http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
On Thu, 17 Jan 2008 hlingler wrote:
> I'm getting copies of these e-mails between you guys, which seems good,
> but since the guest login is disabled at the bug report site, I have no
> way of knowing what you're referring to
[skip]
> > Eg
http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
Hello:
I'm getting copies of these e-mails between you guys, which seems good,
but since the guest login is disabled at the bug report site, I have no
way of knowing what you're referring to - I cannot find or view these
other "tickets" a
http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
Egor Vyscrebentsov wrote:
> Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?
>
I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413
I think Ulrik had some good ideas. But there was an executive
http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
On Wed, 16 Jan 2008 hlingler wrote:
> Please consider adding the following additional switches to the
> slow_down_timeline effect
On Wed, 16 Jan 2008 William Allen Simpson wrote:
> Good idea. Although import of civ2 games is planned, it
http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
Good idea. Although import of civ2 games is planned, it may not make it
into 2.2, but should be in 2.3.
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http://bugs.freeciv.org/Ticket/Display.html?id=40023 >
Hello:
Please consider adding the following additional switches to the
slow_down_timeline effect, for the purpose of making modpacks/scenarios:
¤ 25- or 20-year turn increments (or both);
¤ 10-year turn increments;
¤ 1-12 month