[Freeciv-Dev] [bug #23770] City worklist entries count lacks current production

2015-08-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?23770 Summary: City worklist entries count lacks current production Project: Freeciv Submitted by: cazfi Submitted on: Sun 09 Aug 2015 10:23:15 AM EEST Category: client-sdl2

Re: [Freeciv-Dev] Upcoming releases: 2.5.1 and 2.4.5

2015-08-09 Thread Jacob Nevins
S2_5 and S2_4 strings are now frozen (for 2.5.1 and 2.4.5 respectively), aiming at a release next weekend (15-16 Aug). Draft release notes for both: http://www.freeciv.org/wiki/NEWS-2.5.1 http://www.freeciv.org/wiki/NEWS-2.4.5 For S2_4, I do plan to make a release, mainly because of what's

[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread anonymous
URL: http://gna.org/bugs/?23771 Summary: loading of savegames broken Project: Freeciv Submitted by: None Submitted on: Sun 09 Aug 2015 10:36:38 AM UTC Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread Jacob Nevins
Follow-up Comment #1, bug #23771 (project freeciv): Trying to reproduce this with trunk r29419, I ran into bug #23614 again. Is this a duplicate of that? ___ Reply to this item at: http://gna.org/bugs/?23771

[Freeciv-Dev] [patch #6187] Convert build city save game unit orders to perform action orders

2015-08-09 Thread Jacob Nevins
Follow-up Comment #2, patch #6187 (project freeciv): sg_order_to_action() is called from sg_load_player_unit() and assumes cities have been loaded. In general, at this point some cities and units will not yet have been loaded, so this approach isn't going to be reliable. I think the

[Freeciv-Dev] [patch #6202] orders system: replace ORDER_BUILD_WONDER with ORDER_PERFORM_ACTION

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #6202 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23766] Double definition for --without-freeciv-manual

2015-08-09 Thread Marko Lindqvist
Update of bug #23766 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #6213] Make it possible to give casus belli to everyone

2015-08-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?6213 Summary: Make it possible to give casus belli to everyone Project: Freeciv Submitted by: sveinung Submitted on: Sun 09 Aug 2015 06:38:55 PM UTC Category: general Priority: 5

[Freeciv-Dev] [task #7944] Windows packages for 2.4.5

2015-08-09 Thread Jacob Nevins
URL: http://gna.org/task/?7944 Summary: Windows packages for 2.4.5 Project: Freeciv Submitted by: jtn Submitted on: Sun 09 Aug 2015 14:10:28 BST Should Start On: Sat 15 Aug 2015 00:00:00 BST Should be Finished on: Sun 23 Aug

[Freeciv-Dev] [task #7945] Windows packages for 2.5.1

2015-08-09 Thread Jacob Nevins
URL: http://gna.org/task/?7945 Summary: Windows packages for 2.5.1 Project: Freeciv Submitted by: jtn Submitted on: Sun 09 Aug 2015 14:10:34 BST Should Start On: Sat 15 Aug 2015 00:00:00 BST Should be Finished on: Sun 23 Aug

[Freeciv-Dev] [patch #5539] Idea: Make what actions provides a casus belli ruleset configurable

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #5539 (project freeciv): Depends on: = patch #6213 ___ Reply to this item at: http://gna.org/patch/?5539 ___ Message sent

[Freeciv-Dev] [patch #6214] --enable-freeciv-manual

2015-08-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?6214 Summary: --enable-freeciv-manual Project: Freeciv Submitted by: cazfi Submitted on: Sun 09 Aug 2015 10:15:36 PM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #23614] Freeciv segfault on load savegame

2015-08-09 Thread Jacob Nevins
Follow-up Comment #4, bug #23614 (project freeciv): To ensure correct cached illness values on the server, city_illness_calc() could be called from city_refresh_from_main_map() or city_refresh(). Those get called at a suitably late time in the loading sequence. I don't know how expensive it is;

[Freeciv-Dev] [patch #6187] Convert build city save game unit orders to perform action orders

2015-08-09 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #6187 (project freeciv): _We probably mostly get away with this for this specific use case_ Correct. Pre 3.0 save games ordering a unit to join an allied city doesn't exist. A unit couldn't join foreign cities before 3.0. All bundled 3.0 rulesets still require that the

[Freeciv-Dev] [bug #23760] Client talks of RG bonus though ruleset can define it otherwise

2015-08-09 Thread Marko Lindqvist
Update of bug #23760 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #6212] Make exceptions to slow_invasions possible

2015-08-09 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #6212 (project freeciv): Fix crash (file #24827) ___ Additional Item Attachment: File name: 0001-Make-exceptions-to-slow_invasions-possible.patch Size:15 KB

[Freeciv-Dev] [bug #23772] Dev save compat can corrupt 3.0 custom ruleset join city orders

2015-08-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23772 Summary: Dev save compat can corrupt 3.0 custom ruleset join city orders Project: Freeciv Submitted by: sveinung Submitted on: Sun 09 Aug 2015 02:48:57 PM UTC Category: general

[Freeciv-Dev] [patch #6193] Requirement type Topology

2015-08-09 Thread Marko Lindqvist
Follow-up Comment #2, patch #6193 (project freeciv): TRUNK patch without unintentionally included patch #6192 content. (file #24826) ___ Additional Item Attachment: File name: TopoRequirement-2.patchSize:9 KB

[Freeciv-Dev] [patch #6212] Make exceptions to slow_invasions possible

2015-08-09 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #6212 (project freeciv): File name: 0001-Make-exceptions-to-slow_invasions-possible.patch Size:15 KB ___ Reply to this item at: http://gna.org/patch/?6212

[Freeciv-Dev] [patch #6198] Development version save game compatibility order upgrade

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #6198 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #1: Was committed as

[Freeciv-Dev] [patch #6196] Consider hard coded unit type action requirements

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #6196 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #3: Not having this

[Freeciv-Dev] [bug #23763] The perform action unit order can target a non existing tile

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of bug #23763 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6196] Consider hard coded unit type action requirements

2015-08-09 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #6196 (project freeciv): _Development version save game compatibility order upgrade_ Is actually patch #6198 ___ Reply to this item at: http://gna.org/patch/?6196

[Freeciv-Dev] [patch #6201] orders system: support the Help Wonder action

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #6201 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21752] freeciv-client-gtk: Does always want to connect to localhost

2015-08-09 Thread Marko Lindqvist
Update of bug #21752 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #6: Here's the patch. (file #24833) ___

[Freeciv-Dev] [bug #23774] Improvement meta knowledge thinks seeing target city internals always helps

2015-08-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23774 Summary: Improvement meta knowledge thinks seeing target city internals always helps Project: Freeciv Submitted by: sveinung Submitted on: Sun 09 Aug 2015 11:47:00 PM UTC Category: general

[Freeciv-Dev] [patch #6213] Make it possible to give casus belli to everyone

2015-08-09 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #6213 (project freeciv): Notify all players. (file #24835) ___ Additional Item Attachment: File name: 0005-Make-it-possible-to-give-casus-belli-to-everyone.patch Size:25 KB

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2015-08-09 Thread Marko Lindqvist
Follow-up Comment #13, bug #22796 (project freeciv): Patch #6214 adds support to select formatting of the produced manuals freeciv configure time, but starting only from 2.6. ___ Reply to this item at: http://gna.org/bugs/?22796

[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread anonymous
Additional Item Attachment, bug #23771 (project freeciv): File name: freeciv-T0344-Y01919-auto.sav.xz Size:50 KB ___ Reply to this item at: http://gna.org/bugs/?23771 ___ Message sent

[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #23771 (project freeciv): Backtrace from loading the savegame: Program received signal SIGSEGV, Segmentation fault. get_trade_illness (pcity=optimized out) at ../../../src.patched/common/city.c:2499 2499if (trade_city-turn_plague != -1 (gdb) bt #0

[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread anonymous
Follow-up Comment #2, bug #23771 (project freeciv): I just attached a file with the broken savegame I also retried it with a fresh savegame, those did work, so it may be something in a later stage of the game that cant be saved 1: Lost connection to server: server disconnected.

[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread Marko Lindqvist
Update of bug #23771 (project freeciv): Category: client-gtk-2.0 = general ___ Reply to this item at: http://gna.org/bugs/?23771 ___ Message sent

[Freeciv-Dev] [bug #21752] freeciv-client-gtk: Does always want to connect to localhost

2015-08-09 Thread Marko Lindqvist
Update of bug #21752 (project freeciv): Category: client-gtk-2.0 = client Status:None = In Progress Planned Release: = 2.6.0, 3.0.0

[Freeciv-Dev] [bug #23773] Cross overlay tile drawn to wrong location with zoom != 1.0

2015-08-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?23773 Summary: Cross overlay tile drawn to wrong location with zoom != 1.0 Project: Freeciv Submitted by: cazfi Submitted on: Mon 10 Aug 2015 02:01:32 AM EEST Category: client-gtk-3.0

[Freeciv-Dev] [patch #5627] Civ 2: Add the plant nuke spy action

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #5627 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung Planned Release: = 3.0.0

[Freeciv-Dev] [patch #6197] Help: Use cache to figure out if a unit type can perform an action

2015-08-09 Thread Sveinung Kvilhaugsvik
Update of patch #6197 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5627] Civ 2: Add the plant nuke spy action

2015-08-09 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #5627 (project freeciv): File name: civ-2-Add-the-plant-nuclear-device-action.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?5627 ___

[Freeciv-Dev] [bug #23261] When generating a non-wrapping non-isometric non-hexagonal map, only one pole is generated

2015-08-09 Thread Marko Lindqvist
Follow-up Comment #5, bug #23261 (project freeciv): Comment in map_colatitude() for the code that looks like the cause of this behavior: /* A FLAT (unwrapped) map * * We assume this is a partial planetary map. A polar zone is placed * at the top and the equator is at the bottom. The user

[Freeciv-Dev] [bug #23748] Autosettlers building Fortresses, despite zero value

2015-08-09 Thread Marko Lindqvist
Update of bug #23748 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed