[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-08 Thread pepeto
Follow-up Comment #4, bug #22079 (project freeciv): do you mean that when passing vtile to player_can_build_extra(), is_req_active() is considering tile_city(vtile), which does not return vcity? Yes. tile_city(vtile) will return what tile_city(ptile) would return. And no chance to return

[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-08 Thread Jacob Nevins
Update of bug #22281 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-08 Thread Emmet Hikory
Update of bug #22079 (project freeciv): Status:Works For Me = None Assigned to: persia = None ___ Follow-up Comment #5: In that case, my

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-08 Thread Marko Lindqvist
Update of bug #22260 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] Freeciv AI ruleset

2014-07-08 Thread Simon Bradley
A few tips on the AI ruleset; In essence, the ruleset means that a human player is going to go one of two ways, either they lose early because they cannot develop fast enough to ward off hostile AI nations and warred to death or they win because they research and develop the opposition to

[Freeciv-Dev] [patch #4878] Cities cannot be built on Alien ruleset Boiling Oceans

2014-07-08 Thread Marko Lindqvist
Update of patch #4878 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22280] Obsoleting tech of not-yet-loaded buildings checked

2014-07-08 Thread Marko Lindqvist
Update of bug #22280 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4916] snapshot target for installer makefile

2014-07-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4916 Summary: snapshot target for installer makefile Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Jul 2014 11:37:18 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4811] civ2civ3: increase explorer vision

2014-07-08 Thread Marko Lindqvist
Update of patch #4811 (project freeciv): Status: Ready For Test = Done ___ Reply to this item at: http://gna.org/patch/?4811 ___ Message sent

[Freeciv-Dev] [patch #4811] civ2civ3: increase explorer vision

2014-07-08 Thread Marko Lindqvist
Update of patch #4811 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4811 ___ Message sent

[Freeciv-Dev] [patch #4738] Ruleset defined culture victory criteria

2014-07-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #4738 (project freeciv): - Updated against svn (file #21329) ___ Additional Item Attachment: File name: RulesetCultureVic-2.patch Size:8 KB ___

[Freeciv-Dev] [bug #22124] double free or corruption on sdl2-client shutdown

2014-07-08 Thread Marko Lindqvist
Update of bug #22124 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4917] Accept keypress in addition to left mouse to some of the main functions of sdl2-client

2014-07-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?4917 Summary: Accept keypress in addition to left mouse to some of the main functions of sdl2-client Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Jul 2014 01:29:02 AM EEST Category:

[Freeciv-Dev] [bug #21009] There's no way to cancel production change

2014-07-08 Thread Marko Lindqvist
Update of bug #21009 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21009 ___ Message sent

[Freeciv-Dev] [bug #22296] civ1 rivers lost their trade bonus?

2014-07-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22296 Summary: civ1 rivers lost their trade bonus? Project: Freeciv Submitted by: jtn Submitted on: Wed 09 Jul 2014 03:10:47 BST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #22296] civ1 rivers lost their trade bonus?

2014-07-08 Thread Emmet Hikory
Follow-up Comment #1, bug #22296 (project freeciv): That manual seems to imply rivers are a separate terrain type, rather than being a special resource. Note the commentary about food production and comparison to grassland. Also see http://www.civfanatics.com/civ1/refcharts/civ1terchart.htm

[Freeciv-Dev] [bug #22297] Road move_time = -1 doesn't get to client correctly

2014-07-08 Thread Jacob Nevins
URL: http://gna.org/bugs/?22297 Summary: Road move_time = -1 doesn't get to client correctly Project: Freeciv Submitted by: jtn Submitted on: Wed 09 Jul 2014 04:13:03 BST Category: None Severity: 3 -

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-07-08 Thread Jacob Nevins
Update of patch #3405 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: 2.5.0 = 2.5.0, 2.6.0