Update of bug #20488 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?3694
Summary: RFC: Cities requesting autosettler work
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 11 Feb 2013 05:07:06 PM EET
Category: ai
Priority: 5 - Normal
Follow-up Comment #2, bug #20494 (project freeciv):
I don't see what's wrong in initializing this structure to zero. In the same
file, function send_connect_route(), memset() is called for the same
structure.
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Update of bug #20498 (project freeciv):
Planned Release: = 2.4.0-beta2, 2.5.0
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Follow-up Comment #2:
I've seen this in TRUNK only, but as it started after recursive transport
wiping fixes went in,
Follow-up Comment #1, patch #3384 (project freeciv):
I've not been active with this ticket as I thought that I need to investigate
and test more that one cannot exploit it by moving military units, without
even intention to risk them by actually attackign, around AI workers and thus
making them
On 2013 Feb 10, at 3:07 PM, Imhotep wrote:
Instead of giving in to such requests, I would rather advocate an interface
for the client where everyone can put any unit or types of units under the
control of some client-side script.
That's an interesting idea, but i don't know who
Follow-up Comment #5, bug #20489 (project freeciv):
With it automatically determining mode, it could end to new mode when I
wanted old one.
So instead of 'x', how about 'X' for the new mode? I *think* that key
combination isn't in use yet...
Follow-up Comment #6, bug #20489 (project freeciv):
As of 2.4 there *is* client side scripting support - or at least framework for
it. I still have found no time to properly test it myself, but it's said to be
quite limited at the moment.
Would it take much time for you to present us (me!) some kind of hello
world-like script example,
something like take this unit and move it one tile to the north?
(With a hint on how to make it go.)
That would give a start for experimenting and code inspection.
Thanks
Imhotep
Marko Lindqvist
URL:
http://gna.org/bugs/?20499
Summary: ruleset datafile appears incompatible
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Mon 11 Feb 2013 01:16:52 PM PST
Category: rulesets
Severity: 5 -
Follow-up Comment #1, bug #20499 (project freeciv):
Is that S2_4 or TRUNK?
supported options: +Freeciv-2.4-ruleset
This looks like your binary is S2_4...
datafile options: +Freeciv-ruleset-Devel-2012.Feb.28
...and this is TRUNK datafile.
And then
Update of patch #3679 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3680 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3695
Summary: Native tile to river
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 12 Feb 2013 06:25:52 AM EET
Category: general
Priority: 5 - Normal
Follow-up Comment #2, bug #20499 (project freeciv):
Whoops, it appears i had forgotten to 'make install' and then ran the old
binary [2.4-beta1]. Sorry for the noise.
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http://gna.org/bugs/?20499
Follow-up Comment #2, patch #3384 (project freeciv):
Glad that you were able to reproduce the issue. How are we going to proceed ?
The patch I proposed is outdated and not 'perfect' ..
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