Follow-up Comment #10, bug #15092 (project freeciv):
The problem, I think, with this is that it will slow the game down a lot,
especially the multiplayer game. If you have to wait until you build a
railroad or boats before you can trade, it will be at least twice as long
before you can set up
Follow-up Comment #3, patch #1413 (project freeciv):
I don't have anything against the new policy, but I feel like I need to bring
up a related point.
I find it hard to play as, or against, nations that have unpronounceable
names all over. I understand that we want to keep a certain amount of
Follow-up Comment #2, patch #1421 (project freeciv):
Is the 'governator' joke really an appropriate title? I'm inclined to think
its not.
___
Reply to this item at:
http://gna.org/patch/?1421
Follow-up Comment #2, bug #15450 (project freeciv):
According to bug #15090 they should be changed to the religiously neutral and
scientifically accepted BCE and CE.
___
Reply to this item at:
http://gna.org/bugs/?15450
URL:
http://gna.org/bugs/?15592
Summary: All scenarios use (classic/*) in the name
Project: Freeciv
Submitted by: kinetic
Submitted on: Saturday 03/13/2010 at 06:48
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15755
Summary: default tilesets missing deep ocean/lake graphics
Project: Freeciv
Submitted by: kinetic
Submitted on: Tuesday 03/30/2010 at 21:47
Category: None
Severity: 3
Follow-up Comment #4, bug #14707 (project freeciv):
I no longer have linux set up on my computer, so I don't have any dark themes
to test this with. All the themes on windows xp work correctly with 2.2.0,
though none are dark.
___
Reply
Follow-up Comment #2, bug #15890 (project freeciv):
As a native English speaker, I'll say that 'none of the formats is' sounds
wrong, and 'none of the formats are' sounds right.
___
Reply to this item at:
http://gna.org/bugs/?15890
Follow-up Comment #2, bug #16178 (project freeciv):
Depending on the tileset that is being used, this could be caused by bug
#15755
___
Reply to this item at:
http://gna.org/bugs/?16178
___
Follow-up Comment #3, bug #16178 (project freeciv):
Jan-Jelle Witte sent to the mailing list:
would like to help, but I don't know where to find the savegames.
and
I'm using standard isotrident tiles.
Most likely this bug is a duplicate of bug #15755, and the reporter is
probably trying to
Follow-up Comment #2, bug #16336 (project freeciv):
I agree with pepeto. Using the magic values might confuse some more
non-technical people and turn them off of freeciv. I have never seen another
game besides freeciv and some low-quality linux games use magic values in
place of fully-worded
URL:
http://gna.org/bugs/?16345
Summary: AI shouldn't count as 'players' in metaserver
Project: Freeciv
Submitted by: kinetic
Submitted on: Sunday 08/01/2010 at 20:59
Category: None
Severity: 1 - Wish
URL:
http://gna.org/bugs/?16346
Summary: Small screen display split bottom notebook area
options causes message window to be too small
Project: Freeciv
Submitted by: kinetic
Submitted on: Sunday 08/01/2010 at 21:25
Follow-up Comment #11, bug #16206 (project freeciv):
Merging the chat, message, and map notebooks doesn't solve the problem of not
being able to view them all at the same time.
___
Reply to this item at:
http://gna.org/bugs/?16206
Follow-up Comment #1, patch #1803 (project freeciv):
I tested this. It doesn't compress or decompress the freeciv scenario, so you
have to decompress a scenario first to properly import the settings. It also
always wraps the world E-W, even if you use the Europe scenario as the base.
This means
Follow-up Comment #2, bug #16345 (project freeciv):
The number of available players isn't shown in the 2.2.2 metaserver page in
the gtk client. I only see it on meta.freeciv.org
The only way to find out if someone is playing is to click on the server, and
scroll through the list of players and
Follow-up Comment #3, patch #1803 (project freeciv):
About the rivers, they are not just a visual issue. Rivers cut movement cost,
add trade, and with a certain option triremes can travel on them.
Also, I'm no lawyer, but the legality of this seems ambigious. Civ 4 is a
commercial game with
Follow-up Comment #2, bug #16419 (project freeciv):
Last year I experienced a similar bug that was caused by SELinux. By default
in Ubuntu, Fedora, and probably others, SELinux blocks servers that aren't in
/usr. Any other similar permission enforcing program could also cause the same
problem.
know very much about IRC, nor am I developer for freeciv (or anything
else for that matter). Just a player who subscribed to the -dev mailing
list, so my opinion doesn't really have any affect on the project or
your feature being integrated into it.
--kinetic
On Sun, 2011-03-20 at 14:37 +0100
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