[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Update of bug #16994 (project freeciv): Priority: 5 - Normal => 7 - High Planned Release: 2.3.0 => 2.2.4, 2.3.0 ___ Follow-up Comment #3: And this is 2.2.3?

[Freeciv-Dev] [bug #16851] use after free by diplomat_bribe()

2010-11-02 Thread pepeto
Update of bug #16851 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16975] Ensure that investigating success to open the city dialog

2010-11-02 Thread pepeto
Update of bug #16975 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2145] Path finding cleanup

2010-11-02 Thread pepeto
Update of patch #2145 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2148] Remove the inclusion of "gotohand.h" in header files

2010-11-02 Thread pepeto
Update of patch #2148 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2147] Rename' pf_city_map' to 'pf_reverse_map' and enable it for units

2010-11-02 Thread pepeto
Update of patch #2147 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2149] Use path finding tools for look_for_charge()

2010-11-02 Thread pepeto
Update of patch #2149 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2150] Use path finding tools for find_nearest_safe_city()

2010-11-02 Thread pepeto
Update of patch #2150 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2151] Use path finding tools for ai_manage_barbarian_leader()

2010-11-02 Thread pepeto
Update of patch #2151 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Follow-up Comment #4, bug #16994 (project freeciv): > One of my allies has ghost units, in the attached T396 savegame. I cannot see them, where? Are they really ghost, or maybe they just move at all, like bug #16643? > There are some Indian Cruisers in Kirkuk that don't move and > don't heal.

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Follow-up Comment #5, bug #16994 (project freeciv): > I also saw an oddity in which i load some units in a Transport, > move the Transport to its full movement [ending in another > city], then select the loaded units from inside the city dialog > and unload them. In some instances, those units ar

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-11-02 Thread pepeto
Update of bug #16429 (project freeciv): Planned Release: => 2.3.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Update of bug #16994 (project freeciv): Planned Release:2.2.4, 2.3.0 => 2.3.0 ___ Follow-up Comment #6: > I sometimes get the "Lost connection to server!", but not the > other messages. Presumably it

[Freeciv-Dev] [bug #16319] Game Crashes at End of Turn

2010-11-02 Thread pepeto
Update of bug #16319 (project freeciv): Status:None => Need Info ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15887] Unit list on sidebar doesn't scale and has non-functional icon

2010-11-02 Thread pepeto
Update of bug #15887 (project freeciv): Status:None => Need Info ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-11-02 Thread pepeto
Update of bug #15858 (project freeciv): Status:None => Need Info ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15684] ownership of tiles not stable via save / load cycle

2010-11-02 Thread pepeto
Follow-up Comment #10, bug #15684 (project freeciv): See also bug #16710. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2010-11-02 Thread pepeto
Follow-up Comment #3, bug #16710 (project freeciv): See also bug #15684. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [task #7230] S2_3 network protocol freeze

2010-11-02 Thread pepeto
Update of task #7230 (project freeciv): Depends on: => bugs #14882 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #14707] Selected theme does not apply until game starts

2010-11-02 Thread pepeto
Update of bug #14707 (project freeciv): Status:None => Need Info ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-02 Thread pepeto
Update of task #7232 (project freeciv): Depends on: => bugs #16983 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #16993] Files missing from POTFILES.in

2010-11-02 Thread pepeto
Update of bug #16993 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17001] src-check

2010-11-02 Thread Marko Lindqvist
URL: Summary: src-check Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 11/02/2010 at 13:08 Category: general Severity: 2 - Minor Priority: 1 - Later

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Follow-up Comment #7, bug #16994 (project freeciv): Loading file #11046 and pressing turn done: 1: in begin_phase() [srv_main.c::819]: assertion 'transporter != ((void *)0)' failed. 1: in begin_phase() [srv_main.c::819]: assertion 'transporter2 != ((void *)0)' failed. 1: in unit_owner() [unit.c:

[Freeciv-Dev] [bug #17002] elamite.svg missing

2010-11-02 Thread Marko Lindqvist
URL: Summary: elamite.svg missing Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 11/02/2010 at 13:11 Category: None Severity: 3 - Normal Priority: 1

[Freeciv-Dev] [bug #17002] elamite.svg missing

2010-11-02 Thread Marko Lindqvist
Follow-up Comment #1, bug #17002 (project freeciv): This is probably data/flags/Makefile.am error. It should be "elam.svg" instead of "elamite.svg" ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-02 Thread pepeto
Follow-up Comment #12, bug #16800 (project freeciv): See also bug #16994. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Follow-up Comment #8, bug #16994 (project freeciv): See also bug #16800. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Follow-up Comment #9, bug #16994 (project freeciv): The assertion "in invasion_funct() [aiunit.c::1130]: assertion 'game_unit_by_number(punit->id) != NULL' failed" has 3 variants: * Variant 1 (file #11047): #2 0x00431fb2 in invasion_funct (punit=, dest=, radius=, which=) at a

[Freeciv-Dev] [bug #17004] Default beginning of the URL for freeciv-modpack

2010-11-02 Thread Marko Lindqvist
URL: Summary: Default beginning of the URL for freeciv-modpack Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 11/02/2010 at 14:20 Category: module installer Severit

[Freeciv-Dev] [bug #17004] Default beginning of the URL for freeciv-modpack

2010-11-02 Thread pepeto
Follow-up Comment #1, bug #17004 (project freeciv): Maybe there should be a capability string for the packages? ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-02 Thread Marko Lindqvist
Follow-up Comment #13, bug #16800 (project freeciv): > It should probably be forbidden to move to a city not adjacent > to a native tile. At least, it would simplify it a lot. FYI that would break civ1 ruleset compatibility with civ1. It was common practice to build canals with cities next to ea

[Freeciv-Dev] [bug #17002] elamite.svg missing

2010-11-02 Thread Daniel Markstedt
Update of bug #17002 (project freeciv): Status:None => Ready For Test Assigned to:None => dmarks ___ Follow-up Comment #2: Indeed. Committing

[Freeciv-Dev] [bug #17002] elamite.svg missing

2010-11-02 Thread Daniel Markstedt
Update of bug #17002 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-11-02 Thread pepeto
Follow-up Comment #14, bug #16800 (project freeciv): Attached my version for preventing unit_type() crash. Of course, it doesn't fix the item, but at least prevents the crash... (file #11058) ___ Additional Item Attachment: File name: 00

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread pepeto
Update of bug #16994 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #10: It is not linked

[Freeciv-Dev] [bug #16996] Mass of useless warnings when loading Fundamentalism titles

2010-11-02 Thread Daniel Markstedt
Follow-up Comment #2, bug #16996 (project freeciv): The last few warnings were caused by leftovers from the old leader format. Fix attached. (file #11061) ___ Additional Item Attachment: File name: trunk-ghost_of_old_leader_format.diff Si

[Freeciv-Dev] [patch #2146] Misc nation fixes

2010-11-02 Thread Daniel Markstedt
Update of patch #2146 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2113] Consistency in German sub-national nations

2010-11-02 Thread Daniel Markstedt
Update of patch #2113 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7225] Branching S2_3

2010-11-02 Thread pepeto
Update of task #7225 (project freeciv): Status: In Progress => Done Percent Complete: 20% => 100% ___ Follow-up Comment #5: This should be com

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread David Lowe
Follow-up Comment #11, bug #16994 (project freeciv): "The unload menu item just unload the unit, it doesn't select it. Maybe you should use "Activate unit, close dialog". However, this could be discussed, should unload select the units?" No, i should have been more specific. When i unload a uni

[Freeciv-Dev] [bug #17006] build raid/farmland with a single command, connect farmland

2010-11-02 Thread Goswin von Brederlow
URL: Summary: build raid/farmland with a single command, connect farmland Project: Freeciv Submitted by: mrvn Submitted on: Tuesday 11/02/2010 at 17:30 Category: client Severit

[Freeciv-Dev] [bug #17007] Complex goto to connect with road/rail/irrigate/mine/farmland in one go

2010-11-02 Thread Goswin von Brederlow
URL: Summary: Complex goto to connect with road/rail/irrigate/mine/farmland in one go Project: Freeciv Submitted by: mrvn Submitted on: Tuesday 11/02/2010 at 17:35 Category: client

[Freeciv-Dev] [patch #2156] Improvements to Cornish nation

2010-11-02 Thread Daniel Markstedt
URL: Summary: Improvements to Cornish nation Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 11/03/2010 at 05:17 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #17008] switching user/observer does not work

2010-11-02 Thread Matthias Pfafferodt
URL: Summary: switching user/observer does not work Project: Freeciv Submitted by: syntron Submitted on: Dienstag 02.11.2010 um 21:34 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #17008] switching user/observer does not work

2010-11-02 Thread Daniel Markstedt
Update of bug #17008 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Dupe with bug #169

[Freeciv-Dev] [bug #17008] switching user/observer does not work

2010-11-02 Thread Matthias Pfafferodt
Update of bug #17008 (project freeciv): Status: Duplicate => None Open/Closed: Closed => Open ___ Follow-up Comment #2: There seems to be

[Freeciv-Dev] [bug #17009] crash in unit sanity check

2010-11-02 Thread Matthias Pfafferodt
URL: Summary: crash in unit sanity check Project: Freeciv Submitted by: syntron Submitted on: Dienstag 02.11.2010 um 21:43 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #17009] crash in unit sanity check

2010-11-02 Thread Matthias Pfafferodt
Update of bug #17009 (project freeciv): Assigned to: syntron => None ___ Follow-up Comment #1: I got it down to the idex module. In the savegame, the removal of unit #177 is requested but un

[Freeciv-Dev] [bug #17008] switching user/observer does not work

2010-11-02 Thread Matthias Pfafferodt
Update of bug #17008 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #3: > Dupe with bug #1

[Freeciv-Dev] [patch #2152] cleanup savegame version (compatibility)

2010-11-02 Thread Matthias Pfafferodt
Attachment: File name: 20101102-S2_3-cleanup-savegame-version-compatibility-version-fo.patch Size:7 KB File name: 20101102-trunk-cleanup-savegame-version-compatibility-version-fo.patch Size:8 KB ___ Reply to this item at: <http://gna.

[Freeciv-Dev] [bug #17008] switching user/observer does not work

2010-11-02 Thread pepeto
Follow-up Comment #4, bug #17008 (project freeciv): Comment #0 is a duplicate of bug #16998. Comment #2 is a duplicate of bug #16994. ___ Reply to this item at:

[Freeciv-Dev] [bug #17009] crash in unit sanity check

2010-11-02 Thread pepeto
Update of bug #17009 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: This is a duplicat

[Freeciv-Dev] [patch #2152] cleanup savegame version (compatibility)

2010-11-02 Thread pepeto
Follow-up Comment #17, patch #2152 (project freeciv): I doubt we can consider "2.2.99" as a Freeciv version. It is just a hack to don't duplicate any real version of Freeciv. Maybe I am wrong. ___ Reply to this item at:

[Freeciv-Dev] [patch #2157] add message for units with population cost

2010-11-02 Thread Matthias Pfafferodt
- Date: Dienstag 02.11.2010 um 22:59 Name: 20101102-trunk-add-message-for-units-with-population-cost.patch Size: 4kB By: syntron <http://gna.org/patch/download.php?file_id=11068> ___ Reply to this item at: <h

[Freeciv-Dev] [patch #2158] use definitions by specenum for enum event_types

2010-11-02 Thread Matthias Pfafferodt
2.4.0 ___ Details: cleanup use of enum event_types * replace E_LAST by E_COUNT * use event_type_is_valid() if possible ___ File Attachments: --- Date: Dienstag 02.11.2010 um 23:00 Name: 20

[Freeciv-Dev] [patch #2152] cleanup savegame version (compatibility)

2010-11-02 Thread Matthias Pfafferodt
Follow-up Comment #18, patch #2152 (project freeciv): > I doubt we can consider "2.2.99" as a Freeciv version. It is > just a hack to don't duplicate any real version of Freeciv. > Maybe I am wrong. You are right. If development versions are not considered for the savegame versions, this should

[Freeciv-Dev] [patch #2158] use definitions by specenum for enum event_types

2010-11-02 Thread Matthias Pfafferodt
Update of patch #2158 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #1: There is still some work to do (the client crashs) __

[Freeciv-Dev] [patch #2158] use definitions by specenum for enum event_types

2010-11-02 Thread Matthias Pfafferodt
Update of patch #2158 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: fix the compilation error; it was still assumed that GEN_EV_TERMINATOR was defined as the last

[Freeciv-Dev] [bug #17010] clear the event cache only for new games

2010-11-02 Thread Matthias Pfafferodt
elease: 2.3.0,2.4.0 ___ Details: ___ File Attachments: --- Date: Dienstag 02.11.2010 um 23:54 Name: 20101102-trunk-clear-the-event

[Freeciv-Dev] [bug #17011] do not save /wall messages in the event cache

2010-11-02 Thread Matthias Pfafferodt
hments: --- Date: Dienstag 02.11.2010 um 23:54 Name: 20101102-trunk-do-not-save-wall-messages-in-the-event-cache.patch Size: 894B By: syntron <http://gna.org/bugs/download.php?file_id=11074> ___ Reply to this item at: <

[Freeciv-Dev] [bug #17010] clear the event cache only for new games

2010-11-02 Thread pepeto
Follow-up Comment #1, bug #17010 (project freeciv): It can probably fixed for 2.2.4 too. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna

[Freeciv-Dev] [bug #17006] build raid/farmland with a single command, connect farmland

2010-11-02 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #17006 (project freeciv): > The client has shortcuts to connect 2 tiles with railroad but no > shortcut to build railroad on the current tile (if no road, > build road then build rail). > Same thing for farmland and connect with farmland. twice to create farml

[Freeciv-Dev] [bug #17006] build raid/farmland with a single command, connect farmland

2010-11-02 Thread pepeto
Follow-up Comment #2, bug #17006 (project freeciv): This is about connecting (goto related stuff), not unit activity... ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #1555] Scripting: Allow saving tables to script state

2010-11-02 Thread pepeto
Update of patch #1555 (project freeciv): Status: Ready For Test => In Progress Assigned to: englabenny => pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #1656] Export specenum_gen enums in the Lua event scripting API

2010-11-02 Thread pepeto
Update of patch #1656 (project freeciv): Status: Ready For Test => In Progress Assigned to: englabenny => pepeto ___ Reply to this item at:

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-02 Thread Daniel Markstedt
URL: Summary: Script to convert wiki page to plain text file Project: Freeciv Submitted by: dmarks Submitted on: Wednesday 11/03/2010 at 13:39 Category: None Priority: 5 - Norm