Follow-up Comment #2, bug #16339 (project freeciv):
+ Send to Allies Only : Send to Everyone);
I always find labels like this ambiguous. Does it mean that Send to Allies
Only is enabled, or will be enabled after i press a button with this label?
Update of patch #1794 (project freeciv):
Assigned to: syntron = cazfi
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Follow-up Comment #3:
I had in mind macro CALL_AI_FUNC() that would both check
existence of the function and call
Update of patch #1793 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, patch #1792 (project freeciv):
I guess the prefix fcai should be fc_ai, according to the most
functions using this prefix.
Ok, though most other functions with such a name belong to utility, and this
one refers to ai module name.
(file #9662)
Follow-up Comment #12, bug #16206 (project freeciv):
That was actually what I tried to explain.
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Message posté via/par Gna!
Follow-up Comment #5, patch #1778 (project freeciv):
save the AI type of the player in the savefile (only for version
2)
I'm going to add identification string for ai types (current one would be
default). This string should be what gets saved.
URL:
http://gna.org/patch/?1797
Summary: Move amortize() to advtools.c
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 12:03
Category: ai
Priority: 5 - Normal
URL:
http://gna.org/bugs/?16348
Summary: Observing immediately crashes gtk2 client
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 15:17
Category: None
Severity: 5 - Blocker
URL:
http://gna.org/patch/?1798
Summary: No AI function pointers to advisor functions
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 15:32
Category: ai
Priority: 5 - Normal
Update of patch #1798 (project freeciv):
Depends on: = patch #1792
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Update of patch #1794 (project freeciv):
Depends on: = patch #1798
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Update of patch #1794 (project freeciv):
Summary: unify check for ai functions = CALL_AI_FUNC macro
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Message
Update of patch #1756 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?16349
Summary: Unrealistic and boring nuclear combat
Project: Freeciv
Submitted by: kazeevn
Submitted on: Понедельник 02.08.2010 at 14:08
Category: general
Severity: 1 - Wish
Additional Item Attachment, patch #1794 (project freeciv):
File name: CallAiFunc_1794.diff Size:9 KB
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Update of patch #1794 (project freeciv):
Status: In Progress = Ready For Test
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URL:
http://gna.org/patch/?1799
Summary: Rename data_[init|default|close] as
player_[alloc|init|close] in AI interface
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 17:36
Category: ai
Update of patch #1799 (project freeciv):
Depends on: = patch #1794
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URL:
http://gna.org/patch/?1800
Summary: Move AI city building code from autosettlers.c to
aisettler.c
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 18:00
Category: ai
Priority:
Update of patch #1800 (project freeciv):
Depends on: = patch #1799
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Update of patch #1800 (project freeciv):
Depends on: = patch #1797
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URL:
http://gna.org/patch/?1801
Summary: Call ai_data_analyze_rulesets through AI function
pointer interface
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 18:22
Category: ai
Update of patch #1801 (project freeciv):
Depends on: = patch #1794
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URL:
http://gna.org/patch/?1802
Summary: Move ai/ailog.[ch] as server/srv_log.[ch]
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/02/2010 at 18:43
Category: ai
Priority: 5 - Normal
Update of patch #1802 (project freeciv):
Depends on: = patch #1800
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URL:
http://gna.org/patch/?1803
Summary: Tool: Map Importer (from Civ4 to Freeciv)
Project: Freeciv
Submitted by: None
Submitted on: lunes 02/08/10 at 17:49 CEST
Category: editor
Priority: 5 - Normal
Follow-up Comment #1, bug #16348 (project freeciv):
1. Start client
2. Start New Game
3. Type /observe to chat window
Fixed by 0002-fix-observer.patch; the pointers to the player struct there not
set to NULL at the time the player was freed.
Maybe related thing is that selecting player
Follow-up Comment #4, patch #1794 (project freeciv):
No. It should be possible with variable arguments. I'll give
it a try.
This will not work for
enum unit_move_result (*auto_explorer)(struct unit *punit);
but this function will be moved to advisor, or?
(btw. What are our current
Follow-up Comment #1, patch #1801 (project freeciv):
have a look at patch #1785 (for this one see patch #1789)
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Nachricht geschickt
I will be on holiday for the next weeks. Feel free to take over, close, apply
(the best possibility!) or do thatever you like with any patch from me or
assigned to me (syntron). I hope I did not create that many bugs by applying
the new savegame format, the increase map size and the player
At the moment the AI code is touched again. As I also started to look into
this code, I do have some notes/thoughts. I post this here for discussion:
* Marko Lindqvist is doing at the moment a separation of the advisor code from
the AI code. At the end, the AI should be a separate library which
Follow-up Comment #1, patch #1803 (project freeciv):
I tested this. It doesn't compress or decompress the freeciv scenario, so you
have to decompress a scenario first to properly import the settings. It also
always wraps the world E-W, even if you use the Europe scenario as the base.
This means
Update of bug #13620 (project freeciv):
Summary: [Wichlist] Gfx layer about native tiles =
[Wishlist] Gfx layer about native tiles
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Follow-up Comment #2, patch #1803 (project freeciv):
True. I didn't know how to add gzip capabilities to my program, I'll try to
add it for future versions if people interested.
At least, I have verified that non-compressed scenarios do work in Freeciv,
so compression is only an improvement.
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