[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2014-09-13 Thread pepeto
Update of bug #18742 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18742 (project freeciv): > Why are these values limited to 9 and 1000? Sometimes i browse > thru the event cache to determine when my enemy is most likely > to log in. As this are arbitrary values something had to be defined at the time the corresponding patches were wr

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-11-16 Thread Michal Mazurek
Follow-up Comment #2, bug #18742 (project freeciv): Sorry, I forgot to answer to this - I really though I did. Thank you Jacob, indeed my ec_ options were the problem. I set: set ec_turns=9 set ec_max_size=1000 set ec_chat=enabled set ec_info=enabled Why are these values not the default? Eve

Re: [Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-09-26 Thread Michal Mazurek
On Mon, Sep 26, 2011 at 11:35:02PM +0200, Jacob Nevins wrote: > What are your ec_* options set to? > > I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in > ec_*, after starting a game with clients A/B, having a new client C connect > and chat (during T0), then doing turn

[Freeciv-Dev] [bug #18742] Turn change resets event cache?

2011-09-26 Thread Jacob Nevins
Update of bug #18742 (project freeciv): Summary: TC resets backlog? => Turn change resets event cache? ___ Follow-up Comment #1: What are your ec_* options set to? I can't reproduce this with head-of-S2_3 -- will al