[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-12 Thread kinetic
Follow-up Comment #10, bug #15092 (project freeciv): The problem, I think, with this is that it will slow the game down a lot, especially the multiplayer game. If you have to wait until you build a railroad or boats before you can trade, it will be at least twice as long before you can set up

[Freeciv-Dev] [patch #1413] Amendment to nations policy

2010-01-19 Thread kinetic
Follow-up Comment #3, patch #1413 (project freeciv): I don't have anything against the new policy, but I feel like I need to bring up a related point. I find it hard to play as, or against, nations that have unpronounceable names all over. I understand that we want to keep a certain amount of

[Freeciv-Dev] [patch #1421] Californian nation

2010-02-03 Thread kinetic
Follow-up Comment #2, patch #1421 (project freeciv): Is the 'governator' joke really an appropriate title? I'm inclined to think its not. ___ Reply to this item at: http://gna.org/patch/?1421

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-23 Thread kinetic
Follow-up Comment #2, bug #15450 (project freeciv): According to bug #15090 they should be changed to the religiously neutral and scientifically accepted BCE and CE. ___ Reply to this item at: http://gna.org/bugs/?15450

[Freeciv-Dev] [bug #15592] All scenarios use (classic/*) in the name

2010-03-12 Thread kinetic
URL: http://gna.org/bugs/?15592 Summary: All scenarios use (classic/*) in the name Project: Freeciv Submitted by: kinetic Submitted on: Saturday 03/13/2010 at 06:48 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics

2010-03-30 Thread kinetic
URL: http://gna.org/bugs/?15755 Summary: default tilesets missing deep ocean/lake graphics Project: Freeciv Submitted by: kinetic Submitted on: Tuesday 03/30/2010 at 21:47 Category: None Severity: 3

[Freeciv-Dev] [bug #14707] Selected theme does not apply until game starts

2010-04-13 Thread kinetic
Follow-up Comment #4, bug #14707 (project freeciv): I no longer have linux set up on my computer, so I don't have any dark themes to test this with. All the themes on windows xp work correctly with 2.2.0, though none are dark. ___ Reply

[Freeciv-Dev] [bug #15890] Typo in settings.c

2010-04-16 Thread kinetic
Follow-up Comment #2, bug #15890 (project freeciv): As a native English speaker, I'll say that 'none of the formats is' sounds wrong, and 'none of the formats are' sounds right. ___ Reply to this item at: http://gna.org/bugs/?15890

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-18 Thread kinetic
Follow-up Comment #2, bug #16178 (project freeciv): Depending on the tileset that is being used, this could be caused by bug #15755 ___ Reply to this item at: http://gna.org/bugs/?16178 ___

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-21 Thread kinetic
Follow-up Comment #3, bug #16178 (project freeciv): Jan-Jelle Witte sent to the mailing list: would like to help, but I don't know where to find the savegames. and I'm using standard isotrident tiles. Most likely this bug is a duplicate of bug #15755, and the reporter is probably trying to

[Freeciv-Dev] [bug #16336] Setting 'mapsize' documentation

2010-07-31 Thread kinetic
Follow-up Comment #2, bug #16336 (project freeciv): I agree with pepeto. Using the magic values might confuse some more non-technical people and turn them off of freeciv. I have never seen another game besides freeciv and some low-quality linux games use magic values in place of fully-worded

[Freeciv-Dev] [bug #16345] AI shouldn't count as 'players' in metaserver

2010-08-01 Thread kinetic
URL: http://gna.org/bugs/?16345 Summary: AI shouldn't count as 'players' in metaserver Project: Freeciv Submitted by: kinetic Submitted on: Sunday 08/01/2010 at 20:59 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #16346] Small screen display split bottom notebook area options causes message window to be too small

2010-08-01 Thread kinetic
URL: http://gna.org/bugs/?16346 Summary: Small screen display split bottom notebook area options causes message window to be too small Project: Freeciv Submitted by: kinetic Submitted on: Sunday 08/01/2010 at 21:25

[Freeciv-Dev] [bug #16206] Impossible to play on-line with the new interface

2010-08-01 Thread kinetic
Follow-up Comment #11, bug #16206 (project freeciv): Merging the chat, message, and map notebooks doesn't solve the problem of not being able to view them all at the same time. ___ Reply to this item at: http://gna.org/bugs/?16206

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-02 Thread kinetic
Follow-up Comment #1, patch #1803 (project freeciv): I tested this. It doesn't compress or decompress the freeciv scenario, so you have to decompress a scenario first to properly import the settings. It also always wraps the world E-W, even if you use the Europe scenario as the base. This means

[Freeciv-Dev] [bug #16345] AI shouldn't count as 'players' in metaserver

2010-08-04 Thread kinetic
Follow-up Comment #2, bug #16345 (project freeciv): The number of available players isn't shown in the 2.2.2 metaserver page in the gtk client. I only see it on meta.freeciv.org The only way to find out if someone is playing is to click on the server, and scroll through the list of players and

[Freeciv-Dev] [patch #1803] Tool: Map Importer (from Civ4 to Freeciv)

2010-08-04 Thread kinetic
Follow-up Comment #3, patch #1803 (project freeciv): About the rivers, they are not just a visual issue. Rivers cut movement cost, add trade, and with a certain option triremes can travel on them. Also, I'm no lawyer, but the legality of this seems ambigious. Civ 4 is a commercial game with

[Freeciv-Dev] [bug #16419] Server will not start and cannot start new game

2010-08-13 Thread kinetic
Follow-up Comment #2, bug #16419 (project freeciv): Last year I experienced a similar bug that was caused by SELinux. By default in Ubuntu, Fedora, and probably others, SELinux blocks servers that aren't in /usr. Any other similar permission enforcing program could also cause the same problem.

Re: [Freeciv-Dev] IRC server in Freeciv

2011-03-20 Thread Kinetic
know very much about IRC, nor am I developer for freeciv (or anything else for that matter). Just a player who subscribed to the -dev mailing list, so my opinion doesn't really have any affect on the project or your feature being integrated into it. --kinetic On Sun, 2011-03-20 at 14:37 +0100