[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread Marko Lindqvist
Follow-up Comment #2, patch #4608 (project freeciv): When this ruleset is used online This is related to what I wrote in patch #4602 - is civ2civ3 single-player or multiplayer ruleset? So far I've considered it more like replacement of single-player classic ruleset. As such, addition of

[Freeciv-Dev] [bug #21796] AI coinage want vs marketplace want

2014-03-15 Thread Marko Lindqvist
Update of bug #21796 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: I'm testing attached fix - dividing coinage value by 10. (file #20344)

[Freeciv-Dev] [patch #4563] Unit class refuel bases cache

2014-03-15 Thread Marko Lindqvist
Update of patch #4563 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4609] Native_Tile extras cache

2014-03-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4609 Summary: Native_Tile extras cache Project: Freeciv Submitted by: cazfi Submitted on: Sat 15 Mar 2014 05:37:48 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4609] Native_Tile extras cache

2014-03-15 Thread Marko Lindqvist
Update of patch #4609 (project freeciv): Planned Release: 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: S2_5 version. S2_4 version coming later. (file #20348)

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread Davide Baldini
Follow-up Comment #3, patch #4608 (project freeciv): Thanks Bardo for posting this patch here at Gna. At Greatturn we also have a rationale behind the border claimed by trench and fortress. In [this discussion http://civland.org/forum/viewtopic.php?f=87t=848] we came to the conclusion that, if

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread David Fernandez
Follow-up Comment #4, patch #4608 (project freeciv): Thanks Davide, since your games are the main source of feedback, I'll try to make the rules here as similar as possible to the ones you use there. But keep in mind that the version here is supposed to be designed to enjoy single player games

[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-15 Thread David Fernandez
Follow-up Comment #1, patch #4602 (project freeciv): My 2 cents here. The ruleset civ2civ3 was designed mainly for single player games: it slows down the gameplay, tries to make more challenging the space race, there are several wonders that affects ai_love, and I think the combat rules work

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread David Fernandez
Follow-up Comment #5, patch #4608 (project freeciv): This would be an alternative solution to pre-fortress when/if implemented: patch #4555 ___ Reply to this item at: http://gna.org/patch/?4608

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread Davide Baldini
Follow-up Comment #6, patch #4608 (project freeciv): I see your point, Bardo. It's hard to embrace all the different types of game with one ruleset, like single-player, multi-player, short-turn and long-turn. Having fortress not claiming any land border seems to me too to be the preferable

[Freeciv-Dev] [patch #4609] Native_Tile extras cache

2014-03-15 Thread Marko Lindqvist
Follow-up Comment #2, patch #4609 (project freeciv): - S2_4 version (file #20349) ___ Additional Item Attachment: File name: NativeTileExtrasCache-S2_4.patch Size:5 KB ___ Reply

[Freeciv-Dev] [bug #21796] AI coinage want vs marketplace want

2014-03-15 Thread Marko Lindqvist
Update of bug #21796 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21796 ___ Message sent

[Freeciv-Dev] [patch #4601] Multiplayer ruleset: ai_effects.ruleset effect name - type

2014-03-15 Thread Marko Lindqvist
Update of patch #4601 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4600] Bump audio spec capstr

2014-03-15 Thread Marko Lindqvist
Update of patch #4600 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4505] Update md5.c to upstream revision 1.13

2014-03-15 Thread Marko Lindqvist
Update of patch #4505 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18872] md5.c gives warnings with clang toolchain

2014-03-15 Thread Marko Lindqvist
Update of bug #18872 (project freeciv): Summary: Freeciv gives warnings with clang toolchain = md5.c gives warnings with clang toolchain ___ Reply to this item at: http://gna.org/bugs/?18872

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread Marko Lindqvist
Update of patch #4608 (project freeciv): Category:None = rulesets Planned Release: = 2.6.0 ___ Follow-up Comment #7: Said that, I think

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-03-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4610 Summary: AI won't build sea-only workers Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 04:21:21 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4589] City styles to depend on Styles

2014-03-15 Thread Marko Lindqvist
Follow-up Comment #2, patch #4589 (project freeciv): - Fixed handling of cases where the style defined in nation ruleset is not defined in styles.ruleset (file #20351) ___ Additional Item Attachment: File name: CityStyles-3.patch.bz2

[Freeciv-Dev] [patch #4611] city_style - style in nation rulesets

2014-03-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4611 Summary: city_style - style in nation rulesets Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 04:48:28 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4564] Call is_airunit_refuel_point() only when needed

2014-03-15 Thread Marko Lindqvist
Update of patch #4564 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4612] Combat mood implementation

2014-03-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4612 Summary: Combat mood implementation Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 05:20:17 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-15 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4612 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-03-15 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4613 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [patch #4613] Musicstyle Renaissance to all supplied rulesets

2014-03-15 Thread Marko Lindqvist
URL: http://gna.org/patch/?4613 Summary: Musicstyle Renaissance to all supplied rulesets Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 05:30:26 AM EET Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #21038] Can't enter text with some CJK input methods = replace gtk+ DLLs with version 2.24.10

2014-03-15 Thread Marko Lindqvist
Follow-up Comment #14, bug #21038 (project freeciv): Sadly still true; and taka's upstream bug remains open (someone last poked it on Jan 6). There's also an comment that 2.24.10 has a massive memory leak on Windows, mostly fixed in 2.24.14. So I would be quite happy to have some version

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-03-15 Thread Marko Lindqvist
Update of patch #4610 (project freeciv): Planned Release: 2.6.0 = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/patch/?4610 ___ Message sent

[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-03-15 Thread Marko Lindqvist
Update of bug #21696 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #3: Sorry, I had misread

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-15 Thread David Fernandez
Follow-up Comment #8, patch #4608 (project freeciv): I see. Then I guess there is no hurry for the trunk patch. I personally like to keep both versions the same, at least until I can finish my tests with v2.5. Anyway, let me point here the 2 possibilities I see to exploit this fortress hole, in

[Freeciv-Dev] [patch #4610] AI won't build sea-only workers

2014-03-15 Thread David Fernandez
Follow-up Comment #1, patch #4610 (project freeciv): Good to know, because there are sea-only workers in civ2civ3 rules too. I gave the flag settlers to transports so they can clean up pollution on oceans (the only working activity available on sea apart of building buoys), and I did it mainly to

[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-15 Thread anonymous
Follow-up Comment #2, patch #4602 (project freeciv): Some comments on the longturn experience with the multiplayer ruleset can be found here. http://forum.longturn.org/viewtopic.php?id=130 This ruleset began as Book's Rewonder ruleset. I don't think it has ever been fixed or improved since.