[Freeciv-Dev] [patch #2933] net_lookup_service() returns list of addresses

2011-10-25 Thread Marko Lindqvist
Update of patch #2933 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2873] [lua108] client lua script console (gtk3)

2011-10-25 Thread Jacob Nevins
Update of patch #2873 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #18641] allow remove command for access level >= ADMIN in running games

2011-10-25 Thread Jacob Nevins
Follow-up Comment #8, bug #18641 (project freeciv): Committed error message fix. Leaving ticket open pending decision whether to port feature to S2_3. ___ Reply to this item at:

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-10-25 Thread anonymous
Follow-up Comment #17, patch #2715 (project freeciv): Due to your comment following patches are a bit rushed - among other, I haven't checked it it still builds against gtk3. Patches are against trunk, r20326. I'm the guy from bug #18243 and bug #18607 (on that note: pretty please about the late

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2011-10-25 Thread Jacob Nevins
Follow-up Comment #1, bug #18816 (project freeciv): Can you explain the scenario in your screenshots more? I can see that you stole Genetic Engineering from the Spanish, but you lost it during the transfer ("Too bad! You made a mistake transferring the tech %s and lost it." -- presumably you had

[Freeciv-Dev] [bug #18776] /remove perhaps faulty

2011-10-25 Thread Jacob Nevins
Update of bug #18776 (project freeciv): Release: => S2_3 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #18767] cma: always 1 tax collector

2011-10-25 Thread Jacob Nevins
Update of bug #18767 (project freeciv): Release: => 2.3.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2477] [transport09] use pointer for transported units (server/common)

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2477 (project freeciv): Assigned to:None => syntron ___ Follow-up Comment #3: rebased patch changes 20111020: * fix comment * fix allied units on transporters (file #14

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2011-10-25 Thread Jacob Nevins
Follow-up Comment #2, bug #18816 (project freeciv): (This sounds a bit similar to bug #18736.) ___ Reply to this item at: ___ Message sent via/by Gna! http://

[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2547 (project freeciv): Assigned to:None => syntron ___ Follow-up Comment #2: rebased patch changes 20110924: - wakup units before we move (now autogames differ only in s

[Freeciv-Dev] [patch #2478] [transport10] use pointer for transported units (client)

2011-10-25 Thread Matthias Pfafferodt
ied unit_transport_get() changes 20111025: * fix client - set unit->client.transported_by to -1 on unload (file #14253) ___ Additional Item Attachment: File name: 0003-use-pointer-for-transported-units-client.patch Size

[Freeciv-Dev] [bug #18710] fix error if future tech is researched

2011-10-25 Thread Jacob Nevins
Follow-up Comment #1, bug #18710 (project freeciv): Do you plan to commit this for 2.3.1? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.o

[Freeciv-Dev] [patch #2479] [transport11] clean up network (occupied information of transporters)

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2479 (project freeciv): Assigned to:None => syntron ___ Follow-up Comment #2: rebased patch (file #14254) ___ Addi

[Freeciv-Dev] [patch #2482] [transport14] redo location selection

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2482 (project freeciv): Assigned to:None => syntron ___ Follow-up Comment #2: rebased patch (file #14255) ___ Addi

[Freeciv-Dev] [bug #18687] Server timeouts >60 hours do not cause client update

2011-10-25 Thread Jacob Nevins
Update of bug #18687 (project freeciv): Planned Release: => 2.4.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2483 (project freeciv): Assigned to:None => syntron ___ Follow-up Comment #3: redone patch (file #14256) ___ Addit

[Freeciv-Dev] [patch #2975] Tuareg nation

2011-10-25 Thread J.M. Maalderink
Update of patch #2975 (project freeciv): Assigned to:None => mixcoatl ___ Follow-up Comment #1: resized the flag you linked to original version by Escondites, Wikimedia Commons (file #1425

[Freeciv-Dev] [bug #18633] set timeout - seconds are slightly shorter than in real life

2011-10-25 Thread Jacob Nevins
Follow-up Comment #4, bug #18633 (project freeciv): So... the current behaviour is understood. Is it a problem, or shall we close this ticket? ___ Reply to this item at:

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-10-25 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #17236 (project freeciv): rebased patch; no changes compared to comment #12 (file #14258) ___ Additional Item Attachment: File name: 0007-unit-selection-dialog.patch Size:70 KB

[Freeciv-Dev] [patch #2480] [transport12] allow recursive transports

2011-10-25 Thread Matthias Pfafferodt
Update of patch #2480 (project freeciv): Assigned to:None => syntron ___ Follow-up Comment #2: rebased patch (file #14259) ___ Addi

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-10-25 Thread Matthias Pfafferodt
Follow-up Comment #13, patch #2270 (project freeciv): found the bug - units on the client there not marked as unloaded; rebased & fixed patches are added to all tickets ___ Reply to this item at: __

[Freeciv-Dev] [patch #2976] Marathi nation

2011-10-25 Thread J.M. Maalderink
Update of patch #2976 (project freeciv): Status:None => In Progress Assigned to:None => mixcoatl ___ Follow-up Comment #1: The original flag

[Freeciv-Dev] [patch #2962] Antiguan and Barbudan nation

2011-10-25 Thread J.M. Maalderink
Update of patch #2962 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #18710] fix error if future tech is researched

2011-10-25 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18710 (project freeciv): yes; I will have to check a lot of (bugfix) patches tomorrow ___ Reply to this item at: ___ Nachricht geschi

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2011-10-25 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #18816 (project freeciv): This is the experimental ruleset on S2_3. I conquered a Spanish city, so i gained the Genetic Engineering. But in the same turn, previously I also conquered another Spanish city and this give me The Corporation. So i did have cities producing c

Re: [Freeciv-Dev] compile issues

2011-10-25 Thread Jason Dorje Short
On Mon, Oct 24, 2011 at 4:33 PM, Marko Lindqvist wrote: > On 24 October 2011 22:20, Jason Dorje Short wrote: >> For the first time in some time, I have time for freeciv work.  But on >> compiling, --enable-debug=checks (--enable-debug=yes in older >> branches) doesn't compile in trunk or in most

[Freeciv-Dev] [bug #18850] changing only cma will not be saved

2011-10-25 Thread Echter Name
URL: Summary: changing only cma will not be saved Project: Freeciv Submitted by: gaymmaster Submitted on: Mi 26 Okt 2011 00:32:04 GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18217] GCC 4.6: variable 'xxx' set but not used

2011-10-25 Thread Jason Dorje Short
Follow-up Comment #9, bug #18217 (project freeciv): Attached patch fixes trunk for me. I had to disable one warning, which conflicts with gtkitemfactory.h: /* We use () here to mean unspecified arguments. This is deprecated * as of C99, but we can't change it without breaking compatibility. *