Update of patch #2102 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #16994 (project freeciv):
Priority: 5 - Normal = 7 - High
Planned Release: 2.3.0 = 2.2.4, 2.3.0
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Follow-up Comment #3:
And this is 2.2.3?
Update of bug #16851 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16975 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #2145 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2148 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2147 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2149 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2150 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2151 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Follow-up Comment #4, bug #16994 (project freeciv):
One of my allies has ghost units, in the attached T396 savegame.
I cannot see them, where? Are they really ghost, or maybe they just move at
all, like bug #16643?
There are some Indian Cruisers in Kirkuk that don't move and
don't heal.
Follow-up Comment #5, bug #16994 (project freeciv):
I also saw an oddity in which i load some units in a Transport,
move the Transport to its full movement [ending in another
city], then select the loaded units from inside the city dialog
and unload them. In some instances, those units are
Update of bug #16429 (project freeciv):
Planned Release: = 2.3.0
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http://gna.org/bugs/?16429
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Update of bug #16994 (project freeciv):
Planned Release:2.2.4, 2.3.0 = 2.3.0
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Follow-up Comment #6:
I sometimes get the Lost connection to server!, but not the
other messages. Presumably it's a
Update of bug #16319 (project freeciv):
Status:None = Need Info
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http://gna.org/bugs/?16319
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Update of bug #15887 (project freeciv):
Status:None = Need Info
___
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http://gna.org/bugs/?15887
___
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Update of bug #15858 (project freeciv):
Status:None = Need Info
___
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http://gna.org/bugs/?15858
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Follow-up Comment #10, bug #15684 (project freeciv):
See also bug #16710.
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http://gna.org/bugs/?15684
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Follow-up Comment #3, bug #16710 (project freeciv):
See also bug #15684.
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http://gna.org/bugs/?16710
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Update of task #7230 (project freeciv):
Depends on: = bugs #14882
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http://gna.org/task/?7230
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Update of bug #14707 (project freeciv):
Status:None = Need Info
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http://gna.org/bugs/?14707
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Update of task #7232 (project freeciv):
Depends on: = bugs #16983
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http://gna.org/task/?7232
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Update of bug #16993 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?17001
Summary: src-check
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 11/02/2010 at 13:08
Category: general
Severity: 2 - Minor
Priority: 1 - Later
Follow-up Comment #7, bug #16994 (project freeciv):
Loading file #11046 and pressing turn done:
1: in begin_phase() [srv_main.c::819]: assertion 'transporter != ((void *)0)'
failed.
1: in begin_phase() [srv_main.c::819]: assertion 'transporter2 != ((void
*)0)' failed.
1: in unit_owner()
URL:
http://gna.org/bugs/?17002
Summary: elamite.svg missing
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 11/02/2010 at 13:11
Category: None
Severity: 3 - Normal
Priority: 1
Follow-up Comment #1, bug #17002 (project freeciv):
This is probably data/flags/Makefile.am error. It should be elam.svg
instead of elamite.svg
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http://gna.org/bugs/?17002
Follow-up Comment #12, bug #16800 (project freeciv):
See also bug #16994.
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http://gna.org/bugs/?16800
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Follow-up Comment #8, bug #16994 (project freeciv):
See also bug #16800.
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Follow-up Comment #9, bug #16994 (project freeciv):
The assertion in invasion_funct() [aiunit.c::1130]: assertion
'game_unit_by_number(punit-id) != NULL' failed has 3 variants:
* Variant 1 (file #11047):
#2 0x00431fb2 in invasion_funct (punit=value optimised out,
dest=value
URL:
http://gna.org/bugs/?17004
Summary: Default beginning of the URL for freeciv-modpack
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 11/02/2010 at 14:20
Category: module installer
Follow-up Comment #1, bug #17004 (project freeciv):
Maybe there should be a capability string for the packages?
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Follow-up Comment #13, bug #16800 (project freeciv):
It should probably be forbidden to move to a city not adjacent
to a native tile. At least, it would simplify it a lot.
FYI that would break civ1 ruleset compatibility with civ1. It was common
practice to build canals with cities next to
Update of bug #17002 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
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Follow-up Comment #2:
Indeed. Committing
Update of bug #17002 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Follow-up Comment #14, bug #16800 (project freeciv):
Attached my version for preventing unit_type() crash. Of course, it doesn't
fix the item, but at least prevents the crash...
(file #11058)
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Additional Item Attachment:
File name:
Update of bug #16994 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
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Follow-up Comment #10:
It is not linked
Follow-up Comment #2, bug #16996 (project freeciv):
The last few warnings were caused by leftovers from the old leader format.
Fix attached.
(file #11061)
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Additional Item Attachment:
File name: trunk-ghost_of_old_leader_format.diff
Update of patch #2146 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2113 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of task #7225 (project freeciv):
Status: In Progress = Done
Percent Complete: 20% = 100%
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Follow-up Comment #5:
This should be
Follow-up Comment #11, bug #16994 (project freeciv):
The unload menu item just unload the unit, it doesn't select it. Maybe you
should use Activate unit, close dialog. However, this could be discussed,
should unload select the units?
No, i should have been more specific. When i unload a unit,
URL:
http://gna.org/bugs/?17006
Summary: build raid/farmland with a single command, connect
farmland
Project: Freeciv
Submitted by: mrvn
Submitted on: Tuesday 11/02/2010 at 17:30
Category: client
URL:
http://gna.org/bugs/?17007
Summary: Complex goto to connect with
road/rail/irrigate/mine/farmland in one go
Project: Freeciv
Submitted by: mrvn
Submitted on: Tuesday 11/02/2010 at 17:35
Category: client
URL:
http://gna.org/patch/?2156
Summary: Improvements to Cornish nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Wednesday 11/03/2010 at 05:17
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?17008
Summary: switching user/observer does not work
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 02.11.2010 um 21:34
Category: general
Severity: 3 - Normal
Update of bug #17008 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
Dupe with bug
Update of bug #17008 (project freeciv):
Status: Duplicate = None
Open/Closed: Closed = Open
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Follow-up Comment #2:
There seems to be
URL:
http://gna.org/bugs/?17009
Summary: crash in unit sanity check
Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 02.11.2010 um 21:43
Category: general
Severity: 3 - Normal
Update of bug #17009 (project freeciv):
Assigned to: syntron = None
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Follow-up Comment #1:
I got it down to the idex module. In the savegame, the removal of unit #177
is requested but
Update of bug #17008 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #3:
Dupe with bug
Attachment:
File name:
20101102-S2_3-cleanup-savegame-version-compatibility-version-fo.patch Size:7
KB
File name:
20101102-trunk-cleanup-savegame-version-compatibility-version-fo.patch Size:8
KB
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Follow-up Comment #4, bug #17008 (project freeciv):
Comment #0 is a duplicate of bug #16998.
Comment #2 is a duplicate of bug #16994.
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Update of bug #17009 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #2:
This is a duplicate
Follow-up Comment #17, patch #2152 (project freeciv):
I doubt we can consider 2.2.99 as a Freeciv version. It is just a hack to
don't duplicate any real version of Freeciv. Maybe I am wrong.
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02.11.2010 um 22:59 Name:
20101102-trunk-add-message-for-units-with-population-cost.patch Size: 4kB
By: syntron
http://gna.org/patch/download.php?file_id=11068
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Reply to this item at:
http://gna.org/patch/?2157
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Details:
cleanup use of enum event_types
* replace E_LAST by E_COUNT
* use event_type_is_valid() if possible
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File Attachments:
---
Date: Dienstag 02.11.2010 um 23:00 Name:
20101102
Follow-up Comment #18, patch #2152 (project freeciv):
I doubt we can consider 2.2.99 as a Freeciv version. It is
just a hack to don't duplicate any real version of Freeciv.
Maybe I am wrong.
You are right. If development versions are not considered for the savegame
versions, this should be
Update of patch #2158 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #1:
There is still some work to do (the client crashs)
Update of patch #2158 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2:
fix the compilation error; it was still assumed that GEN_EV_TERMINATOR was
defined as the last
: 2.3.0,2.4.0
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Details:
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File Attachments:
---
Date: Dienstag 02.11.2010 um 23:54 Name:
20101102-trunk-clear-the-event-cache-only
:
---
Date: Dienstag 02.11.2010 um 23:54 Name:
20101102-trunk-do-not-save-wall-messages-in-the-event-cache.patch Size: 894B
By: syntron
http://gna.org/bugs/download.php?file_id=11074
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Follow-up Comment #1, bug #17010 (project freeciv):
It can probably fixed for 2.2.4 too.
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Follow-up Comment #1, bug #17006 (project freeciv):
The client has shortcuts to connect 2 tiles with railroad but no
shortcut to build railroad on the current tile (if no road,
build road then build rail).
r
Same thing for farmland and connect with farmland.
i twice to create
Follow-up Comment #2, bug #17006 (project freeciv):
This is about connecting (goto related stuff), not unit activity...
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Update of patch #1555 (project freeciv):
Status: Ready For Test = In Progress
Assigned to: englabenny = pepeto
___
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Update of patch #1656 (project freeciv):
Status: Ready For Test = In Progress
Assigned to: englabenny = pepeto
___
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URL:
http://gna.org/patch/?2159
Summary: Script to convert wiki page to plain text file
Project: Freeciv
Submitted by: dmarks
Submitted on: Wednesday 11/03/2010 at 13:39
Category: None
Priority: 5 -
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