[Freeciv-Dev] [bug #16339] The Allies Only button

2010-08-02 Thread m
Follow-up Comment #2, bug #16339 (project freeciv): + Send to Allies Only : Send to Everyone); I always find labels like this ambiguous. Does it mean that Send to Allies Only is enabled, or will be enabled after i press a button with this label?

[Freeciv-Dev] [patch #1794] unify check for ai functions

2010-08-02 Thread Marko Lindqvist
Update of patch #1794 (project freeciv): Assigned to: syntron = cazfi ___ Follow-up Comment #3: I had in mind macro CALL_AI_FUNC() that would both check existence of the function and call

[Freeciv-Dev] [patch #1793] call_incident() never fallbacks to violators function

2010-08-02 Thread Marko Lindqvist
Update of patch #1793 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1792] Move ai function pointer setting to ai code

2010-08-02 Thread Marko Lindqvist
Follow-up Comment #6, patch #1792 (project freeciv): I guess the prefix fcai should be fc_ai, according to the most functions using this prefix. Ok, though most other functions with such a name belong to utility, and this one refers to ai module name. (file #9662)

[Freeciv-Dev] [bug #16206] Impossible to play on-line with the new interface

2010-08-02 Thread pepeto
Follow-up Comment #12, bug #16206 (project freeciv): That was actually what I tried to explain. ___ Reply to this item at: http://gna.org/bugs/?16206 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #1778] [interface][ai] define the ai via the new interface

2010-08-02 Thread Marko Lindqvist
Follow-up Comment #5, patch #1778 (project freeciv): save the AI type of the player in the savefile (only for version 2) I'm going to add identification string for ai types (current one would be default). This string should be what gets saved.

[Freeciv-Dev] [patch #1797] Move amortize() to advtools.c

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?1797 Summary: Move amortize() to advtools.c Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 12:03 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #16348] Observing immediately crashes gtk2 client

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/bugs/?16348 Summary: Observing immediately crashes gtk2 client Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 15:17 Category: None Severity: 5 - Blocker

[Freeciv-Dev] [patch #1798] No AI function pointers to advisor functions

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?1798 Summary: No AI function pointers to advisor functions Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 15:32 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1798] No AI function pointers to advisor functions

2010-08-02 Thread Marko Lindqvist
Update of patch #1798 (project freeciv): Depends on: = patch #1792 ___ Reply to this item at: http://gna.org/patch/?1798 ___ Message sent

[Freeciv-Dev] [patch #1794] unify check for ai functions

2010-08-02 Thread Marko Lindqvist
Update of patch #1794 (project freeciv): Depends on: = patch #1798 ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent

[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro

2010-08-02 Thread Marko Lindqvist
Update of patch #1794 (project freeciv): Summary: unify check for ai functions = CALL_AI_FUNC macro ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message

[Freeciv-Dev] [patch #1756] Rename civmanual as freeciv-manual

2010-08-02 Thread Marko Lindqvist
Update of patch #1756 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16349] Unrealistic and boring nuclear combat

2010-08-02 Thread Kazeev Nikita
URL: http://gna.org/bugs/?16349 Summary: Unrealistic and boring nuclear combat Project: Freeciv Submitted by: kazeevn Submitted on: Понедельник 02.08.2010 at 14:08 Category: general Severity: 1 - Wish

[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro

2010-08-02 Thread Marko Lindqvist
Additional Item Attachment, patch #1794 (project freeciv): File name: CallAiFunc_1794.diff Size:9 KB ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent

[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro

2010-08-02 Thread Marko Lindqvist
Update of patch #1794 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1794 ___ Message sent

[Freeciv-Dev] [patch #1799] Rename data_[init |default|close] as player_[alloc|init|clo se] in AI interface

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?1799 Summary: Rename data_[init|default|close] as player_[alloc|init|close] in AI interface Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 17:36 Category: ai

[Freeciv-Dev] [patch #1799] Rename data_[init |default|close] as player_[alloc|init|clo se] in AI interface

2010-08-02 Thread Marko Lindqvist
Update of patch #1799 (project freeciv): Depends on: = patch #1794 ___ Reply to this item at: http://gna.org/patch/?1799 ___ Message sent

[Freeciv-Dev] [patch #1800] Move AI city building code from autosettlers.c to aisettler.c

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?1800 Summary: Move AI city building code from autosettlers.c to aisettler.c Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 18:00 Category: ai Priority:

[Freeciv-Dev] [patch #1800] Move AI city building code from autosettlers.c to aisettler.c

2010-08-02 Thread Marko Lindqvist
Update of patch #1800 (project freeciv): Depends on: = patch #1799 ___ Reply to this item at: http://gna.org/patch/?1800 ___ Message sent

[Freeciv-Dev] [patch #1800] Move AI city building code from autosettlers.c to aisettler.c

2010-08-02 Thread Marko Lindqvist
Update of patch #1800 (project freeciv): Depends on: = patch #1797 ___ Reply to this item at: http://gna.org/patch/?1800 ___ Message sent

[Freeciv-Dev] [patch #1801] Call ai_data_analyze_rulesets through AI function pointer interface

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?1801 Summary: Call ai_data_analyze_rulesets through AI function pointer interface Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 18:22 Category: ai

[Freeciv-Dev] [patch #1801] Call ai_data_analyze_rulesets through AI function pointer interface

2010-08-02 Thread Marko Lindqvist
Update of patch #1801 (project freeciv): Depends on: = patch #1794 ___ Reply to this item at: http://gna.org/patch/?1801 ___ Message sent

[Freeciv-Dev] [patch #1802] Move ai/ailog.[ch] as server/srv_log.[ch]

2010-08-02 Thread Marko Lindqvist
URL: http://gna.org/patch/?1802 Summary: Move ai/ailog.[ch] as server/srv_log.[ch] Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/02/2010 at 18:43 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1802] Move ai/ailog.[ch] as server/srv_log.[ch]

2010-08-02 Thread Marko Lindqvist
Update of patch #1802 (project freeciv): Depends on: = patch #1800 ___ Reply to this item at: http://gna.org/patch/?1802 ___ Message sent

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-02 Thread anonymous
URL: http://gna.org/patch/?1803 Summary: Tool: Map Importer (from Civ4 to Freeciv) Project: Freeciv Submitted by: None Submitted on: lunes 02/08/10 at 17:49 CEST Category: editor Priority: 5 - Normal

[Freeciv-Dev] [bug #16348] Observing immediately crashes gtk2 client

2010-08-02 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16348 (project freeciv): 1. Start client 2. Start New Game 3. Type /observe to chat window Fixed by 0002-fix-observer.patch; the pointers to the player struct there not set to NULL at the time the player was freed. Maybe related thing is that selecting player

[Freeciv-Dev] [patch #1794] CALL_AI_FUNC macro

2010-08-02 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1794 (project freeciv): No. It should be possible with variable arguments. I'll give it a try. This will not work for enum unit_move_result (*auto_explorer)(struct unit *punit); but this function will be moved to advisor, or? (btw. What are our current

[Freeciv-Dev] [patch #1801] Call ai_data_analyze_rulesets through AI function pointer interface

2010-08-02 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1801 (project freeciv): have a look at patch #1785 (for this one see patch #1789) ___ Reply to this item at: http://gna.org/patch/?1801 ___ Nachricht geschickt

[Freeciv-Dev] Holiday

2010-08-02 Thread Matthias Pfafferodt
I will be on holiday for the next weeks. Feel free to take over, close, apply (the best possibility!) or do thatever you like with any patch from me or assigned to me (syntron). I hope I did not create that many bugs by applying the new savegame format, the increase map size and the player

[Freeciv-Dev] AI

2010-08-02 Thread Matthias Pfafferodt
At the moment the AI code is touched again. As I also started to look into this code, I do have some notes/thoughts. I post this here for discussion: * Marko Lindqvist is doing at the moment a separation of the advisor code from the AI code. At the end, the AI should be a separate library which

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-02 Thread kinetic
Follow-up Comment #1, patch #1803 (project freeciv): I tested this. It doesn't compress or decompress the freeciv scenario, so you have to decompress a scenario first to properly import the settings. It also always wraps the world E-W, even if you use the Europe scenario as the base. This means

[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2010-08-02 Thread Daniel Markstedt
Update of bug #13620 (project freeciv): Summary: [Wichlist] Gfx layer about native tiles = [Wishlist] Gfx layer about native tiles ___ Reply to this item at: http://gna.org/bugs/?13620

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-02 Thread David Fernandez
Follow-up Comment #2, patch #1803 (project freeciv): True. I didn't know how to add gzip capabilities to my program, I'll try to add it for future versions if people interested. At least, I have verified that non-compressed scenarios do work in Freeciv, so compression is only an improvement.