http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
> [EMAIL PROTECTED] - Wed Jun 25 17:28:11 2008]:
>
> No. In fact it appears there is no game_info being received in pregame.
>
Right for 2.0. It appears too that there is no player_info being
received in pregame. So game.nplayers stays to
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Pepeto wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
>
> I am not sure about it, but I think that the packet game_info is
> received before the packet remove_player. This causes a invalid set of
> game.nplayers:
No. In fa
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
I am not sure about it, but I think that the packet game_info is
received before the packet remove_player. This causes a invalid set of
game.nplayers:
game.nplayers = 1
game_info: set game.nplayers to 0
remove_player: renumbers players and d
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Indeed, the same bug was present before but the symptoms were not as
harsh. After the "fix" game.players[-1] gets entirely overwritten;
before only some of it did, when game.nplayers dropped to negative in
the client.
The error seems to be
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Seems this IS bringing to light a major bug: game_renumber_players is
being called and dropping the number of players below 0 in the client.
This patch adds a very valid assert. It triggers when following the
previous instructions. This
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
2008/6/24 Jason Dorje Short:
>
> Marko - do you see this same error with an older S2_0 version, say, 14855?
Yes
- ML
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http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Marko Lindqvist wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
>
> 2008/6/24 Jason Dorje Short <[EMAIL PROTECTED]>:
>> http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
>>
>> Pepeto _ wrote:
>>
How do I reproduce i
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
2008/6/24 Jason Dorje Short <[EMAIL PROTECTED]>:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
>
> Pepeto _ wrote:
>
>>> How do I reproduce it?
>>
>> 1) Connect to a server.
>> 2) Remove yourself via /remove.
>> 3) send a chat li
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Pepeto _ wrote:
>> How do I reproduce it?
>
> 1) Connect to a server.
> 2) Remove yourself via /remove.
> 3) send a chat line.
Nothing. And no errors reported by valgrind.
Can anyone else reproduce any errors here?
-jason
__
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
> [EMAIL PROTECTED] - Tue Jun 24 15:42:57 2008]:
>
> I can't reproduce this and it makes no sense that it would be caused
> by PR#39745.
It didn't occur before, and it does now. I don't know why. I think there
is a more serious hidden probl
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
Pepeto _ wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
>
> When a player is removed, the client is disconnected the next time it
> tried to send a packet to the server (e.g. chat or pong). The error
> message prints:
> 1: c
http://bugs.freeciv.org/Ticket/Display.html?id=40319 >
When a player is removed, the client is disconnected the next time it
tried to send a packet to the server (e.g. chat or pong). The error
message prints:
1: cut connection server (connexion incomplète) due to huge send buffer (2)
It's relate
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