URL:
http://gna.org/bugs/?23770
Summary: City worklist entries count lacks current production
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 09 Aug 2015 10:23:15 AM EEST
Category: client-sdl2
S2_5 and S2_4 strings are now frozen (for 2.5.1 and 2.4.5 respectively),
aiming at a release next weekend (15-16 Aug).
Draft release notes for both:
http://www.freeciv.org/wiki/NEWS-2.5.1
http://www.freeciv.org/wiki/NEWS-2.4.5
For S2_4, I do plan to make a release, mainly because of what's
URL:
http://gna.org/bugs/?23771
Summary: loading of savegames broken
Project: Freeciv
Submitted by: None
Submitted on: Sun 09 Aug 2015 10:36:38 AM UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Follow-up Comment #1, bug #23771 (project freeciv):
Trying to reproduce this with trunk r29419, I ran into bug #23614 again.
Is this a duplicate of that?
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http://gna.org/bugs/?23771
Follow-up Comment #2, patch #6187 (project freeciv):
sg_order_to_action() is called from sg_load_player_unit() and assumes cities
have been loaded.
In general, at this point some cities and units will not yet have been loaded,
so this approach isn't going to be reliable. I think the
Update of patch #6202 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #23766 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?6213
Summary: Make it possible to give casus belli to everyone
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 09 Aug 2015 06:38:55 PM UTC
Category: general
Priority: 5
URL:
http://gna.org/task/?7944
Summary: Windows packages for 2.4.5
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 09 Aug 2015 14:10:28 BST
Should Start On: Sat 15 Aug 2015 00:00:00 BST
Should be Finished on: Sun 23 Aug
URL:
http://gna.org/task/?7945
Summary: Windows packages for 2.5.1
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 09 Aug 2015 14:10:34 BST
Should Start On: Sat 15 Aug 2015 00:00:00 BST
Should be Finished on: Sun 23 Aug
Update of patch #5539 (project freeciv):
Depends on: = patch #6213
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URL:
http://gna.org/patch/?6214
Summary: --enable-freeciv-manual
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 09 Aug 2015 10:15:36 PM EEST
Category: bootstrap
Priority: 5 - Normal
Follow-up Comment #4, bug #23614 (project freeciv):
To ensure correct cached illness values on the server, city_illness_calc()
could be called from city_refresh_from_main_map() or city_refresh(). Those get
called at a suitably late time in the loading sequence.
I don't know how expensive it is;
Follow-up Comment #3, patch #6187 (project freeciv):
_We probably mostly get away with this for this specific use case_
Correct. Pre 3.0 save games ordering a unit to join an allied city doesn't
exist. A unit couldn't join foreign cities before 3.0. All bundled 3.0
rulesets still require that the
Update of bug #23760 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #6212 (project freeciv):
Fix crash
(file #24827)
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Additional Item Attachment:
File name: 0001-Make-exceptions-to-slow_invasions-possible.patch Size:15 KB
URL:
http://gna.org/bugs/?23772
Summary: Dev save compat can corrupt 3.0 custom ruleset join
city orders
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 09 Aug 2015 02:48:57 PM UTC
Category: general
Follow-up Comment #2, patch #6193 (project freeciv):
TRUNK patch without unintentionally included patch #6192 content.
(file #24826)
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Additional Item Attachment:
File name: TopoRequirement-2.patchSize:9 KB
Additional Item Attachment, patch #6212 (project freeciv):
File name: 0001-Make-exceptions-to-slow_invasions-possible.patch Size:15 KB
___
Reply to this item at:
http://gna.org/patch/?6212
Update of patch #6198 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1:
Was committed as
Update of patch #6196 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3:
Not having this
Update of bug #23763 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Follow-up Comment #4, patch #6196 (project freeciv):
_Development version save game compatibility order upgrade_
Is actually patch #6198
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http://gna.org/patch/?6196
Update of patch #6201 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of bug #21752 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #6:
Here's the patch.
(file #24833)
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URL:
http://gna.org/bugs/?23774
Summary: Improvement meta knowledge thinks seeing target city
internals always helps
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 09 Aug 2015 11:47:00 PM UTC
Category: general
Follow-up Comment #1, patch #6213 (project freeciv):
Notify all players.
(file #24835)
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Additional Item Attachment:
File name: 0005-Make-it-possible-to-give-casus-belli-to-everyone.patch Size:25
KB
Follow-up Comment #13, bug #22796 (project freeciv):
Patch #6214 adds support to select formatting of the produced manuals freeciv
configure time, but starting only from 2.6.
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http://gna.org/bugs/?22796
Additional Item Attachment, bug #23771 (project freeciv):
File name: freeciv-T0344-Y01919-auto.sav.xz Size:50 KB
___
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http://gna.org/bugs/?23771
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Follow-up Comment #3, bug #23771 (project freeciv):
Backtrace from loading the savegame:
Program received signal SIGSEGV, Segmentation fault.
get_trade_illness (pcity=optimized out) at
../../../src.patched/common/city.c:2499
2499if (trade_city-turn_plague != -1
(gdb) bt
#0
Follow-up Comment #2, bug #23771 (project freeciv):
I just attached a file with the broken savegame
I also retried it with a fresh savegame, those did work, so it may be
something in a later stage of the game that cant be saved
1: Lost connection to server: server disconnected.
Update of bug #23771 (project freeciv):
Category: client-gtk-2.0 = general
___
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http://gna.org/bugs/?23771
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Update of bug #21752 (project freeciv):
Category: client-gtk-2.0 = client
Status:None = In Progress
Planned Release: = 2.6.0, 3.0.0
URL:
http://gna.org/bugs/?23773
Summary: Cross overlay tile drawn to wrong location with zoom
!= 1.0
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 10 Aug 2015 02:01:32 AM EEST
Category: client-gtk-3.0
Update of patch #5627 (project freeciv):
Status:None = Ready For Test
Assigned to:None = sveinung
Planned Release: = 3.0.0
Update of patch #6197 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Additional Item Attachment, patch #5627 (project freeciv):
File name: civ-2-Add-the-plant-nuclear-device-action.patch Size:2 KB
___
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http://gna.org/patch/?5627
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Follow-up Comment #5, bug #23261 (project freeciv):
Comment in map_colatitude() for the code that looks like the cause of this
behavior:
/* A FLAT (unwrapped) map
*
* We assume this is a partial planetary map. A polar zone is placed
* at the top and the equator is at the bottom. The user
Update of bug #23748 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
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