Update of bug #15807 (project freeciv):
Status: Need Info = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #6:
The old code
Update of bug #13599 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #4:
Before implementing this, shouldn't we make the tile special a part of the
ruleset?
Update of bug #13803 (project freeciv):
Depends on: = bugs #13793
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http://gna.org/bugs/?13803
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Message posté
Follow-up Comment #1, bug #15725 (project freeciv):
Here is a plan:
No unsafe functions (should be done)
No NULL pointers and no wild pointers (in progress):
1. We check arguments everywhere. Script functions should try to assure
success or raise a script error.
2. Debug module hidden to
Update of bug #13803 (project freeciv):
Status: Postponed = In Progress
Assigned to: mbook = None
Planned Release: = 2.3.0
Update of bug #13803 (project freeciv):
Priority: 5 - Normal = 3 - Low
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http://gna.org/bugs/?13803
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Message posté
Update of bug #13812 (project freeciv):
Priority: 5 - Normal = 1 - Later
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http://gna.org/bugs/?13812
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Message posté
Follow-up Comment #2, bug #15725 (project freeciv):
To clarify the last comment:
We hide '.get', but the tolua runtime will use it to look up object fields.
This will be type safe, unlike direct access to the .get table.
We remove '.set', so the tolua runtime will not allow writing back object
Update of bug #14095 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #2:
I have the same problem since I bought a new monitor. There is a client
option to arrange
Update of bug #14236 (project freeciv):
Severity: 2 - Minor = 1 - Wish
Priority: 5 - Normal = 1 - Later
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URL:
http://gna.org/bugs/?15876
Summary: API: Lua part of runtime to be shipped in Freeciv
data directory
Project: Freeciv
Submitted by: englabenny
Submitted on: onsdag 2010-04-14 den 13:23
Category: general
Follow-up Comment #6, patch #1617 (project freeciv):
Yet another version. To be consistent across save/load we have to restore
even 'Nonexistent' values.
Also removing the script_is_exported_object_valid function. It is mostly for
debugging.
Patches for trunk and 2.2
(file #8956, file #8957)
Update of patch #1611 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #15860 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15857 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #3:
This fixes some
Follow-up Comment #2, patch #1611 (project freeciv):
Committed to SVN revs r17341 (trunk) and r17342 (S2_2)
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http://gna.org/patch/?1611
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Meddelandet skickades
URL:
http://gna.org/bugs/?15878
Summary: freeciv-server.desktop freeciv.desktop
Project: Freeciv
Submitted by: englabenny
Submitted on: onsdag 2010-04-14 den 16:07
Category: None
Severity: 3 - Normal
Update of bug #15586 (project freeciv):
Status: Fixed = In Progress
Open/Closed: Closed = Open
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Follow-up Comment #5:
A month wiser, I
Update of patch #1601 (project freeciv):
Summary: [Metaticket] Scripting/API extension towards
iteration and querying = [Metaticket] Scripting/API extension towards
iteration and querying for newcomers
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Reply to this
URL:
http://gna.org/patch/?1626
Summary: API: Player:knows_tech(..) and
Unit_Type:can_exists_at_tile(..)
Project: Freeciv
Submitted by: englabenny
Submitted on: onsdag 2010-04-14 den 21:00
Category: None
Update of patch #1601 (project freeciv):
Depends on: = patch #1626
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http://gna.org/patch/?1601
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Meddelandet
Follow-up Comment #1, patch #1616 (project freeciv):
add the possibility to select a nation
(file #8969)
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Additional Item Attachment:
File name: 20100414-06-trunk-add-create_player-lua-function.patch Size:12 KB
URL:
http://gna.org/bugs/?15881
Summary: Can't read the number of settings in the save file
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 14.04.2010 à 22:11
Category: general
Severity: 2 -
Attachment:
File name: 20100414-05-trunk-add-a-player-to-a-running-game.patch Size:16 KB
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Reply to this item at:
http://gna.org/patch/?1574
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Nachricht geschickt von/durch Gna!
http
Update of bug #15881 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #1:
Fix attached.
Follow-up Comment #1, patch #1630 (project freeciv):
About _enum player_status_:
* You should comment the values where the enumeration is defined, if someone
adds a value, not sure he will find where this is commented.
* Are you sure those values handle correctly all player possible states? Is
Follow-up Comment #1, patch #1629 (project freeciv):
Using FC_FREE() is quite useless when you don't use the pointer after (e.g.
at the end of a scope). FC_FREE() is not really a freeciv wrapper for free(),
it's almost a macro of the client SDL to set the pointer to NULL. I personally
doesn't
Follow-up Comment #14, patch #1574 (project freeciv):
create_player returns NULL, because the player-creating commands (newcomer
and pregame) only take struct player *, not struct player ** arguments that
are needed to be able to write the pointer back to the caller.
Follow-up Comment #2, patch #1616 (project freeciv):
It works well on testing (except not returning the player, but you can get
the player variable back from other places of course).
A comment on a very small thing: in the api_actions.[ch] files, all type
names use the API typedefs, Nation_Type
Follow-up Comment #15, patch #1574 (project freeciv):
This version of newcomers.sav works anyway. This version tries to create
settlers and attack units to match the currently alive nations.. something
similar to the newcomers code.
(file #8974)
I've started working on generalizing tile specials before school
started, but now I hardly find time to sleep. Hopefully, when semester
will end I'll get back into it.
On Wed, Apr 14, 2010 at 4:05 PM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Update of bug #13599 (project freeciv):
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