[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread anonymous
Follow-up Comment #4, bug #19942 (project freeciv): >> Ugh, but then what do we do about "Start Scenario Game"? You want all four options. And the same for "Load Saved Game". Maybe just some small CheckBox ("Host Network Game") on start page ? ___

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #19942 (project freeciv): > Stability. Forked server goes down with the client, and (usually > at release time) server itself is much more stable than client. True, and I've updated the FAQ to make that point

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Marko Lindqvist
Follow-up Comment #2, bug #19942 (project freeciv): > LAN games at least there's no good reason not to do so. Stability. Forked server goes down with the client, and (usually at release time) server itself is much more stable than client.

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4?

2012-07-15 Thread Jacob Nevins
Update of bug #19942 (project freeciv): Summary: Continue to allow client-started network games in S2_4 => Continue to allow client-started network games in S2_4? ___ Follow-up Comment #1: Ugh, but then what do we do about

[Freeciv-Dev] [bug #19942] Continue to allow client-started network games in S2_4

2012-07-15 Thread Jacob Nevins
URL: Summary: Continue to allow client-started network games in S2_4 Project: Freeciv Submitted by: jtn Submitted on: Sun Jul 15 11:31:28 2012 Category: client Severity: 3 - Nor