freeciv-Dev] [bug #14095] GTK-gui goes under taskbar

2010-04-14 Thread pepeto
Update of bug #14095 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #2: I have the same problem since I bought a new monitor. There is a client option to arrange

[Freeciv-Dev] [bug #14236] bases claiming territory

2010-04-14 Thread pepeto
Update of bug #14236 (project freeciv): Severity: 2 - Minor = 1 - Wish Priority: 5 - Normal = 1 - Later ___ Reply to this item at:

[Freeciv-Dev] [bug #15876] API: Lua part of runtime to be shipped in Freeciv data directory

2010-04-14 Thread Ulrik Sverdrup
URL: http://gna.org/bugs/?15876 Summary: API: Lua part of runtime to be shipped in Freeciv data directory Project: Freeciv Submitted by: englabenny Submitted on: onsdag 2010-04-14 den 13:23 Category: general

[Freeciv-Dev] [patch #1617] Release script objects for removed units and cities

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #6, patch #1617 (project freeciv): Yet another version. To be consistent across save/load we have to restore even 'Nonexistent' values. Also removing the script_is_exported_object_valid function. It is mostly for debugging. Patches for trunk and 2.2 (file #8956, file #8957)

[Freeciv-Dev] [patch #1611] Scripting: Hide Lua module 'debug'

2010-04-14 Thread Ulrik Sverdrup
Update of patch #1611 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15860] Fix compiler warning in tolua-5.1

2010-04-14 Thread Ulrik Sverdrup
Update of bug #15860 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15857] Fix buggy find_transport_from_tile

2010-04-14 Thread Ulrik Sverdrup
Update of bug #15857 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #3: This fixes some

[Freeciv-Dev] [patch #1611] Scripting: Hide Lua module 'debug'

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #2, patch #1611 (project freeciv): Committed to SVN revs r17341 (trunk) and r17342 (S2_2) ___ Reply to this item at: http://gna.org/patch/?1611 ___ Meddelandet skickades

[Freeciv-Dev] [bug #15878] freeciv-server.desktop freeciv.desktop

2010-04-14 Thread Ulrik Sverdrup
URL: http://gna.org/bugs/?15878 Summary: freeciv-server.desktop freeciv.desktop Project: Freeciv Submitted by: englabenny Submitted on: onsdag 2010-04-14 den 16:07 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15586] Scripting: Can not save Player value into savegame (Failed to dump variables)

2010-04-14 Thread Ulrik Sverdrup
Update of bug #15586 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Follow-up Comment #5: A month wiser, I

[Freeciv-Dev] [patch #1601] [Metaticket] Scripting/API extension towards iteration and querying for newcomers

2010-04-14 Thread Ulrik Sverdrup
Update of patch #1601 (project freeciv): Summary: [Metaticket] Scripting/API extension towards iteration and querying = [Metaticket] Scripting/API extension towards iteration and querying for newcomers ___ Reply to this

[Freeciv-Dev] [patch #1626] API: Player:knows_tech(..) and Unit_Type:can_exists_at_tile(..)

2010-04-14 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1626 Summary: API: Player:knows_tech(..) and Unit_Type:can_exists_at_tile(..) Project: Freeciv Submitted by: englabenny Submitted on: onsdag 2010-04-14 den 21:00 Category: None

[Freeciv-Dev] [patch #1601] [Metaticket] Scripting/API extension towards iteration and querying for newcomers

2010-04-14 Thread Ulrik Sverdrup
Update of patch #1601 (project freeciv): Depends on: = patch #1626 ___ Reply to this item at: http://gna.org/patch/?1601 ___ Meddelandet

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-14 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1616 (project freeciv): add the possibility to select a nation (file #8969) ___ Additional Item Attachment: File name: 20100414-06-trunk-add-create_player-lua-function.patch Size:12 KB

[Freeciv-Dev] [bug #15881] Can't read the number of settings in the save file

2010-04-14 Thread pepeto
URL: http://gna.org/bugs/?15881 Summary: Can't read the number of settings in the save file Project: Freeciv Submitted by: pepeto Submitted on: mercredi 14.04.2010 à 22:11 Category: general Severity: 2 -

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-14 Thread Matthias Pfafferodt
Attachment: File name: 20100414-05-trunk-add-a-player-to-a-running-game.patch Size:16 KB ___ Reply to this item at: http://gna.org/patch/?1574 ___ Nachricht geschickt von/durch Gna! http

[Freeciv-Dev] [bug #15881] Can't read the number of settings in the save file

2010-04-14 Thread pepeto
Update of bug #15881 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Fix attached.

[Freeciv-Dev] [patch #1630] cleanup struct player

2010-04-14 Thread pepeto
Follow-up Comment #1, patch #1630 (project freeciv): About _enum player_status_: * You should comment the values where the enumeration is defined, if someone adds a value, not sure he will find where this is commented. * Are you sure those values handle correctly all player possible states? Is

[Freeciv-Dev] [patch #1629] cleanup struct unit

2010-04-14 Thread pepeto
Follow-up Comment #1, patch #1629 (project freeciv): Using FC_FREE() is quite useless when you don't use the pointer after (e.g. at the end of a scope). FC_FREE() is not really a freeciv wrapper for free(), it's almost a macro of the client SDL to set the pointer to NULL. I personally doesn't

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #14, patch #1574 (project freeciv): create_player returns NULL, because the player-creating commands (newcomer and pregame) only take struct player *, not struct player ** arguments that are needed to be able to write the pointer back to the caller.

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #2, patch #1616 (project freeciv): It works well on testing (except not returning the player, but you can get the player variable back from other places of course). A comment on a very small thing: in the api_actions.[ch] files, all type names use the API typedefs, Nation_Type

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-14 Thread Ulrik Sverdrup
Follow-up Comment #15, patch #1574 (project freeciv): This version of newcomers.sav works anyway. This version tries to create settlers and attack units to match the currently alive nations.. something similar to the newcomers code. (file #8974)

Re: [Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2010-04-14 Thread Yoav Luft
I've started working on generalizing tile specials before school started, but now I hardly find time to sleep. Hopefully, when semester will end I'll get back into it. On Wed, Apr 14, 2010 at 4:05 PM, pepeto no-reply.invalid-addr...@gna.org wrote: Update of bug #13599 (project freeciv):