[Freeciv-Dev] [bug #20553] Units with both icon and orientation sprites display icon everywhere

2013-02-24 Thread Marko Lindqvist
URL: Summary: Units with both icon and orientation sprites display icon everywhere Project: Freeciv Submitted by: cazfi Submitted on: Sun 24 Feb 2013 10:21:18 AM EET Category: client

[Freeciv-Dev] [bug #20553] Units with both icon and orientation sprites display icon everywhere

2013-02-24 Thread Marko Lindqvist
Update of bug #20553 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: IconAndFacing.patchSize:13 KB ___

[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-24 Thread Lavrentij P Berija
Follow-up Comment #2, bug #20551 (project freeciv): Compiled luasql from git ( https://github.com/keplerproject/luasql ). fcser throws an error ~/soft/freeciv/trunk/server/.libs/lt-freeciv-server: symbol lookup error: ~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0: undefined symbol: rl_atte

[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-24 Thread Marko Lindqvist
Follow-up Comment #3, bug #20551 (project freeciv): > backport from luasql development version if required changes are > there I think we could adapt parts of this commit: https://github.com/keplerproject/luasql/commit/21eb9b968c44c7f44ebf8686153d91e15c84b874

[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-24 Thread Marko Lindqvist
Follow-up Comment #4, bug #20551 (project freeciv): > undefined symbol: rl_attempted_completion_function We've seen that before, I think: bug #19859 ___ Reply to this item at: _

[Freeciv-Dev] [patch #3675] Rivers as road types in rulesets

2013-02-24 Thread Marko Lindqvist
Update of patch #3675 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #4: - Updated to apply against svn HEAD (file #17328)

[Freeciv-Dev] [bug #20551] failed to compile luasql: not compatible with Lua 5.2

2013-02-24 Thread Jacob Nevins
Update of bug #20551 (project freeciv): Summary: failed to compile luasql => failed to compile luasql: not compatible with Lua 5.2 ___ Reply to this item at: ___

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2013-02-24 Thread Jacob Nevins
Follow-up Comment #9, bug #19859 (project freeciv): Seen again recently in passing in bug #20551. ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2013-02-24 Thread Lavrentij P Berija
Follow-up Comment #10, bug #19859 (project freeciv): Does anyone else get this bug? Is it Ubuntu (maybe, Debian) specific? ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #20555] Client fails to kill server when it fails to get 'hack' access

2013-02-24 Thread Jacob Nevins
URL: Summary: Client fails to kill server when it fails to get 'hack' access Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 24 13:10:31 2013 Category: client Severity:

[Freeciv-Dev] [bug #18467] Client fails to get "hack" access to spawned server

2013-02-24 Thread Jacob Nevins
Follow-up Comment #6, bug #18467 (project freeciv): > Fortunately for that user, the server apparently is *not* shut > down (bug 2?) Raised as bug #20555. ___ Reply to this item at:

[Freeciv-Dev] [bug #20556] No way to disable hack access of new clients of local server with same user

2013-02-24 Thread Jacob Nevins
URL: Summary: No way to disable hack access of new clients of local server with same user Project: Freeciv Submitted by: jtn Submitted on: Sun Feb 24 14:35:32 2013 Category: None

[Freeciv-Dev] contribute with AI - master thesis

2013-02-24 Thread Patrik Baláž
Hello. I'm a programmer and student of Artifical Inteligence and recently I have chosen a master thesis. Goal of my work is to choose some strategic board-game (like Agricola, LeHavre, Carcassone, or Collonization etc.), which is implemented allready, and create AI player with variety of approaches

[Freeciv-Dev] Fullmoon build results

2013-02-24 Thread fullmoon
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1) Fullmoon operated by Marko Lindqvist This build is from TRUNK. Component "svn", Host "build.cazfi.net", Phase "Source update(1)": Succeeded Component "autogen.sh", Host "build.cazfi.net", Phase "Other command(0)": Su

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2013-02-24 Thread Jacob Nevins
Update of patch #3743 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Attached a patch. As well as the previous, some more specific issues I know it to fix: * a dele

[Freeciv-Dev] [patch #3743] /delegate tidy-up

2013-02-24 Thread Jacob Nevins
Follow-up Comment #2, patch #3743 (project freeciv): > Given that it implements its own access control ...perhaps /delegate should be ALLOW_INFO? I haven't done this. ___ Reply to this item at: _

Re: [Freeciv-Dev] Fullmoon build results

2013-02-24 Thread Marko Lindqvist
On 25 February 2013 03:08, wrote: > This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1) > > Fullmoon operated by Marko Lindqvist This build is from > TRUNK. > > Component "svn", Host "build.cazfi.net", Phase "Source update(1)": Succeeded > Component "autogen.sh", Host

[Freeciv-Dev] [patch #3734] Barbarian unit checks to rs_barbarian_units()

2013-02-24 Thread Marko Lindqvist
Update of patch #3734 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3735] Natural roads listed under "Terrain" in popups

2013-02-24 Thread Marko Lindqvist
Update of patch #3735 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3729] Attacking player specific reverse pathfinding map for cities

2013-02-24 Thread Marko Lindqvist
Update of patch #3729 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20559] Defenseless city builds walls in grave danger

2013-02-24 Thread Marko Lindqvist
URL: Summary: Defenseless city builds walls in grave danger Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Feb 2013 09:51:49 AM EET Category: ai Severity: 3 - Normal