[Freeciv-Dev] [patch #3118] Remove hardcoded references to "Diplomat" and "Spy"

2012-02-06 Thread Jacob Nevins
Update of patch #3118 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3119] Remove hardcoded "Fortress & Airbase" from client

2012-02-06 Thread Jacob Nevins
Update of patch #3119 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18922] Server address binding fails

2012-02-06 Thread Marko Lindqvist
Update of bug #18922 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #15: > But it has an error, it should be size of target, not size of > pointer to target. So, I not

[Freeciv-Dev] [patch #3072] Venetic nation

2012-02-06 Thread J.M. Maalderink
Update of patch #3072 (project freeciv): Status:None => In Progress Assigned to:None => mixcoatl ___ Follow-up Comment #2: Some edits, tried

[Freeciv-Dev] [patch #3075] German-speaking Belgian nation

2012-02-06 Thread J.M. Maalderink
Follow-up Comment #2, patch #3075 (project freeciv): Heh, yeah, it's a pretty complicated issue. The ironic thing is that they have a bigger stake in keeping Belgium together than the Flemish and definitely the Walloons. (German-speaking politicians are often called on to negotiate between the Fle

[Freeciv-Dev] [patch #3076] Sherpa nation

2012-02-06 Thread J.M. Maalderink
Update of patch #3076 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3030] Crusader nation

2012-02-06 Thread Jacob Nevins
Follow-up Comment #2, patch #3030 (project freeciv): Hi, I notice that this and some other recently committed nations still have an init_government="Despotism" field. I don't know if you noticed, but this is no longer necessary as of patch #3032; Despotism is specified in the overall ruleset. It

[Freeciv-Dev] [patch #3123] Trader trait

2012-02-06 Thread Marko Lindqvist
URL: Summary: Trader trait Project: Freeciv Submitted by: cazfi Submitted on: Mon 06 Feb 2012 11:52:47 PM EET Category: ai Priority: 5 - Normal Status: Ready F

[Freeciv-Dev] [patch #3068] Chrobatian nation

2012-02-06 Thread J.M. Maalderink
Update of patch #3068 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3030] Crusader nation

2012-02-06 Thread J.M. Maalderink
Follow-up Comment #4, patch #3030 (project freeciv): You're right, I'm sorry. Fixed it. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3110] Make unit convert unit action

2012-02-06 Thread Marko Lindqvist
Update of patch #3110 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3070] Pelasgian nation

2012-02-06 Thread J.M. Maalderink
Update of patch #3070 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: pelasgian.ruleset Size:1 KB ___

[Freeciv-Dev] [patch #3071] Luwian nation

2012-02-06 Thread J.M. Maalderink
Update of patch #3071 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3110] Make unit convert unit action

2012-02-06 Thread Jacob Nevins
Follow-up Comment #2, patch #3110 (project freeciv): Just noticed as I saw this go by in svn: there's a missing "break" in fill_unit_sprite_array(). (In fact it was missing already, but now it actually causes a bug.) Sorry for not spotting it earlier.

[Freeciv-Dev] [patch #3124] Convert time

2012-02-06 Thread Marko Lindqvist
URL: Summary: Convert time Project: Freeciv Submitted by: cazfi Submitted on: Tue 07 Feb 2012 01:12:02 AM EET Category: general Priority: 5 - Normal Status: Re

[Freeciv-Dev] [patch #3110] Make unit convert unit action

2012-02-06 Thread Marko Lindqvist
Follow-up Comment #3, patch #3110 (project freeciv): > there's a missing "break" in fill_unit_sprite_array(). (In fact > it was missing already, but now it actually causes a bug.) We are still saved by the fact that there is no way to activate ACTIVITY_GEN_ROAD yet :-) That's not to say that it

[Freeciv-Dev] [patch #3107] Generic road production bonuses

2012-02-06 Thread Marko Lindqvist
Update of patch #3107 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #19426] Road requirement vector not freed when client disconnects

2012-02-06 Thread Marko Lindqvist
URL: Summary: Road requirement vector not freed when client disconnects Project: Freeciv Submitted by: cazfi Submitted on: Tue 07 Feb 2012 02:00:20 AM EET Category: client Sever

[Freeciv-Dev] [bug #18922] Server address binding fails

2012-02-06 Thread anonymous
Follow-up Comment #16, bug #18922 (project freeciv): Indeed, change from comment#15 seems to work just as well. ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #3069] African-American nation

2012-02-06 Thread David Lowe
Follow-up Comment #5, patch #3069 (project freeciv): In a sense, Liberia *is* the African-American nation. Some slaves that left the Americas settled there, along with slaves that were found in ships during the interim. I find it interesting that these former slaves quickly monopolized the upper

[Freeciv-Dev] [bug #19428] Endgame report crashes SDL-client

2012-02-06 Thread Marko Lindqvist
URL: Summary: Endgame report crashes SDL-client Project: Freeciv Submitted by: cazfi Submitted on: Tue 07 Feb 2012 08:44:13 AM EET Category: client-sdl Severity: 3 - Normal