[Freeciv-Dev] [bug #20488] Typo fixes, clarifications, etc

2013-02-11 Thread Jacob Nevins
Update of bug #20488 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3694] RFC: Cities requesting autosettler work

2013-02-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?3694 Summary: RFC: Cities requesting autosettler work Project: Freeciv Submitted by: cazfi Submitted on: Mon 11 Feb 2013 05:07:06 PM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #20494] Uninitialized PACKET_UNIT_ORDERS

2013-02-11 Thread pepeto
Follow-up Comment #2, bug #20494 (project freeciv): I don't see what's wrong in initializing this structure to zero. In the same file, function send_connect_route(), memset() is called for the same structure. ___ Reply to this item at:

[Freeciv-Dev] [bug #20498] Pirate archers alone in the water

2013-02-11 Thread Marko Lindqvist
Update of bug #20498 (project freeciv): Planned Release: = 2.4.0-beta2, 2.5.0 ___ Follow-up Comment #2: I've seen this in TRUNK only, but as it started after recursive transport wiping fixes went in,

[Freeciv-Dev] [patch #3384] autosettler check current danger

2013-02-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #3384 (project freeciv): I've not been active with this ticket as I thought that I need to investigate and test more that one cannot exploit it by moving military units, without even intention to risk them by actually attackign, around AI workers and thus making them

Re: [Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-11 Thread David Lowe
On 2013 Feb 10, at 3:07 PM, Imhotep wrote: Instead of giving in to such requests, I would rather advocate an interface for the client where everyone can put any unit or types of units under the control of some client-side script. That's an interesting idea, but i don't know who

[Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-11 Thread David Lowe
Follow-up Comment #5, bug #20489 (project freeciv): With it automatically determining mode, it could end to new mode when I wanted old one. So instead of 'x', how about 'X' for the new mode? I *think* that key combination isn't in use yet...

[Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-11 Thread Marko Lindqvist
Follow-up Comment #6, bug #20489 (project freeciv): As of 2.4 there *is* client side scripting support - or at least framework for it. I still have found no time to properly test it myself, but it's said to be quite limited at the moment.

Re: [Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-11 Thread Imhotep
Would it take much time for you to present us (me!) some kind of hello world-like script example, something like take this unit and move it one tile to the north? (With a hint on how to make it go.) That would give a start for experimenting and code inspection. Thanks Imhotep Marko Lindqvist

[Freeciv-Dev] [bug #20499] ruleset datafile appears incompatible

2013-02-11 Thread David Lowe
URL: http://gna.org/bugs/?20499 Summary: ruleset datafile appears incompatible Project: Freeciv Submitted by: doctorjlowe Submitted on: Mon 11 Feb 2013 01:16:52 PM PST Category: rulesets Severity: 5 -

[Freeciv-Dev] [bug #20499] ruleset datafile appears incompatible

2013-02-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #20499 (project freeciv): Is that S2_4 or TRUNK? supported options: +Freeciv-2.4-ruleset This looks like your binary is S2_4... datafile options: +Freeciv-ruleset-Devel-2012.Feb.28 ...and this is TRUNK datafile. And then

[Freeciv-Dev] [patch #3679] Do not include mmx.h to pages.cpp

2013-02-11 Thread Marko Lindqvist
Update of patch #3679 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3680] Ai to consider road defense bonus

2013-02-11 Thread Marko Lindqvist
Update of patch #3680 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3695] Native tile to river

2013-02-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?3695 Summary: Native tile to river Project: Freeciv Submitted by: cazfi Submitted on: Tue 12 Feb 2013 06:25:52 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #20499] ruleset datafile appears incompatible

2013-02-11 Thread David Lowe
Follow-up Comment #2, bug #20499 (project freeciv): Whoops, it appears i had forgotten to 'make install' and then ran the old binary [2.4-beta1]. Sorry for the noise. ___ Reply to this item at: http://gna.org/bugs/?20499

[Freeciv-Dev] [patch #3384] autosettler check current danger

2013-02-11 Thread anonymous
Follow-up Comment #2, patch #3384 (project freeciv): Glad that you were able to reproduce the issue. How are we going to proceed ? The patch I proposed is outdated and not 'perfect' .. ___ Reply to this item at: