[Freeciv-Dev] [bug #16499] Space wasted on Messages tab in small widgets layout

2010-08-21 Thread pepeto
Follow-up Comment #2, bug #16499 (project freeciv): Very good! ___ Reply to this item at: http://gna.org/bugs/?16499 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16500] Merge message/map notebook and Split bottom notebook area don't interact well

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16500 (project freeciv): Maybe should we merge all those options in one only option? ___ Reply to this item at: http://gna.org/bugs/?16500 ___ Message posté

[Freeciv-Dev] [bug #16440] Voteinfo bar is too long at the right of the screen

2010-08-21 Thread pepeto
Follow-up Comment #6, bug #16440 (project freeciv): Is this the right condition? I'd have thought you wanted to split the bar if Arrange widgets for small displays is set but Merge isn't set (because the chat window ends up taller and narrower) -- from your recent changes I'm guessing this

[Freeciv-Dev] [bug #16500] Merge message/map notebook and Split bottom notebook area don't interact well

2010-08-21 Thread pepeto
Update of bug #16500 (project freeciv): Planned Release: = 2.2.3 ___ Follow-up Comment #2: Well, we really should rework all this stuff before the 2.2.3 release. Dunno if it was

[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-21 Thread pepeto
Update of bug #16485 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16501] Gtk client doesn't find any empty team

2010-08-21 Thread pepeto
URL: http://gna.org/bugs/?16501 Summary: Gtk client doesn't find any empty team Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 08:16 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16486] Global observers cannot access the demographic report

2010-08-21 Thread pepeto
Update of bug #16486 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16488] Top five city always show the players with lower index

2010-08-21 Thread pepeto
Update of bug #16488 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1867] Implement warclient chatline autocompletion

2010-08-21 Thread pepeto
Update of patch #1867 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1869] Detach the player_research structure from the team structure

2010-08-21 Thread pepeto
Follow-up Comment #1, patch #1869 (project freeciv): New patch attached: * Updated against current trunk. * Ensure the research array is enough big for the maximum number of teams. * Fix a typo (using MAX_NUM_PLAYER_SLOTS instead of ARRAY_SIZE(research_array)). (file #9953)

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-21 Thread anonymous
Follow-up Comment #13, bug #16469 (project freeciv): my client is SDL. maybe i should try another client. how can i change it? ___ Reply to this item at: http://gna.org/bugs/?16469 ___

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-21 Thread pepeto
Update of bug #16469 (project freeciv): Category: client = client-sdl ___ Reply to this item at: http://gna.org/bugs/?16469 ___ Message posté

[Freeciv-Dev] [patch #1875] Make the endgame report more flexible

2010-08-21 Thread pepeto
URL: http://gna.org/patch/?1875 Summary: Make the endgame report more flexible Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 10:47 Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #1870] Add unit statistics

2010-08-21 Thread pepeto
Update of patch #1870 (project freeciv): Status: Ready For Test = In Progress Depends on: = patch #1875 ___ Follow-up Comment #3: I changed my mind,

[Freeciv-Dev] [bug #16501] Rework team slots

2010-08-21 Thread pepeto
Update of bug #16501 (project freeciv): Severity: 2 - Minor = 3 - Normal Priority: 3 - Low = 5 - Normal Status:None = Ready For Test Assigned to:

[Freeciv-Dev] [bug #16501] Rework team slots

2010-08-21 Thread pepeto
Follow-up Comment #2, bug #16501 (project freeciv): I forgot to mention that I removed the default team names from the rulesets. Missing names are replaced automatically with Team %d and _(Team %d) for the translation. Only the multiplayer which has colour names has keep the team name

[Freeciv-Dev] [bug #16503] Gtk client doesn't update the team names

2010-08-21 Thread pepeto
URL: http://gna.org/bugs/?16503 Summary: Gtk client doesn't update the team names Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 13:42 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16504] Inconsistent team handling when loading a savegame

2010-08-21 Thread pepeto
URL: http://gna.org/bugs/?16504 Summary: Inconsistent team handling when loading a savegame Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 13:44 Category: general Severity: 3 -

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread anonymous
URL: http://gna.org/bugs/?16506 Summary: Non-military units belonging to a class without the ZOC class flag have a ZOC Project: Freeciv Submitted by: None Submitted on: Saturday 08/21/10 at 17:12 CEST Category: None

Re: [Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-21 Thread David Lowe
On 20 Aug, 2010, at 8:33 AM, David Lowe wrote: Being able to see help immediately for the item i'm looking at is more helpful. BTW, is there something similar to this help for city production? Right clicking on an item in the production dropdown menu not only gives no help, but it

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-21 Thread pepeto
Follow-up Comment #14, bug #16469 (project freeciv): Even with SDL client I cannot reproduce. Could you attach your client option file? ___ Reply to this item at: http://gna.org/bugs/?16469

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16506 (project freeciv): I copied your unit class and type definition on the default, it works perfectly with me. Do you have a savegame with instructions step by step to reproduce? ___ Reply to this item at:

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-21 Thread David Lowe
Follow-up Comment #3, bug #16380 (project freeciv): I beg to differ: if i look at the file titled 'INSTALL' that comes with every GNU package i've unpacked, i see the following beginning at line 62: To also remove the files that `configure' created (so you can compile the package for

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-21 Thread pepeto
Follow-up Comment #4, bug #16380 (project freeciv): Is python truly needed for this? Not for deleting, but for generating... ___ Reply to this item at: http://gna.org/bugs/?16380 ___

[Freeciv-Dev] [bug #16503] Gtk client doesn't update the team names

2010-08-21 Thread pepeto
Update of bug #16503 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.3, 2.3.0

[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16332 (project freeciv): This is probably not the right patch. ___ Reply to this item at: http://gna.org/bugs/?16332 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16334 (project freeciv): Using the flag is-game-info is probably wrong here. I will test. ___ Reply to this item at: http://gna.org/bugs/?16334 ___ Message

[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions

2010-08-21 Thread pepeto
Update of bug #16334 (project freeciv): Status:None = Ready For Test Assigned to: syntron = pepeto ___ Follow-up Comment #2: Just reverting the

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-21 Thread David Lowe
Follow-up Comment #15, bug #16469 (project freeciv): @Anonymous: This project has not yet offered an SDL build for Mac. Did you get it from somebody else, or did you build this yourself? In a normal build you would have both SDL and Gtk2 clients, assuming that configure was satisfied that you

[Freeciv-Dev] [bug #16334] fix calls to send_player_* functions

2010-08-21 Thread pepeto
Follow-up Comment #3, bug #16334 (project freeciv): Also reverting the change about the delta state reset. The server and the client were not synchronized about it anymore. This may have caused problem receiving our connection infos. (file #9960)

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Lowe
Follow-up Comment #4, bug #16506 (project freeciv): Changelog line # 32770 [r12583] and units.ruleset line #80. Now that i'm looking at it closer, i see that i had it wrong: Added unit class flag ZOC for units that are subject to Zone Of Control rules. So yeah, any unit that doesn't specify

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #5, bug #16506 (project freeciv): Oh, I didn't understand this like this. But it sounds like you are right. So this wouldn't be a bug, but a missing feature. ___ Reply to this item at: http://gna.org/bugs/?16506

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread George Koehler
Follow-up Comment #6, bug #16506 (project freeciv): The default units.ruleset explains ZOC unit class flag: ; ZOC = Unit is subject to ZOC rules. Unit type flag IgZOC can ; override this And IgZOC unit flag: ; IgZOC = ignore Zones of Control (ZOC) even if

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread pepeto
Follow-up Comment #7, bug #16506 (project freeciv): Under the custom ruleset by Anonymous, Explorers should not impose zones of control. I don't think so. Unit is subject to ZOC rules means that the unit should respect the ZOC, not it imposes a ZOC, imho. It turns out that NonMil merely

[Freeciv-Dev] [bug #16509] Blank hostname

2010-08-21 Thread pepeto
URL: http://gna.org/bugs/?16509 Summary: Blank hostname Project: Freeciv Submitted by: pepeto Submitted on: samedi 21.08.2010 à 22:17 Category: general Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Fernandez
Follow-up Comment #8, bug #16506 (project freeciv): I also expected that a unit class without ZOC flag would not impose zone of control, that is why I confirmed the bug. It seems it is not a bug, we just missunderstood the purpose of the flag.

[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-21 Thread anonymous
URL: http://gna.org/bugs/?16510 Summary: Only Online-Game work on gtk2 Project: Freeciv Submitted by: None Submitted on: Sonntag 22.08.2010 um 00:27 CEST Category: client-gtk-2.0 Severity: 5 - Blocker

[Freeciv-Dev] [bug #16510] Only Online-Game work on gtk2

2010-08-21 Thread pepeto
Follow-up Comment #1, bug #16510 (project freeciv): Looks similar to bug #15559. ___ Reply to this item at: http://gna.org/bugs/?16510 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [patch #1468] Misc. nation fixes

2010-08-21 Thread J.M. Maalderink
Update of patch #1468 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-21 Thread J.M. Maalderink
Update of patch #1478 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1508] Maasai nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1508 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: maasai.svg Size:5 KB

[Freeciv-Dev] [patch #1572] Rarámuri (Tarah umara) nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1572 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1572 ___ Message sent

[Freeciv-Dev] [patch #1573] Western Roman nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1573 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1573 ___ Message sent

[Freeciv-Dev] [patch #1622] Karelian nation

2010-08-21 Thread J.M. Maalderink
Update of patch #1622 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1622 ___ Message sent

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-08-21 Thread J.M. Maalderink
Follow-up Comment #10, patch #1255 (project freeciv): Perhaps it'd be better to use a simpler one without the wood texture? ___ Reply to this item at: http://gna.org/patch/?1255 ___

[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-21 Thread J.M. Maalderink
Follow-up Comment #3, patch #1250 (project freeciv): I added some cities and ruler titles and also St. Paul as a leader. Perhaps the best idea would be just to throw out Justinian, Leo and Said until somebody can give their Maltese names? (file #9968)

[Freeciv-Dev] [patch #1878] Montenegrin and Yugoslav nations

2010-08-21 Thread J.M. Maalderink
URL: http://gna.org/patch/?1878 Summary: Montenegrin and Yugoslav nations Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/22/2010 at 02:55 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1880] Palestinian nation

2010-08-21 Thread J.M. Maalderink
URL: http://gna.org/patch/?1880 Summary: Palestinian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 08/22/2010 at 03:27 Category: rulesets Priority: 5 - Normal