Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline
http://bugs.freeciv.org/Ticket/Display.html?id=40023 > On Thu, 17 Jan 2008 hlingler wrote: > I'm getting copies of these e-mails between you guys, which seems good, > but since the guest login is disabled at the bug report site, I have no > way of knowing what you're referring to [skip] > > Egor Vyscrebentsov wrote: > >> Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ? http://lists.complete.org/[EMAIL PROTECTED]/2002/08/msg00010.html.gz Also on http://freecivac.sourceforge.net/ > William Allen Simpson wrote: > > I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413 https://mail.gna.org/public/freeciv-dev/2007-07/msg00129.html Hope this helps. -- Thanks, evyscr ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline
http://bugs.freeciv.org/Ticket/Display.html?id=40023 > Hello: I'm getting copies of these e-mails between you guys, which seems good, but since the guest login is disabled at the bug report site, I have no way of knowing what you're referring to - I cannot find or view these other "tickets" and the links all take me to that same login page - unless I'm missing something obvious. Similarly, it seems impossible to do any kind of check before submitting to find out if a bug/feature request has already been submitted. So, is there any way for an ordinary user/guest to have a look-see at those "tickets" or do a search before submitting? Thanx and Regards, VJSchiavoni [EMAIL PROTECTED] FreeCiv-2.1.2 compiled from source code without warnings or errors of any kind and running on Fedora 7 Linux. William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40023 > > > Egor Vyscrebentsov wrote: > >> Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ? >> >> > I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413 > > I think Ulrik had some good ideas. But there was an executive decision > not to add it in 2.1, and I'm not sure 2.2 will be ready for it > > Remember, the only features for 2.2 are the editor and new terrain. There > are a few other things already added, such as generalized bases, but mostly > there's a lot of bugfixes, cleanup, and error logging (to find more bugs). > > I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful > update of translation and graphics, just like 2.1). Having the editor in > place will greatly aid testing the success of importing. > > My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames > for targets, and implement and test against them extensively. We also need > to test popular scenarios and modpacks, to ensure they work harmoniously. > > Now is not a good time to add anything new, as the current features of 2.1 > (and thus 2.2) still crash regularly! Let's get the noise level down first, > so this is actually "stable". > > Hopefully, the project learned something from the battlegroup/goto/etc. > disaster that was 2.1 We still don't have all clients working for all > the *standard* tilesets (an official purpose of 2.1)! > > > > -- "I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906 Hello: I'm getting copies of these e-mails between you guys, which seems good, but since the guest login is disabled at the bug report site, I have no way of knowing what you're referring to - I cannot find or view these other "tickets" and the links all take me to that same login page - unless I'm missing something obvious. Similarly, it seems impossible to do any kind of check before submitting to find out if a bug/feature request has already been submitted. So, is there any way for an ordinary user/guest to have a look-see at those "tickets" or do a search before submitting? Thanx and Regards, VJSchiavoni [EMAIL PROTECTED] FreeCiv-2.1.2 compiled from source code without warnings or errors of any kind and running on Fedora 7 Linux. William Allen Simpson wrote: http://bugs.freeciv.org/Ticket/Display.html?id=40023 > Egor Vyscrebentsov wrote: Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ? I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413 I think Ulrik had some good ideas. But there was an executive decision not to add it in 2.1, and I'm not sure 2.2 will be ready for it Remember, the only features for 2.2 are the editor and new terrain. There are a few other things already added, such as generalized bases, but mostly there's a lot of bugfixes, cleanup, and error logging (to find more bugs). I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful update of translation and graphics, just like 2.1). Having the editor in place will greatly aid testing the success of importing. My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames for targets, and implement and test against them extensively. We also need to test popular scenarios and modpacks, to ensure they work harmoniously. Now is not a good time to add anything new, as the current features of 2.1 (and thus 2.2) still crash regularly! Let's get the noise level down first, so this is actually "stable". Hopefully, the project learned something from the battlegroup/goto/etc. disaster that was 2.1 We still don't have all clients working for all the *standard* tilesets (an official purpose of 2.1)! -- "I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline
http://bugs.freeciv.org/Ticket/Display.html?id=40023 > Egor Vyscrebentsov wrote: > Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ? > I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413 I think Ulrik had some good ideas. But there was an executive decision not to add it in 2.1, and I'm not sure 2.2 will be ready for it Remember, the only features for 2.2 are the editor and new terrain. There are a few other things already added, such as generalized bases, but mostly there's a lot of bugfixes, cleanup, and error logging (to find more bugs). I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful update of translation and graphics, just like 2.1). Having the editor in place will greatly aid testing the success of importing. My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames for targets, and implement and test against them extensively. We also need to test popular scenarios and modpacks, to ensure they work harmoniously. Now is not a good time to add anything new, as the current features of 2.1 (and thus 2.2) still crash regularly! Let's get the noise level down first, so this is actually "stable". Hopefully, the project learned something from the battlegroup/goto/etc. disaster that was 2.1 We still don't have all clients working for all the *standard* tilesets (an official purpose of 2.1)! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline
http://bugs.freeciv.org/Ticket/Display.html?id=40023 > On Wed, 16 Jan 2008 hlingler wrote: > Please consider adding the following additional switches to the > slow_down_timeline effect On Wed, 16 Jan 2008 William Allen Simpson wrote: > Good idea. Although import of civ2 games is planned, it may not make it > into 2.2, but should be in 2.3. Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ? -- Thanks, evyscr ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline
http://bugs.freeciv.org/Ticket/Display.html?id=40023 > Good idea. Although import of civ2 games is planned, it may not make it into 2.2, but should be in 2.3. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline
http://bugs.freeciv.org/Ticket/Display.html?id=40023 > Hello: Please consider adding the following additional switches to the slow_down_timeline effect, for the purpose of making modpacks/scenarios: ¤ 25- or 20-year turn increments (or both); ¤ 10-year turn increments; ¤ 1-12 month increments. The current effects only allow 5-, 2- or 1-year increments, and since the game default is 50-year increments, using the effect is to practically bring the timeline to a screeching halt. Having these additional options would allow smoother transitions and more varied effects. I realize that FreeCiv is not CivII, and I don't really like to keep mentioning it, but CivII allowed setting of the turn increment to months, for the purpose of modpacks, and this feature was very nice for scenarios with a limited time scope, in order to get the desired number of turns into the game yet still have a realistic timeline. FreeCiv-2.1.2 compiled from source code without errors or warnings of any kind and running on Fedora 7 Linux. Thanx and Regards, Vince Schiavoni [EMAIL PROTECTED] -- "I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906 Hello: Please consider adding the following additional switches to the slow_down_timeline effect, for the purpose of making modpacks/scenarios: ¤ 25- or 20-year turn increments (or both); ¤ 10-year turn increments; ¤ 1-12 month increments. The current effects only allow 5-, 2- or 1-year increments, and since the game default is 50-year increments, using the effect is to practically bring the timeline to a screeching halt. Having these additional options would allow smoother transitions and more varied effects. I realize that FreeCiv is not CivII, and I don't really like to keep mentioning it, but CivII allowed setting of the turn increment to months, for the purpose of modpacks, and this feature was very nice for scenarios with a limited time scope, in order to get the desired number of turns into the game yet still have a realistic timeline. FreeCiv-2.1.2 compiled from source code without errors or warnings of any kind and running on Fedora 7 Linux. Thanx and Regards, Vince Schiavoni [EMAIL PROTECTED] -- "I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev